Saturday, February 2, 2008

What have we learned?

(1) Jokulhaups is really good. Sacred Ground and Debtor's Knell probably need to be more popular than they are at our table.

(2) If you win 3 EDH games in a row, people will identify you as the threat. I can't really complain about this.

(3) It is time to start playing answers to Genesis. Reminisce, maybe? Jailer, I suppose, but I am not in black. Crypt! Derf.

(4) Generals get whacked quickly and with prejudice.

(5) Duplicant is stupid. It's time to get a Living Wish.

(6) Future Sight is nice, but it does encourage one to overcommit.

(7) Extract may actually be the call for Jokulhaups. Gawd, that feels wrong. Plus a Mystical to find it. Ugh. Or the Merchant Scroll into Gifts plan. hmm...

(8) LLM draft is pretty fun, but I still feel like I am doing it wrong. I always draft decks that can't beat treefolk.

(9) Triple Morningtide Winston is not the greatest format. But it's better than just cracking packs.

(10) Wow, is there ever a lot of bookkeeping in LLM. Don't miss those Rage Forger Triggers.

1 comment:

Tabasco said...

Colorless graveyard rewmoval:

Tormod's Crypt - The King; gets the whole 'yard

Scrabbling Claws - Lets your opponent get a crad of their choice every turn, or sacs to get 1 card and draws a card

Phyrexian Furnace - a little better than claws but much the same. Gets the bottom card in a graveyard or sacs to get 1 card and draws a card.

Black options:

Rapid Decay/Ebony Charm - gets three cards from a single yard. Decay cycles when you don't need it, and charm has other uses and is instant speed

Withered Wretch - reusable, but sadly he is a critter so he will die eventually to any of the mass board removal spells.

Leyline of the Void - Nobody gets a graveyard ever!! (except you)