Thursday, September 27, 2007

XXX on MODO

I finally jumped in the XXX pool online tonight. Tried to get a MED-X-X but it wasn't firing and I didn't have the packs for MMM, nor do I think I should be reading more than one pack of cards (since I don't know most of em, duh). Anyhoo.

Draft: Pick 1 (I forgot to turn DraftCap on until the next pick so the numbering is off) was Troll Ascetic over a bunch of cards that didn't pay for half the draft.

Pack 1:Civic Wayfinder, Severed Legion, Bandage, Rootwater Commando, Bloodrock Cyclops, Rushwood Dryad, Goblin Sky Raider, Suntail Hawk, Lava Axe, *, I*, Regeneration, Ballista Squad, Forest

Here's an interesting pick right away. Ballista Squad is amazing, but I am not really enamored of white, and Civic Wayfinder definitely keeps my options open.

Pick: Civic Wayfinder

Pack 2: Dusk Imp, Boomerang, Spined Wurm, Cancel, Robe of Mirrors, Angelic Wall, Spineless Thug, Grizzly Bears, Goblin Lore, Creeping Mold, Spawning Pool, *, Bottle Gnomes

Pick: Spined Wurm

Pack 3:Unsummon, Stalking Tiger, Samite Healer, Viashino Sandscout, Reviving Dose, Horseshoe Crab, Scathe Zombies, Deathmark, Wall of Fire, Seismic Assault, *, Island

I really like Unsummon as a way to get my green fat through, but Stalking Tiger is pretty solid as well, and I don't see Unsummon as a huge "Blue is Open!" sign.

Pick: Stalking Tiger

Pack 4:Highway Robber, Venerable Monk, Viashino Runner, Cancel, Firebreathing, Suntail Hawk, Treetop Bracers, Spirit Link, Telling Time, True Believer, Forest

This is probably a grotesque mispick. Treetop Bracers is asking for a 2-for-1. I love Highway Robber. I love Telling Time. U is probably open.

Pick: Treetop Bracers

Pack 5: Recover, Kavu Climber, Rock Badger, Demolish, Warrior's Honor, Commune with Nature, Crafty Pathmage, Angel's Feather

I also love Recover.

Pick: Recover

Pack 6:Uncontrollable Anger, Looming Shade, Giant Spider, Remove Soul, Terramorphic Expanse, Plague Beetle, Pincher Beetles, Lumengrid Warden, Swamp

Now black is probably open here, but we haven't seen anything truly amazing. Looming Shade sucks as much as it rocks and Giant Spider is so good.

Pick: Giant Spider

Pack 7:Rock Badger, Scathe Zombies, Goblin Elite Infantry, Overgrowth, Tundra Wolves, Demolish, Stronghold Discipline, Mountain

Pick: Scathe Zombies

Pack 8:Boomerang, Smash, Wall of Wood, Shimmering Wings, Angelic Blessing, Fog Elemental, Forest

Pick: Boomerang

Pack 9:Rootwater Commando, Goblin Sky Raider, Suntail Hawk, Elvish Berserker, Regeneration, Forest

Pick: Elvish Berserker

I would have gone with Rootwater Commando here, but my decks always lean on the 3-drop and I was trying to make a curve pick.

Pack 10: Robe of Mirrors, Angelic Wall, Grizzly Bears, Goblin Lore, Mountain

Pick: Grizzly Bears

Pack 11: Viashino Sandscout, Reviving Dose, Horseshoe Crab, Plains

Pick: Horseshoe Crab

Pack 12:Cancel, Suntail Hawk, Forest

Yeah, blue is open.

Pick: Cancel

Pack 13: Crafty Pathmage

Pack 14: Swamp

Pack 15:Anaba Bodyguard, Essence Drain, Steadfast Guard, Assassinate, Cloud Elemental, Crafty Pathmage, Llanowar Sentinel, Goblin Elite Infantry, Unholy Strength, Fists of the Anvil, Spiketail Hatchling, Leonin Scimitar, Demon's Horn, *, Mountain

You are probably going to say I should have picked Essence Drain or Assassinate. I think Blue is open and I am taking it.

Pick: Cloud Elemental

Pack 16: Uncontrollable Anger, Snapping Drake, Skyhunter Prowler, Recover, Steadfast Guard, Holy Day, Pincher Beetles, Horseshoe Crab, Naturalize, Thieving Magpie, *, Phyrexian Vault, Paladin en-Vec, Swamp

3 power over 1. Yes, I do know Thieving Magpie is insane card advantage. Watch.

Pick: Snapping Drake

Pack 17: Highway Robber, Skyhunter Patrol, Dehydration, Viashino Runner, Goblin Piker, Demystify, Sage Owl, Treetop Bracers, Fear, Luminesce, Reminisce

Ooh. Blue removal.

Pick: Dehydration

Pack 18:Heart of Light, Afflict, Aven Windreader, Benalish Knight, Rootwater Commando, Holy Strength, Fugitive Wizard, Canopy Spider, Contaminated Bond, Telepathy, Treasure Hunter

3/3 evasion is nice.

