(1) Jokulhaups is really good. Sacred Ground and Debtor's Knell probably need to be more popular than they are at our table.
(2) If you win 3 EDH games in a row, people will identify you as the threat. I can't really complain about this.
(3) It is time to start playing answers to Genesis. Reminisce, maybe? Jailer, I suppose, but I am not in black. Crypt! Derf.
(4) Generals get whacked quickly and with prejudice.
(5) Duplicant is stupid. It's time to get a Living Wish.
(6) Future Sight is nice, but it does encourage one to overcommit.
(7) Extract may actually be the call for Jokulhaups. Gawd, that feels wrong. Plus a Mystical to find it. Ugh. Or the Merchant Scroll into Gifts plan. hmm...
(8) LLM draft is pretty fun, but I still feel like I am doing it wrong. I always draft decks that can't beat treefolk.
(9) Triple Morningtide Winston is not the greatest format. But it's better than just cracking packs.
(10) Wow, is there ever a lot of bookkeeping in LLM. Don't miss those Rage Forger Triggers.
1 comment:
Colorless graveyard rewmoval:
Tormod's Crypt - The King; gets the whole 'yard
Scrabbling Claws - Lets your opponent get a crad of their choice every turn, or sacs to get 1 card and draws a card
Phyrexian Furnace - a little better than claws but much the same. Gets the bottom card in a graveyard or sacs to get 1 card and draws a card.
Black options:
Rapid Decay/Ebony Charm - gets three cards from a single yard. Decay cycles when you don't need it, and charm has other uses and is instant speed
Withered Wretch - reusable, but sadly he is a critter so he will die eventually to any of the mass board removal spells.
Leyline of the Void - Nobody gets a graveyard ever!! (except you)
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