Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Saturday, December 15, 2007
TooSarcastic's Cube Draft List V1.1
Next stop- cuts and adds. If you have any cards that you think are better for the Cube than the weakest cards already in that color AND you don't mind borrowing/trading/donating them to the Cube, shout out in posts.
WHITE
Adarkar Valkyrie
Ajani Goldmane
Akroma, Angel of Wrath
Armageddon
Arrest
Aura of Silence
Austere Command
Aven Mindcensor
Aven Riftwatcher
Blade of the Sixth Pride
Blinding Angel
Calciderm
Cloudchaser Kestrel
Condemn
Crovax, Ascendant Hero
Crusade
Deftblade Elite
Descendant of Kiyomaro
Devouring Light
Disenchant
Empyrial Armor
Enduring Ideal
Enlightened Tutor
Eternal Dragon
Faith's Fetters
Genju of the Fields
Ghostly Prison
Glorious Anthem
Goldmeadow Harrier
Griffin Guide
Honorable Passage
Icatian Javelineers
Jötun Grunt
Kami of Ancient Law
Kami of False Hope
Knight of Meadowgrain
Knight of the Holy Nimbus
Longbow Archer
Mana Tithe
Martyr of Sands
Momentary Blink
Mother of Runes
Oblivion Ring
Order of Leitbur
Order of the White Shield
Pacifism
Paladin en-Vec
Pariah
Radiant's Dragoons
Radiant's Judgment
Renewed Faith
Reya Dawnbringer
Ronom Unicorn
Sacred Mesa
Samurai of the Pale Curtain
Savannah Lions
Soltari Priest
Soul Warden
Stonecloaker
Swords to Plowshares
Temporal Isolation
True Believer
White Knight
White Shield Crusader
Wing Shards
Wrath of God
BLUE
Aeon Chronicler
Aquamoeba
Arcane Denial
Blue Elemental Blast
Boomerang
Braingeyser
Brainstorm
Brine Elemental
Capsize
Cloud Spirit
Compulsive Research
Confiscate
Control Magic
Counterspell
Cryptic Command
Dandan
Deep Analysis
Desertion
Disrupt
Dissipate
Drift of Phantasms
Fathom Seer
Forbid
Force of Will
Force Spike
Frantic Search
Hydroblast
Impulse
Intruder Alarm
Jace Beleren
Legacy's Allure
Looter il-Kor
Mana Leak
Man-o'-War
Memory Lapse
Merchant Scroll
Merfolk Looter
Mind Over Matter
Miscalculation
Mystical Teachings
Mystical Tutor
Ninja of the Deep Hours
Ophidian
Pact of Negation
Ponder
Power Sink
Propaganda
Ray of Command
Remand
Repeal
Repulse
Riftwing Cloudskate
Rushing River
Spell Snare
Spiketail Hatchling
Stasis
Stroke of Genius
Teferi, Mage of Zhalfir
Temporal Adept
Thieving Magpie
Tinker
Undo
Unstable Mutation
Upheaval
Venser, Shaper Savant
Vesuvan Shapeshifter
Voidmage Prodigy
Waterfront Bouncer
BLACK
Animate Dead
Bad Moon
Black Knight
Bone Shredder
Carnophage
Consume Spirit
Contamination
Corpse Dance
Corrupt
Crypt Champion
Crypt Rats
Damnation
Dark Confidant
Dark Ritual
Darkblast
Dauthi Horror
Dauthi Slayer
Death Denied
Diabolic Edict
Diabolic Servitude
Drain Life
Dread Return
Duress
Erg Raiders
Exhume
Faceless Butcher
Flesh Reaver
Funeral Charm
Graveborn Muse
Haakon, Stromgald Scourge
Hatred
Hymn to Tourach
Hypnotic Specter
Ink-Eyes, Servant of Oni
Knight of Stromgald
Last Gasp
Liliana Vess
Nameless Inversion
Nantuko Husk
Necromancy
Necropotence
Nezumi Graverobber
Okiba-Gang Shinobi
Oona's Prowler
Paralyze
Persecute
Pestilence
Phyrexian Arena
Phyrexian Rager
Plagued Rusalka
Pox
Priest of Gix
Ravenous Rats
Sarcomancy
Shadow Guildmage
Shriekmaw
Skeletal Vampire
Skittering Skirge
Smallpox
Smother
Spinning Darkness
Stinkweed Imp
Stromgald Crusader
Sudden Death
Tendrils of Corruption
Terror
Twisted Abomination
Unearth
RED
Akroma, Angel of Fury
Avalanche Riders
Bogardan Hellkite
Boom // Bust
Browbeat
Chandra Nalaar
Earthquake
Empty the Warrens
Fiery Temper
Fireball
Fireblast
Fireslinger
Flame Fusillade
Frenzied Goblin
Gathan Raiders
Goblin Bombardment
Goblin Grenade
Goblin Matron
Goblin Patrol
Grapeshot
Grinning Ignus
Hearth Kami
Hostility
Incinerate
Jaya Ballard, Task Mage
Jokulhaups
Keldon Marauders
Kiki-Jiki, Mirror Breaker
Kird Ape
Lash Out
Lava Hounds
Lightning Bolt
Magus of the Scroll
