Wednesday, October 31, 2007

The (wasted) build

Wasted Sealed Build Lorwyn 1.0
Done drunk and not reading any other posts on this pool prior.


Avian Changeling (foil)
2 x Cloudgoat Ranger
Goldmeadow Harrier
Kinsbaile Balloonist
Kithkin Harbinger
Oblivion Ring
Oaken Brawler
Springjack Knight
Thoughtweft Trio
Wellgabber Apothecary

Footbottom Feast
Shriekmaw

Ashling the Pilgrim
Axegrinder Giant
Blades of Velis Vel
Blind-Spot Giant
Consuming Bonfire
Inner-Flame Igniter
Hurly-Burly
Mudbutton Torchrunner
Stinkdrinker Daredevil

Dolmen Gate

Shimmering Grotto
7 Plains
7 Mountains
2 Swamp

17 land
17 creatures
6 other spells

1 drops = 1
2 drops = 4
3 drops = 9
4 drops = 3
5 drops = 5
6 drops = 1

Wow. What a balanced pool. This is awful to build sober, so I started drinking. I know that the Kithkin seem great, topping off with Thoughtweft Trio, but there’s also some real chaff with them as well. Luckily the dubs Cloudgoat Ranger helps to mitigate this. Awesome evasion and Kithkin tokens to Champion. I feel like given the O-ring (removal!) and the Dolmen Gate to help with our aggressive strategy we definitely go white here. But the second color is totally up for grabs. Blue would give a sizable number of faerie fliers (Glen Elendra Pranksters, Pestermite, 2 x Sentinels of Glen Elendra), some conditional removal (Stonybrook Angler, Glimmerdust Nap, and Silvergill Douser, which in this pool is stretching it), and one potentially game breaking bomb copier (Shapesharer). We also get a conditional counterspell. Is it enough? I thought so at first, then I drank more alcohol. Then I decided it wasn’t. Let’s keep going. Black is almost equally deep, with 2 x Boggart Birth Rite (if we had, you know Boggarts), Dreamspoiler Witches, Fodder Launch, Footbottom Feast, Marsh Flitter (Goblins AND a faeries!) and Moonglove Winnower (AKA killer bomb-blocking dude). There’s also some creature I’ve never heard of before named Shriekmaw. Too soon to tell if that guy is any good. Black is SO close to being playable. You can make a build that works on the goblin synergy if you are willing to run at least one Nath’s Buffoon; but it’s Nath’s Buffoon! You don’t want to do that. Onward. Red is seemingly too scattered to be playable at first. Some Elementals, some giants, some goblins, eh. But Ashling the Pilgrim is a bomb, both for removal and for being able to grow whenever you have the mana available. Consuming Bonfire does kill any of your opponent’s dudes, so that seems okay. Running Axegrinder Giant and Blind-Spot Giant ups you to five total giants (counting the changeling) so the Stinkdrinker Daredevil doesn’t seem terrible. Hurly-Burly and Mudbutton Torchrunner are more or less removal and Inner-Flame Igniter is tricksey. Blades of Velis Vel is a sad, sad substitute for Surge of Thoughtweft, but at least it gets an extra four damage in there. Finally, green. I really wanted to find a way to play Kithkin Mourncaller in this build. It just wasn’t happening. Everything else is too tribal to be useful in small amounts (Lys Alana Huntmaster, Battlewand Oak, Gilt-Leaf Seer) with maybe the exception of Gilt-Leaf Ambush (maybe removal, or just a fog) and Oakgnarl Warrior (fucking big). Just not gonna happen, green. Sorry.
There are definitely some sub par dudes in my build. Wellgabber Apothecary? Well, if you don’t have the Dolmen Gate this guy can keep your team attacking for a little longer, and it’s definitely a rush deck, so that’s the strategy. Oaken Brawler? What? You’d run Kinsbaile Skirmisher instead? Because that’s about all we’ve got left to run. This guy might be three power and will rarely be killed if he swings. Also helps to even out the curve. Blind-Spot Giant? Definitely power over consistency here. We have to get guys through and with this build maybe that means getting lucky and drawing your giants in multiples. Preferably after playing Stinkdrinker Daredevil. Footbottom Feast? Shriekmaw? Well, we have no fucking fixing except for the Drum and the Grotto, both sub par. We will stretch for playables in any color combination. I’d rather splash for powerful stuff than play utter chaff in color. The Feast, by the way, is better in a 17 creature deck than elsewhere. Late game it stacks our deck full of more gas. Our removal is very conditional, but I felt like the Elementals offer some explosive power at the low end of the curve over the consistency that we could have with the puny faeries. I cut the Smokebraider very last despite having visions of a turn three Shriekmaw. This deck wants guys that can swing early and hard, and this guy only enables. We have 17 dudes already, we need room for removal. Now I will look at all the better builds that you guys posted.

2 comments:

TooSarcastic said...

I don't why I didn't think harder about the Inkfathom Divers. They rasise the value of the douser. I still would splash black for Shriekmaw. I don't know though, I think the power of those Elementals might be better than the blue.

Matt said...

Hmm, I confess that I read Ashling as Ashling's Prerogative, not Ashling the Pilgrim. I don't know about the rest of your red though. Hurly-Burly is amazing sometimes and terrible others. Axegrinder Giant is always terrible. Blind-Spot is conditionally terrible. I don't know. The blue seems very solid to to me.