Tuesday, October 30, 2007

It's pack cracking time

...and so, CBG emerges from his alcohol and work induced haze to bring you a sealed build! First, I'd like to thank scoop_phase for reminding me the correct way to do this is with a tourney pack and two boosters. Unfortunately, all I have is boosters. Just keep the fact that quadruple anything builds are unlikely in real tourneys in mind and you'll be fine. Second, save your Morningtide ads and bring them to me, my pretties. I am still working on my mural.

The open...

White
Avian Changeling
Burrenton Forge-Tender
Cenn's Heir
Goldmeadow Stalwart
Hillcomber Giant
Kinsbaile Balloonist
Oblivion Ring
Pollen Lullaby
Soaring Hope
Springjack Knight
Surge of Thoughtweft
Veteran of the Depths
2 Wellgabber Apothecary

Blue
Aquitect's Will
Captivating Glance
Ego Erasure
2 Glimmerdust Nap
Inkfathom Divers
Mistbind Clique
Paperfin Rascal
Ponder
Protective Bubble
Ringskipper
Sentinels of Glen Elendra
Silvergill Adept
Silvergill Douser

Black
Black Poplar Shaman
Bog Hoodlums
2 Boggart Birth Rite
Boggart-Harbinger
Dreamspoiler Witches
Eyeblight's Ending
Final Revels
Hornet Harasser
Mournwhelk
Peppersmoke
Scarred Vinebreeder
Warren Pilferers

Red
Blind-Spot Giant
Blades of Velis Vel
Boggart Shenanigans
Goatnapper
Hamletback Giant
Incandescent Soulstoke
Ingot Chewer
2 Inner Flame Acolyte
Mudbutton Torchrunner
2 Soulbright Flamekin
Stinkdrinker Daredevil

Green
Battlewand Oak
Bog-Strider Ash
Cloudcrown Oak
Elvish Branchbender
Gilt-Leaf Seer
Jagged-Scar Archers
Kithkin Daggerdare
Masked Admirers
Nath's Elite
Seedguide Ash
Spring Cleaning

Multicolor, Land and Artifacts
Brion Stoutarm
Moonglove Extract
2 Shimmering Grove
Vivid Crag
2 Vivid Creek
2 Wanderer's Twig

Packs of Lorwyn cracked in draft and sealed...28.
Planeswalkers opened in Lorwyn sealed...0.

Okay, just typing those in says U/W/b/r. But let's go through systematically. One note: I break them up into three categories, but these valuations obviously shift dramatically depending on archetype. Goldmeadow Stalwart is not even filler here, but he's obviously teh nuts if you have like double Wizened Cenn or something.

White
Solid Playables: Avian Changeling, Hillcomber Giant, Kinsbaile Balloonist, Oblivion Ring, Veteran of the Depths, Brion Stoutarm
Filler: Burrenton Forge-Tender, Pollen Lullaby, Surge of Thoughtweft

Going through at first, I thought the white was a slam dunk. Now I am not so sure. The Veteran can be strong, if he doesn't get ganked right away. Brion is better with giants to throw (not that i won't play him).
Kinsbaile is better with giants to lift (though he helps the Veteran nicely as well). I think we still want white, but we may evaluate how heavily to play it. The tricks are nice.

Blue
Solid Playables: Silvergill Douser, Silvergill Adept, Sentinels of Glen Elendra, Mistbind Clique, Inkfathom Divers, 2 Glimmerdust Nap
Filler: Ringskipper, Protective Bubble, Ponder, Paperfin Rascal

Nice. Open. We are a little thin on faeries but I think we just shove every changeling we can find in and hope. The ones we have are very strong. I think we probably play the Ringskipper just to up the faerie count. What I wouldn't give for a Pestermite.

Black
Solid Playables: Dreamspoiler Witches, Warren Pilferers, Mournwhelk, Final Revels, Eyeblight's Ending
Filler: Peppersmoke, Hornet Harasser, Boggart Harbinger, Boggart Birth Rite

Here we have all the good support spells for goblins and none of the bombs that would make me want to play them. No Fodder Launch, no Wort, No Mad Auntie. The Dreamspoiler is a gift and the Peppersmoke will probably get in there somewhere. Final Revels seems amazing. That's because it is. Incidentally, if you get it in 2HG, take it. I'd take it over everything but a planeswalker.