Mana Flare
Mogg Fanatic
Mogg Flunkies
Mogg War Marshal
Orcish Lumberjack
Pyroblast
Pyroclasm
Reckless Wurm
Red Elemental Blast
Scorched Rusalka
Seal of Fire
Shard Phoenix
Shock
Siege-Gang Commander
Simian Spirit Guide
Stone Rain
Sudden Shock
Sulfur Elemental
Tarfire
Threaten
Tin Street Hooligan
Tribal Flames
Wheel of Fortune
Word of Seizing
GREEN
Arrogant Wurm
Basking Rootwalla
Beacon of Creation
Birds of Paradise
Blanchwood Armor
Briarhorn
Carven Caryatid
Channel
Doubling Season
Early Harvest
Elves of Deep Shadow
Essence Warden
Fertile Ground
Fyndhorn Elves
Gaea’s Anthem
Garruk Wildspeaker
Giant Growth
Harmonize
Harrow
Hurricane
Indrik Stomphowler
Kodama's Reach
Krosan Grip
Life from the Loam
Llanowar Elves
Loaming Shaman
Might of Oaks
Moldervine Cloak
Mtenda Lion
Natural Order
Naturalize
Overrun
Phantom Centaur
Protean Hulk
Quirion Dryad
Quirion Ranger
Rampant Growth
Rancor
Regrowth
River Boa
Sakura-Tribe Elder
Scryb Ranger
Simian Grunts
Spectral Bears
Thelonite Hermit
Timbermare
Trained Armodon
Troll Ascetic
Uktabi Orangutan
Verdant Force
Viridian Shaman
Wall of Blossoms
Wall of Roots
Wild Dogs
Wood Elves
MULTICOLORED
Armadillo Cloak
Azorius Guildmage
Burning-Tree Shaman
Dovescape
Electrolyze
Gelectrode
Ghost Council of Orzhova
Grave-Shell Scarab
Lightning Angel
Lightning Helix
Mortify
Mystic Enforcer
Mystic Snake
Niv-Mizzet, the Firemind
Putrefy
Rakdos Guildmage
Recoil
Savage Twister
Selesnya Guildmage
Simic Guildmage
Stormbind
Void
Watchwolf
Who/What/When/Where/Why
ARTIFACTS
Altar of Dementia
Black Vise
Bottle Gnomes
Bottled Cloister
Coalition Relic
Fellwar Stone
Icy Manipulator
Isochron Scepter
Ivory Tower
Juggernaut
Lotus Bloom
Lotus Petal
Loxodon Warhammer
Mana Vault
Memory Jar
Millstone
Mirari
Mox Diamond
Nevinyrral's Disk
Phyrexian Dreadnought
Platinum Angel
Prismatic Lens
Scroll Rack
Serrated Arrows
Sol Ring
Static Orb
Tormod's Crypt
Winter Orb
Zuran Orb
LANDS
Academy Ruins
Azorius Chancery
Blood Crypt
Boros Garrison
Breeding Pool
Dimir Aqueduct
Godless Shrine
Golgari Rot Farm
Gruul Turf
Hallowed Fountain
Izzet Boilerworks
Orzhov Basilica
Overgrown Tomb
Rakdos Carnarium
Sacred Foundry
Selesnya Sanctuary
Simic Growth Chamber
Steam Vents
Stomping Ground
Strip Mine
Temple Garden
Terramorphic Expanse
Treetop Village
Underground River
Doctor Boom...
...a/k/a Fugie Gets pwned...
...or 12 Scenes From My Basement
I fell asleep thinking about this story and how to tell it. I woke up thinking about this story and how to tell it. I've occasionally had a nice play story to tell at the end of a long tournament, but I am invariably amazed at the Magic players who can recall incredible bad beat or shocking win stories and every detail thereof from years previous. Last night, I experienced my own story and now I know. I'll warn you now, this isn't an unbelievable comeback story. It's a you played that?!? and won story. The problem is where to begin. How about the beginning?
(1) In the beginning, there was darkness...wait! Wrong beginning. So we had 9 last night for the draft. Fugie won with treefolk. Do not disrespect the treefolk. They are good. Except when they're not. I went 2-2 with a mediocre Faeries/Merfolk hybrid that just didn't work quite right. Eh. 2-2 is all right, though I doubt the other authors of this blog would agree with me.
(2)I got up from my chair, darted into the other side of the basement, popped out in the middle, took off all the way to the other end, slammed the door down there, sprinted back to the table, through the closest door and windmill slammed-
(3)"Dude, come here. You have to see this." I handed TooSarcastic the lands in front of me. "Count these."
1-2-3-4-5-6-7-8-9-10-11-12
Then I showed him my hand. Jokulhaups in front and laughter behind.
