Monday, March 17, 2008

Sorry Mr TFW

Sorry to bump your post so early in the morning Mr TFW. I was hoping I could get this up first... but apprently 8:30am isn't early enough :( But if anyone is going to the store this Friday I am looking for Ichorid cards for the PTQ in Indy this weekend. So far I need everything for it since I never thought I would ever play this deck. Thanks for any help people can give. List is:

4 cephalid coliseum
4 city of brass
4 gemstone mine
1 tarnished citadel
1 dakmor salvage

1 flame-kin zealot
4 stinkweed imp
4 golgari grave-troll
2 golgari thug
3 ichorid
4 narcomeba
3 putrid imp
4 tireless tribe
1 akroma, angel of wrath

3 dread return
4 careful study
3 cabal therapy
4 bridge from below
4 breakthrough
2 crippling fatigue

sb

2 chalice of the void
3 pithing needle
4 leyline of the void
4 chain of vapor
1 ray of revelation
1 ancestor's chosen

i want to find room for a 3rd thug... i might cut a therapy... 3 seems like it might be to many. im also not sure if it should be 1 fatigue 1 darkblast. i also want a 3rd and mabye 4th chalice in the board as extirpate is getting played all over the place right now. also not sure if the ancestor's chosen should be a second akroma.

3 comments:

Tabasco said...

Max Gallop, a buddy of mine ran his sideboard as:

1 C. Fatigue
3 Chalice
3 Leyline
3 P. Needle
4 Chain of Vapor
1 Ray of Revelation

He ran Dblasts in the main

1 Akroma
3 Ichorid

he ran 5c and also ran the cephalid draw 3 discard 2.
Dblast is better than fatigue in the main...it has DREDGE

coyoeuglly said...

Darkblast is inffy slow though... you have to dredge into it... than if you hit it on your dredge of the turn... you have to wait till next turn to dredge it... than the turn AFTER than to kill a Gaddok Teg...

Which is why im playing C Fatigue's in the main... Gaddok Teg is EVERYWHERE right now in main decks.

also i know the dakmor salvage looks really loose... but its there so you can keep the blow out hands that only have 1 land in matchups where you are going to want to cast crippling fatigue... yes it takes a turn to use.... but i would rather have the option than not have it...

the cephalid guy has been completely unneeded so far. there have been very very few games where i wish i had him. and i just won those games the next turn.

coyoeuglly said...

yes i will admit this list is cold to jailers. but as far as i can tell the only decks playing jailers are wish decks. where the earliest they can play it is turn 3. and i just board in chains in that matchup to buy me a turn... because if i can't kill them by turn 4 im probably in trouble anyways.