Red
Solid Playables: Goatnapper, Mudbutton Torchrunner, Incandescent Soulstoke, Hamletback Giant, Brion Stoutarm
Filler: Soulbright Flamekin, Inner-flame Acolyte

Brion. Hamletback. That's about it. I know from experience that the Soulstoke has a KILL ME! sign on his 2-butt.

Green
Solid Playables: Seedguide Ash, Nath's Elite, Masked Admirers, Jagged-Scar Archers, Battlewand Oak
Filler: Kithkin Daggerdare, Cloudcrown Oak, Bog-strider Ash

This is actually a decent open, but it has no synergy with the rest of the cards. Yes Masked Admirers is nice. No it is not splashable. Unless you are Fugie.

Artifacts and Lands
Solid Playables: Vivid Crag, Vivid Creek, Shimmering Grotto, Moonglove Extract
Filler: Wanderer's Twig

Oh, my. Seems playable. I don't know, do we play both shimmering grotto? I think so, because then we can go 4 color with 17 land and no basic swamps or mountains. Bizarro world. I'd go down to 16 land if not for the 3 CIP lands. Well, this is long enough. I'll post a build later tonight. You'll have to wait til then to tear apart my choices.

7 comments:

Scoop_Phase said...

R/W/B is my choice. Chuck is a bomb in sealed. He is a 4/4 for 2RW with lifelink and fling. You also have the 2 very good "bullets" for Chuck to flink in mudbutton and hornet harasser. The Hamletback Goliath is a game ender that comes out 2 turns sooner with the Stinkdevil and can be flung with Chuck to get the last damage in. You also get removal with revels, o-ring, and eyeblight plus if you fling mudbutton or the harasser it's removal too. Since you have the double vivid lands I wouldn't run the grottos, one if you must.

Scoop_Phase said...

Dudes - 17
Avian Changeling
Hill. Giant
Balloonist
Springjack Knight
Vet. of the Depths
Black Pop. Shaman
Boggart Harbinger
Dream. Witches
Hornet Harasser
Mournwhelk
Blind Giant
Stinkdrinker Daredevil
Mudbutton
Hameletback goliath
Goatnapper
Soulstoke
Stoutarm

Spells - 6
Moonglove Extract
Surge of Thoughtweft
Eyeblight Ending
Final Revels
Peppersmoke
O-ring

Defender in Exile said...

Shotgun Not Driving.

TooSarcastic said...

I'm posting this immediately after reading the pool and without lookking at other builds or CBG's thoughts. Probably wrong, but this is what I would do by myself.

Avian Changeling
Kinsbaile Balloonist
Oblivion Ring
Surge of Thoughtweft
Veteran of the Depths
2 x Glimmerdust Nap
Inkfathom Divers
Mistbind Clique
Paperfin Rascal
Ponder
Sentinels of Glen Elendra
Silvergill Adept
Silvergill Douser
Dreamspoiler Witches
Eyeblight's Ending
Final Revels
Peppersmoke
Warren Pilferers
Hamletback Giant
Brion Stoutarm
Moonglove Extract
Wanderer's Twig
2 Shimmering Grotto
Vivid Crag
2 Vivid Creek
1 Mountain
2 Swamp
3 Plains
6 Island

Curve
1 drop = 3
2 drop = 3
3 drop = 7
4 drop = 6
5 drop = 3
6 drop = 0
7 drop = 1

13 creatures
10 spells
17 land

TooSarcastic said...

Scoop Phase- I don't know. Is soulstoke dude there only to get back mournwhelk? I don't really like either of these choices. I do like the Chuck/Harrasser/Mudbutton synergy. You do have four more dudes than my build, and only two less removal spells, plus no shaky fourth color. But come on! Mistbind Clique! Douser! Ponder!Blue isn't terrible. I think you cut Soulstoke, mournwhelk, and maybe surge of thoughtweft for the double wanderer's twig and the Mistbind Clique. Otherwise I think I like your build better than mine.

Matt said...

He can't run the clique. He's got two faeries in the whole build counting AC.

TooSarcastic said...

Oh, yeah. Never mind.