(4)Fugie, Major Luck and I start an EDH in between rounds. I win that with Herald of Leshrac. We decide to do one more after the draft is over. My general is Wort, Boggart Auntie. Fugie has Dakkon Blackblade. Major Luck was peeved at Fugie for shotgunning Dakkon Blackblade and was instead playing Dromar, the Banisher. Nice consolation present. I get a 5 land plus Graveborn Muse hand and keep it. Fugie dances around a bit with Volrath's Stronghold plus Shriekmaw (turns out that's good) while Major Luck drops Douse. This is actually a really good way to convince the BR player to focus his attention on you. The Major was spinning his Top and shuffling a lot, but had no board presence. I was peacefully drawing my 2 cards a turn. Fugie drops Jace, Ajani, Lilliana and Platinum Angel. I'd be worried about Platz if every other card in my deck wasn't an answer for it. Basically, what I am trying to say is... I was ahead.
(5)Fugie Vamps for something. He flashes it to TooSarcastic. I'm worried. What does he think could blow me out here? TS smiles and says, "That's not gonna help." I have no idea what the guys put me on here, but it was pretty clear I had something "amazing", which is to say, amazing to Timmy. Fugie passes the turn.
(6)So I am sitting there wondering how to get Major Luck to tap down, so I can force Jokulhaups through the Douse. Fugie is having us draw an extra card...Nevinyrral's disk! Ding.
(7)"You realize Disk is about to untap, right?" says Fugie to a very aware Major Luck. Luckie considers his options, then transmutes Drift of Phantasms? 3! What's at 3? Am I about to be blown out? Capsize! On the Disk! Major has 7 mana up. He can't buyback and leave mana up for the Douse. And I am thinking to myself, "How the hell do I convince him to buyback without being obvious about it?" Thank heavens for TS, who provided just enough, "oh shit, you're screwed," commentary, that I didn't have to lay it on too thick. I picked up the card, squinted at it and said, "It has buyback?" Major Luck taps 6. Oh man...
(8)I drew something. Tapped 12 mana. Jokulhaups. Luckie spins the top with it on the stack, saves the Top. Fugie bins everything but Jace and Lilliana (Ajani had died somehow). I floated BBBRRR. When I finished my ridiculous windmill slam, I revealed Rakdos the Defiler. Fugie has to find an answer, now.
(9)We start discussing Unsummon. "If somebody has an answer to that, I applaud them, because that would be an awesome comeback." I say. Now that my heart has stopped racing, I've got the fear. What if they do have a one mana answer? Like Unsummon? Or something? I'm never very good at thinking of all the cards. Lilliana is on 6. Fugie takes her to 7 and I pitch something I'd never be able to cast. Major Luck fails to drop a land
(10)Fugie kindly explains to me how Lilliana can't go up to 8 and then Living Death in the same turn. Oh right. I guess I will hit you again Fuge.
(11)Fugie draws for the turn. We all draw off Jace. Lilliana goes to 8. Major Luck again fails to drop a land. I hit Lilliana down to 1. Major Luck misses another land drop. I hit Fugie and he scoops and...
(12)...goes through his deck and flashes the Swords to Plowshares that he was desperately trying to topdeck.
The Swords to Plowshares he had the land to play.
The Swords to Plowshares he could have Demonic Tutored for with Lilliana.
The Swords to Plowshares he could have drawn with Jace after D-tutoring with Lilliana. CBG dodges a bullet.
Man, that was fun. Finishing off Major Luck was academic. I bathed in glory. It was AWESOME.
Friday, December 14, 2007
Let them eat cake
Somewhere An English Teacher Just Died
Tuesday, December 11, 2007
Cube Draft Update.
10:47 AM
me: This cube thing is getting out of hand
10:48 AM
CBG: in terms of...?
me: I have probably spent ten hours just organizing it. I think I'm close to getting an 8 person cube together with just my cards. Although I don't how exciting it will be.
CBG: well, I can contribute cards
10:49 AM
me: I'm still trying to figure out if that's what I want.
10:50 AM
CBG: I think we should get group cube together for maximum awesomeness
10:51 AM
but I can see the point of not wanting to have it "group-owned" as it were
me: Yeah, I'm on the fence. How much importance is there in knowing I can change it when I want, or not have to keep track of whose cards are whose, there are drawbacks to both ways of doing it.
CBG: But it'll make the moxes cheaper to share the cost :D
10:52 AM
me: So far there's no power, only FoW and Braingeyser
CBG: sure I have a winter orb if you want :P
me: Uh, thanks.
CBG: Yeah, and maybe we could include crazy lifegain
10:53 AM
me: Well, I do have Martyr of Sand in there currently. And Ivory Tower.
CBG: Anyhow. I think a group cube where we all have input is the ultimate goal, but maybe it's cool for you to have the whole thing cuz then you can take it to tourneys and such
10:58 AM
me: Who would make the decision of what goes in (or out) when the votes end up being even? If there's one guy who wants to put in his foil Looter-il Kor, but it would mean cutting my Exodus Merfolk Looter, does his vote count as much as mine? And what about when one guy wants to take out my Counterbalance and Diving Top for his Tinker and Darksteel Colossus, how do we decide what happens? Does the fact that I have put more thought into balancing the colors/strategies than anyone else count? On the other hand, will anyone even care if they aren't engaged by group ownership? Tough Calls.
10:59 AM
CBG: Hmm...
