(1) Jokulhaups is really good. Sacred Ground and Debtor's Knell probably need to be more popular than they are at our table.
(2) If you win 3 EDH games in a row, people will identify you as the threat. I can't really complain about this.
(3) It is time to start playing answers to Genesis. Reminisce, maybe? Jailer, I suppose, but I am not in black. Crypt! Derf.
(4) Generals get whacked quickly and with prejudice.
(5) Duplicant is stupid. It's time to get a Living Wish.
(6) Future Sight is nice, but it does encourage one to overcommit.
(7) Extract may actually be the call for Jokulhaups. Gawd, that feels wrong. Plus a Mystical to find it. Ugh. Or the Merchant Scroll into Gifts plan. hmm...
(8) LLM draft is pretty fun, but I still feel like I am doing it wrong. I always draft decks that can't beat treefolk.
(9) Triple Morningtide Winston is not the greatest format. But it's better than just cracking packs.
(10) Wow, is there ever a lot of bookkeeping in LLM. Don't miss those Rage Forger Triggers.