Wednesday, October 31, 2007

Green sucks in sealed, now?

So it looks like green is ruling the roost in constructed. States decklists have green all over the place as midrange and aggro-control archetypes seem to have done a number on white aggro, red aggro and assorted junk that showed up. But am I the only one who has looked at the 3 sealed pools that we've opened so far and barely even glanced at the green? Even in Andy's pool with a Garruk and Imperious Perfect, there just didn't seems to be any good reason at all to go green.

The past couple years of sealed have been held together with green as big smashy Wurms won a Pro Tour and England Nationals alike during Rav block. Time Spiral Block presented lots of fat, aggressive reasons to go green as well. But Lorwyn just seems really, really bare of solid reasons to pull your pool green. Traditionally, fat bodies and acceleration and fixing have been the motivation. Now, fixing is colorless, the fat verde all has a power lower than its toughness, and the acceleration is almost nonexistent. There are a few bombs that might make you play Treefolk (Doran, Timber Protector) and a very nice (best?) planeswalker. But the elves in sealed seem distinctly below the tribal curve. Merfolk, Faeries, Goblins, Elementals and Giants all seem playable in the right (not too unlikely) circumstances. Green just seems iffy right now.

This is not a complaint, by the way. In Rav Block, everyone was playing green in sealed. It's good to have a cycle of power levels. I am just making what is more by way of an observation. I'll be happy if I open Garruk at the ptq, just not because I think he'll win me the tourney. It's just one less I have to pay retail for.

2 comments:

Scoop_Phase said...

The common elves just aren't that great. You have a 2/1 for 1G that makes a green, a 4/2 with clash and lure for 4G, a 1/1 that gets bigger with giant spells played, and the Huntsmaster that makes a 1/1 with every elf spell you play. You really need the rare elves in multiples to make green worth playing. The treefolk are ok but again, without the rare ones like Doran, they just aren't that great. Merfolk and Kithkin have tappers in the common spot that make them superior to the other colors. Plus merfolk have the douser that works with two different tribes. Both are cheap creatures with removal built in. Green is missing the beefyness to overcome the utility of the other colored tribes.

coyoeuglly said...

agreed... i was at old fart's night last night while waiting for edd to get out of class... and every pool i saw the green just pretty much sucked. noticed the same thing with the pools that were posted on here.