11:04 AM
I don't know. I would think foils in general a bad idea, but as to the general point? I think that we are all adults and can reach consensus. I would really like to have a nice powerful cube and the way to do that in my mind is to pool collections. The question in my mind is, is one person the keeper of the list and therefore, the final authority. Which I am happy with you being and which I would shoot myself if it was-
****
Whoa there! Seems like a fine place to end the quote. You get the point. There are issues. Ultimately I think Gothy McBondage is right. Group ownership means that everyone actually cares about the Cube. This trumps me being a control freak. But, at the same time, if 90% or so of the cards are mine, I think being "keeper of the list" or whatever you want to call it, is reasonable, as long as it means listening to other people who care about what goes in. Honestly I think the bigger issue is going to be what comes out. Comments about the issue are welcome.
T
Monday, December 10, 2007
For Everyones Amusement And Why Workstation Blows
It is now turn 12 (lotus)
It is now the Beginning Phase, Untap Step
lotus untaps his/her permanents
It is now the Beginning Phase, Upkeep Step
It is now the Beginning Phase, Draw Step
lotus draws a card
It is now the Precombat Main Phase
lotus plays Tranquil Thicket from Hand
lotus untaps Tranquil Thicket
(at this point louts uses a feature that lets him highlight Magus of the Moon)
It is now the End Phase, Cleanup Step
Okay. Its no big deal that he is wrong about the rules here. Alot of people are confused about this when I do it on Workstation. But I normally tell them it works then give them a link to Ask the Judge on SCG.com with all the questions about Magus of the Moon. Than the game normally continues with the correct ruling. And I let them take back the play now knowing how the rules work correctly. Even if they just leave the game it is no big deal. But to insult me and tell me the rules when me are absolutely correct makes me want to punch babies.
Friday, December 7, 2007
Zvi agrees with Fugie
http://www.wizards.com/default.asp?x=mtgevent/worlds07/fm6
Nice. Consuming Bonfire out of the graveyard off WUBRG. Why didn't I think of that?
Thursday, December 6, 2007
Cube Draft!
T
Wednesday, December 5, 2007
Fugie Graduates on Tuesday
Monday, December 3, 2007
Eye on Extended
Kills:
T1: 0 (yes it is possible with this deck)
T2: 10
T3: 5
T4: 1
T5+: 4 (which means lossing)
Mulls: 7
2x Mulls: 5
3x Mulls:2
In hindsight I wish I kept track of what turns I killed on when I mulled. And why I mulled. I was also mulliganing pretty aggressivly which I know attributed to some of them. The 10 turn 2 kills are impressive... but the 14 total mulligans are very scary. So I am wondering what other peoples opinions on the deck and anything that they think might improve consistancy.
Also I never once used the Spiritulist combo... which makes me start to think it might need to be cut. Although it still gives the deck a nice plan B... and Goofys are plan C.
4 Tarmogoyf (yes he is in fucking EVERYTHING)
1 Outrider en-Kor
3 Cephalid Illusionist
4 Nacromobea
1 Sutured Ghoul
4 Shuko
1 Dread Return
1 Dragon's Breath
3 Cabal Therapy
4 Living Wish
3 Daru Spiritulist
2 Simian Spirit Guide
3 Steelshaper's Gift
1 Bridge from Below
2 Sylvan Scrying
4 Chrome Mox
3 Starlit Santum
3 Flooded Strand
3 Windswept Heath
1 Breeding Pool
2 Hallowed Fountinan
1 Temple Garden
4 City of Brass
1 Goldess Shrine
The premise of the deck is to assemble Shuko + Cephild Illusionist to mill your entire library. You than flashback Dread Return on Sutruted Ghoul removing all your creatures from the game. Then when you Ghoul hits play Dragon's Breath gets attacked and you attack with a 20+/20+ hasty trampler.
The deck also has a built in backup combo of Shuko + Daru Spiritulist + Starlit Sanctum. You get Shuko + Spiritulist to make the Spiritulist 1/infinite + 1 than sacrifice it to Starlit Sanctum for infinite life.
Sunday, December 2, 2007
Casual Deck
Red
1 x Ashling the Pilgrim
1 x Jaya Ballard
1 x Fortune Thief
1 x Shard Phoenix
1 x Ryusei, the Falling Star
2 x Desolation Giant
2 x Bogardan Hellkite
Blue
1 x Dominating Licid
1 x Rainbow Efreet
1 x Sower of Temptation (should be Dom. Licid #2)
2 x Vesuvan Shapeshifter
2 x Venser, Shaper Savant
2 x Teferi
2 x Draining Whelk
2 x Aeon Chronicler
White
1 x Adarkar Valkyrie
1 x Eternal Dragon
1 x Reya Dawnbringer
1 x Blazing Archon
2 x Mangara of Corondor
2 x Magus of the Disk
2 x Mageta the Lion
2 x Akroma, Angel of Wrath
Multicolor
Numot, the Devastator
Land
2 x Flagstone of Trokair
2 x Steam Vents
2 x Sacred Foundry
2 x Hallowed Fountain
2 x Battlefield Forge
2 x Adarkar Wastes
2 x Lonely Sandbar
1 x Ancient Amphitheater
1 x Shivan Reef
1 x Secluded Steppe
1 x Azorious Chancery
1 x Boros Garrison
1 x Izzet Boilerworks
1 x Tolaria West (should have been two)
1 x Calciform Pools
1 x Prav, Spires of Order
1 Sunhome, Fortress of Legion
1 Plains
Thanks to the Major and CBG for borrowing me cards. The theme of the deck was card advantage, primarily through board sweeping, with large flyers for clean up. If I played again I would definitely add two Ixidron (really good), probably for Numot and Jaya. I also might cut a Venser or Vesuvan Shapeshifter for another Reya. Landwise I would hunt down and run the old tap lands (Coastal Tower, etc.) instead of Adarkar Wastes and friends. The pain is much more relevant than a one turn delay on mana production. Thanks to our host Jack and all the other players we had not met prior for a great time. It's nice to play with people who aren't 15 years old (or have the maturity level thereof).
Best play of the night- My last remaining opponent responds to my Reya triggered ability by flipping over Willbender. He changes my graveyard target from Bogardan Hellkite to Desolation Giant, Wrathing all my guys except the giant. Nice. Play. Yeah I got the game in the end, but a guy has to give respect for that kind of tech.
T
Wednesday, November 21, 2007
Yes I know its late
Spellstutter Sprite
Kithkin Daggerdare
Leaf Gilder
Wings of Velis Vel
2x Fertile Ground
Nameless Inversion
Scion of Oona
Elvish Harbinger
2x Merrow Reejerey
2x Glimmerdust Nap
Moonglove Extract
Oblivion Ring
Cloudcrown Oak
Briarhorn
Galepowder Mage
Sentinels of Glen Elendra
Bog-Strider Ash
Merrow Harbinger
Dreamspoiler Witches
Shriekmaw
Warren Pilferers
6x Island
6x Forest
1 Gilt-Leaf Palace
1 Secluded Gleen
2x Vivid Marsh
As far as power level goes for this deck I feel that its about a B to mabye a B+. The deck can definitly do some very powerful things. Coupled with good removal and a good amount of evasion. But there are also alot of draws that just felt akward when I was playing. Like drawing a Rejeery and none of the other Merfolk... or Scion of Onna and no faries. The deck and also would just randomly just mana fuck itself because it is 4 colors. Spellstutter Sprite, Scion of Oona and Kithkin Daggerdare normally will never make the cut either... espcially not all of them in the same deck. It also is lacking in a true bomb rare... You know the rare you rip of the top and know you are not going to be able to lose this game if you try bomb rare... Yes Galepowder Mage is nice... and I have a Shriekmaw and Pilferers to go with it... but I never got it to happen once in 8 rounds.
Tuesday, November 20, 2007
The "MTGO Crash" Draft Walkthourgh
Pick 7 Tough choice for me. Both the Feast and the Skeletal Changling would go well in the U/b deck that seems to be shaping up here, but I ultimately choose the Vivid land because I want the freedom to splash for white Merfolk, if they come around
Pick 8 Sweet! Another Feast! Now I feel better about tkaing the Vivid, too, because otherwise I might have considered the Drum.
Pick 9 Hearthcage Giant wheels. Maybe I should start looking at red...
Pick 10 Glimmerdust Nap. Some removal in blue. Soubright flamekin is late, but he is an enabler, not a key to the Elemental combo engine.
Pick 11 Red is still open, Goatnapper it is. If my black gets more solid in Pack 2 I may need the goblin plan anyway.
Pick 12 Late Inkfathom. Nice
Pick 13 Wispmare for opposing O-rings.
Pick 14 Triclopean Sight, hatedraft the shitty trick.
Pick 15 Protective Bubble
After Pack 1 we have some good mass removal and the beginnings of a Merfolk deck.
Pick 1 Well, once again not very exciting. Peppersmoke, Paperfin Rascal and Moonglove Extract seem to fit our deck. I could snap up the Smokebraider in case I get some more red, but I just go for first pick colorless removal spell #2.
Pick 2 This pack is incomplete, and none of the missing uncommons or possibly the rare came back around so they can't have been awful. One of the uncommons was a third Final Revels, but I decided two was enough. Whatever the reast were, I took the Nameless Inversion over all of them and a Streambed Aquitects. Seems fine.
Pick 3 Hamletback Goliath and Neck Snap seemed good, but I have the on-color Ghostly Changeling which is ridiculous in its own right. I seriously considered the Giant, though. Ultimately it came down to being able to drop a great dude on turn three instead of dropping Goliath a turn after you were already dead.
Pick 5 Aethersnipe over Tarfire and Inkfathom.
Pick 7 I take the fixing (Vivid Marsh this time) over the iffy off color removal. Seems like the right call to me, but I may be wrong.
Pick 8 I almost auto-picked the Amoeboid Changeling without even looking at the off-color cards. Summon the School seems like a great splash for this deck. Man, no one is touching Merfolk!
Pick 9 Paperfin Rascal tables. Nice.
Pick 10 It was between the Battlewand and the Blades. I prefer taking combat tricks as hate drafts, but the Battlewand is really great early drop in the right deck. Also, treefolk have been coming late.
Pick 11 Runed Stalactite over Nath's Buffon, which is surprisingly good (Changeling removal and Eyeblight's Ending don't kill it).
Pick 12 Wellgabber Apothecary on the off chance it makes the deck.
Pick 13 Boggart Birth Rite
Pick 14 Zephyr Net
Pick 15 Giant's Ire
Pack 2 gave us more merfolk, some removal and a nice splash card in Summon. We could build a decent but unexciting draft deck with these two packs alone.
Pick 1 Finally a juiced first pick! Warren Pilferers and Judge of Currents are great cards, but the real choice was between Drowner of Secrets and Austere Command. Our deck becomes nuts if we can start to mill people out, but the ability to literally wrath the board is too good to pass up. I make the switch. Let's play U/w/b!
Pick 2 Cryptic Command! We are sooo heavy blue, too. Another Stonybrook Angler would be great, but the counterspell + card draw, or bounce, or whatever is too good to pass up. Also, it's worth tix.
Pick 3 Wow. We've got another Judge of Currents, Crib Swap in our new second color, and the bomb Fallowsage. I hate to pass the life gain again, but I think drawing cards is just better. We have enough removal. On a side note, the Deeptread Merrow will probably table given the way things have gone thus far.
Pick 5 Mulldrifter. Pick FIVE. C'mon people, don't you like blue???
Pick 6 Silvergill Adept numero dos over the great Whirlpool Whelm. I want more merfolk and have some really good removal already.
Pick 7 Paperfin Rascal over Ethereal Whiskergill. I think normally I would pick the sideboard card here but I am trying to max out my merfolk count for Summon the School and the Adepts. The Rascal is also easier on my curve.
Pick 8 Vivid Marsh #2 over the blue removal. I have removal. The marsh will definitely get played.
Pick 9 Judge of Currents wheels! Everything is going according plan.
Pick 10 Streambed Aquitects wheels as well. It would normally have taken a miracle for the Angler to wheel, but I half expected it, given how open Merfolk are.
Pick 11 Right on cue, Deeptread Merrow. We have TOO MANY playables now.
I am having issues uploading the last screenshot, so just trust me on these last picks.
Pick 12 Faerie Trickery. Man blue is underdrafted.
Pick 13 Protective Bubble
Pick 14 Boggart Sprite-Chaser
Pick 15 Ringskipper
Here is the deck :
It's a little creature light, so I cut the second Final Revels for another dude. Same goes with the second Extract, though they could both come in against beefier dudes. Fairy Trickery is similarly sidelined due to creature concerns, and because it is inferior to the Cryptic Command. The Wellgabber may actually come in if we need to beat down. The Wispmare was going to be main for enchantments (since we have none of our own to hit accidentally) but our creature quality is too high to waste a slot on that thing. Footbottom Feast helps us spend guys early in combat without worrying too much down the line about getting a critical mass of merfolk for shenanigans. I feel that if I played solidly and got lucky, I should win the draft with this sucker. Unfortunately, the server crashed multiple times after we finished drafting. I gave up trying to log in after over an hour had passed since the last crash. I put in a request for a refund coupon, but I don't know if it will be granted. Could I have built this better? Any picks you would have made differently?
T
Sunday, November 18, 2007
Don't Tell the Wife!
3x Venser
4x Vesuvan Shapeshifter
Pact of Negation
2x Teferi's Moat
2x Bogardan Hellkite
2 x Desert
Knucklebone Witch
Oona's Prowler
Cryptic Command
Jace
2 x Scion of Oona
2 x Birds of Paradise
Total Cost= $72
I also rare drafted an Auntie's Hovel, another Oona's Prowler, a foily Primal Command, and a Wydwen. I now have playsets of most of these cards. Looking forward to actually having options when building for Standard! But trying to explain why spending this much money was such a good deal to a wife who actively dislikes playing Magic would be a difficult task. So let's just keep this between you, me, and the other dozens of people who read this site, mmkay?
T
Thursday, November 15, 2007
Scooptastic!
So here’s the deal: I’m playing Chris Richter in round two. I am 0-0-1. He is 1-0. He’s playing an interminable merfolk deck that eventually gets dubs Judge of Currents out. Yes, I misplayed to get to this situation, in case you were wondering, but I didn’t know it until after the game. My misplay didn’t affect my decision. Chris asks me if I would like to concede. Here are the next tens seconds transliterated to print.
My immediate response is, “No.” I say this out loud. I am annoyed that he would ask me this. It is round two, and he appears to be grasping at straws for a win.
I think about my record. 0-0-2 is the same as 0-1-1 for top 8 consideration, either way I have to win out. I am also out of prize range at this point. (Aside: This is a complete falsehood! The prize payout is very deep! I just did not know this at the time!)
He has been a decent opponent. He pressured me to play faster in game three when I felt it was his deck that was slowing the game down, but other that, he seemed more nice than he had needed to be.
I don’t want to look like a dick in front of this judge.
I decide to concede. Immediately Richter starts making comments about how he had board position and probably would have won if we were untimed. He also describes his merfolk stall deck as “beatdown.” Obviously these points are irrelevant on many levels (i.e. the match WAS timed, and regardless of what he called his deck, it was not “beating down” game three, etc, etc). These comments make me feel like he wasn’t as nice a guy as he appeared to be. I replied that playing a lifegain deck hardly qualifies as beatdown, and he would need do to more than double his life total to stay out of the draw bracket in future rounds. He retorts that he had six power of islandwalkers main against me (I was playing islands.) I walk away with a really bad taste in my mouth. Was this guy nice during the match just as a strategic consideration, letting his cocky true colors show after he got what he wanted? As in, “On the off chance this guy might otherwise cut me a break I need down the road, I might as well chitchat with him for now.” If so, that would be the lousiest reason to be sportsmanlike ever. As I walk through the venue I am sick just thinking about it.
***
This was pretty much my line of thinking about the whole scenario until the end of the day. Strategically (as far as I can tell) I am worse off with a loss instead of a draw. I know that competitive Magic players are by both nature and training always taught to make choices based on the best probable strategic outcome for themselves, and by that logic I made the wrong decision by scooping. If I by some miracle win out, I am more likely to get in the T8 with two draws than I am with a draw and a loss. At best I cowardly conceded because I was afraid of looking bad in front of a judge who may in the future rule unfavorably toward me in retaliation, and at worst I was manipulated into a concession I wouldn’t have otherwise given because my opponent saw a potential strategic advantage in being a decent human being during the beginning of the match. Either way, it was “a mistake,” to say the least. However, the next day I thought about the situation some more. I decided that maybe what happened had actually been a good thing. Here’s why: I would rather be seen as being too merciful rather than being too much of a dick. I would rather be called gullible, or too nice, or even sycophantic rather than have an opponent walk away from a match against me and say, “Man, that TooSarcastic guy was a real asshole.” We all know asshole gamers. And I don’t mean folks like you and me, although we’re assholes, to be sure. But generally we’re only dicks between rounds of Magic. Having played against you guys many times I can say that you’re all sporting opponents. No, you know the guys I’m talking about. The guys who get banned from stores, the guys who rip off kids when they trade, guys who MONEY DRAFT, for Christ sakes! I do not want to be one of those guys. And if it means sometimes making a mistake and scooping to a guy I shouldn’t, then so be it. At least I’m not the guy who looks his opponent in the eye and says, “Yeah, I’m out of the running, and I could scoop to you to keep your hopes alive, but I’m going to fuck you over because I don’t want to lose the four extra DCI points. Strategically it’s the right decision for me.” Ya’ll can disagree with me, but that’s where I ended up after this whole deal.
Wednesday, November 14, 2007
Trifecta
99% of the time, if you overhear a person at a game store saying card X is awesome in Vintage, it's nothing to get excited about. Who would have thought Stingscourger was the exception?
T
Tuesday, November 13, 2007
Coyoeuglly is vindicated?
Monday, November 12, 2007
CBG's PTQ deck
The Deck
1 Adder-Staff Boggart
1 Aethersnipe
1 Cairn Wanderer
1 Eyeblight's Ending
1 Ghostly Changeling
1 Giant's Ire
1 Incendiary Command
2 Inkfathom Divers
1 Jace Beleren
1 Lash Out
1 Merrow Reejery
1 Moonglove Extract
1 Mudbutton Torchrunner
1 Sentinels of Glen Elendra
1 Shriekmaw
1 Silvergill Douser
1 Springleaf Drum
1 Stonybrook Angler
2 Tarfire
1 Turtleshell Changeling
1 Wanderer's Twig
1 Whirlpool Whelm
8 Island
5 Mountain
3 Swamp
In the Sideboard
White
1 Avian Changeling
1 Changeling Hero
1 Entagling Trap
1 Hillcomber Giant
2 Judge of Currents
1 Kithkin Greatheart
2 Lairwatch Giant
2 Soaring Hope
1 Wispmare
1 Wizened Cenn
Blue
1 Aquitect's Will
1 Mistbind Clique
1 Spellstutter Sprite
1 Turtleshell Changeling
1 Faerie Trickery
Black
2 Bog Hoodlums
1 Boggart Loggers (yes, I did sideboard this vs. Treefolk)
1 Boggart Mob
1 Lys Alana Scarblade
1 Nectar Faerie
1 Nightshade Stinger
1 Peppersmoke
2 Spiderwig Boggart
1 Thieving Sprite
Red
1 Boggart Forager
1 Ceaseless Searblades
1 Consuming Bonfire
1 Crush Underfoot
1 Faultgrinder
1 Flamekin Brawler
1 Inner-Flame Igniter
2 Needle Drop
1 Rebellion of the Flamekin
1 Stinkdrinker Daredevil
Green
1 Bog-Strider Ash
1 Elvish Branchbender
1 Elvish Promenade
1 Fertile Ground
1 Lys Alana Huntmaster
2 Oakgnarl Warrior
1 Sylvan Echoes
1 Treefolk Harbinger
1 Warren-Scourge Elf
and 1 Herbal Poultice
Wow, it's amazing what typing a pool can do for your senses. I realize now I got pulled into red by the Incendiary command and convinced myself I couldn't play the Mistbind Clique due to lack of faeries. I should have played all the black faeries, the Clique, the trickery and the blue changeling. If I needed to splash, I could have done 1 Lash Out, but I am not sure it would even be necessary. I obviously would if I had a Dreamspoiler but I don't so...oh well. What do you guys think? I feel like the green is powerful but not synergistic.
Saturday, November 10, 2007
Hey!
Squee!
Friday, November 9, 2007
League Deck
Here's my build:
I originally ran Teeg instead of the Changeling. Teeg never did anything but turn off my Summoon the School. Judge of Currents was cut for one more Island (bringing the count up to 17 land), as I was mulling to five way too often. Fugie is right, one more land is usually better in this format. Familiar's Ruse comes in for bombs, Forge Tender against red decks, Wispmare against O-rings and other scary enchantments. How did I misbuild?
T
Thursday, November 8, 2007
Overnight PE

I am in a 4X Sealed. 2-1 right now. Last game was
turn 1 Vivid land
turn 2 Fertile Ground
turn 3 Garruk, dude
turn 4 dude, dude
turn 5 dude, dude, removal
turn 6 overrun.
Never drew a 4th land. So wrong.
Regarding the build. Yes, I do know I left some good stuff on the side. I really wanted to go 5 color black. I'm just like that. I've been flooded three times so 19 sources is probably too many. What to cut though?
Nova Chaser is wrong. I am siding it out for Glen Elendra Sentinels or Adder-Staff Boggart (Don't hit me!). It would be so much better at 10/3.
Wispmare has had targets twice and makes a decent evasive finisher when I use the positive side of Final Revels. So stop complaining about it. I think it's worth maindecking and I think its worth splashing. Rings of Brighthearth + Garruk is disgusting. A 2nd Beast for 2 is insane. I don't even use the untap if rings is out. Deal with 8 3/3s. I dare you.
The two changelings bounced in and out a bit, as did the blue tempo cards. I can see siding in broken ambitions for big stuff. The first match was against a dude playing HUGE stuff so the Revels came out for blue temp and were very good. Of course he complained of mana flood as we both sat there with 12 lands on the table.
Also, you know I talk about how I never count how many creatures I have? Well, I probably should have this time (11!(though remember it doesn't count Garruk)). Oh well. Building well is for Fugies and I saw 5 amazing pieces of removal and got a little overexcited.
Edit-11 minutes into round 4. Well, I just ate it to a GW deck. Game 1, karma bit me on the ass. turn 3 Garruk. The rest is details. I had one turn to topdeck a Lash Out to blow him out. I didn't. Game over, man. Game 2, I stupidly left Final Revels in the deck even though it could kill almost nothing I had seen in game one. Ugh. 2-2. Come on, papa, let's get to 3 wins.
Update 2-1:20 am. 38 minutes into round 5. Pulled that one out! Final Revels is pretty darn good. Faced yet another green deck. Are we missing something? Seems sketchy but everyone seems to be running 'em. Game 1 was a seesaw battle where I put him on his back foot right away, hardcasting Mulldrifter turn 3 off a Smokebraider, Nova Chaser turn 4 championing MD. Attacking for 8 and getting the MD back on turn 5. Unfortunately, he stabilized at 5, and a huge misplay by me (fricking Mudbutton) cost me the game. Game 2, Garruk came out and does what he does. Game 3, he got screwed for 3 turns and that was all it took. By the time he got his 4th land, I was able to +2 Revels ftw. 3-2! Come on T16!
Update 3-2:39 am. Took the entire round for me to die with my opponent having 58 seconds left on his clock. I don't wanna talk about it. Boo.
Sunday, November 4, 2007
Saturday, November 3, 2007
What have we learned?
(2) Playing multiple builds doesn't work when there are so many people. We should do an inner-circle testing session just for that. Sorry TS and Major_luck. You guys definitely had the correct mindset. My fault for not planning better.
(3) When you get 8 Magic players together, they will draft. Even if 4 of them are supposed to be practicing for a sealed ptq. Even if it's 10 pm and 4 of them have a vintage tourney with a playset of Bazaars on the line in 12 hours. Even if one of them has a wife who wouldn't mind getting to sleep sometime. They will draft.
(4) The Elemental deck works okay. You really have to be the only one at the table. But it works. It helps to have somebody passing all the good red in favor of Flamekin Bladewhirls. It also helps to get 2 X Mulldrifter, 2 X Aethersnipe, and 2 X Smokebraider. Was the phrase, "It's a 1/1!" heard? Yes, it was. Also heard was, "I'll hardcast Mulldrifter on turn 3" and "I think I just win now. You're on 18? Yeah. Good games."
(5) Mulldrifter has flying. Yes, I know I should have known this. If you ever needed any kind of proof that development is unreasonably fond of blue, think of this. Counsel of the Soratami reads 2U, draw 2 cards. Mulldrifter costs 4U as a hardcast. So apparently, the correct costing of a 2/2 flier is 2 colorless. Or something like that. I realize that isn't quite how the evoke creatures are costed. But holy cow. I would hardcast Mulldrifter for 7. Would that be a lot worse? Yes! But it would still be playable at 7. Sheesh.
Edit to add: I actually checked Gatherer twice while writing point 5 despite the fact that I hardcast the damn thing like 5 times last night. So. Broken.