Pick: Aven Windreader

Pack 19:Wild Griffin, Anaba Bodyguard, Sift, Ravenous Rats, Commune with Nature, Honor Guard, Lumengrid Warden, Distress, Spirit Weaver, Agonizing Memories

See, card advantage

Pick: Sift

Pack 20:Heart of Light, Merfolk Looter, Hill Giant, Natural Spring, Vampire Bats, Shimmering Wings, Goblin Piker, Spellbook, Spark Elemental

And you wanted me to take the Magpie. 6th pick Looter!

Pick: Merfolk Looter

Pack 21: Counsel of the Soratami, Looming Shade, Skyshroud Ranger, Warrior's Honor, Peek, Plague Beetle, Duct Crawler, Rootwater Matriarch, Plains

Okay, I was hoping to mise a Shimmering Wings in pack 3.

Pick: Rootwater Matriarch

Pack 22: Aven Windreader, Mass of Ghouls, Grizzly Bears, Stun, Elvish Berserker, Fear, Viridian Shaman, Plains

This probably should have been the Windreader, but my curve wasn't great and there are some nasty artifacts in XXX.

Pick: Viridian Shaman

Pack 23: Anaba Bodyguard, Crafty Pathmage, Unholy Strength, Fists of the Anvil, Spiketail Hatchling, Demon's Horn, Mountain

Pick: Spiketail Hatchling

Pack 24: Steadfast Guard, Holy Day, Horseshoe Crab, Naturalize, Phyrexian Vault, Swamp

Pick: Phyrexian Vault

Pack 25:Reminisce

Pack 26:Fugitive Wizard

Pack 27:Lumengrid Warden

Pack 28:Spellbook

Pack 29:Plains

Pack 30: Benalish Knight, Sea Monster, Bloodrock Cyclops, Dusk Imp, Spined Wurm, Wall of Wood, Terramorphic Expanse, Mind Rot, Smash, Earth Elemental, Recollect, Phantom Warrior, Hypnotic Specter, Island, Leonin Scimitar

Ooh, 4 tix or a win condition? I like Hyppie and if I had a deck which played him, I would have raredrafted. Phantom Warrior is teh nuts in XXX though.

Pick: Phantom Warrior

Pack 31: Lightning Elemental, Youthful Knight, Dehydration, Hill Giant, Civic Wayfinder, Spineless Thug, Lava Axe, Natural Spring, Fugitive Wizard, High Ground, Wurm's Tooth, Persuasion, Island, Mountain

Pick: Persuasion

Pack 32: Terror, Ghost Warden, Twitch, Kavu Climber, Festering Goblin, Viashino Sandscout, Cloud Sprite, Distress, Raging Goblin, *, Kraken's Eye, Angelic Chorus, Forest

Okay, so maybe you were right about the Essence Drain.

Pick: Terror

Pack 33: Unsummon, Ravenous Rats, Giant Spider, Dross Crocodile, Fists of the Anvil, Tundra Wolves, Llanowar Sentinel, Peek, Sylvan Basilisk, No Rest for the Wicked, Sculpting Steel

At the rate I was wheeling fliers, I really didn't wanna see this on the other side of the board.

Pick: Giant Spider

Pack 34: Bandage, Sea Monster, Llanowar Elves, Mass of Ghouls, Firebreathing, Mind Rot, Demystify, Robe of Mirrors, Academy Researchers, Hate Weaver, Forest

For some reason, I thought my curve was too high and I needed the Elves. This wasn't really so.

Pick: Llanowar Elves

Pack 35: Festering Goblin, Aven Cloudchaser, Counsel of the Soratami, Holy Day, Duct Crawler, Naturalize, Reviving Dose, Forbidding Watchtower, Stronghold Discipline, Mountain

More card advantage.

Pick: Counsel of the Soratami

Pack 36: Rushwood Dryad, Sage Owl, Goblin Sky Raider, Angelic Blessing, Stun, Contaminated Bond, Rule of Law, Deluge, Forest

I loves me some Sages.

Pick: Sage Owl

Pack 37:Twitch, Stalking Tiger, Remove Soul, Unholy Strength, Raging Goblin, Honor Guard, Overgrowth, Swamp

Blue Terror?

Pick: Remove Soul

Pack 38: Sea Monster, Bloodrock Cyclops, Dusk Imp, Wall of Wood, Mind Rot, Smash, Island

Pick: Sea Monster

Pack 39: Fugitive Wizard

Pack 40: Twitch

Pack 41: Peek

Pack 42: Robe of Mirrors

Pack 43: Duct Crawler

Pack 44: Forest

Draft recording done by Blargware's MTGO DraftCap. Support Blargware!



Game 1-I play turn 2 Spiketail into Wayfinder into Ascetic. He played nothing other than card drawing and conceded on turn 7. There may have been a Horseshoe Crab. A Looter from him may have been countered by a Spiketail Activation.

Game 2-I played turn 2 Spiketail into turn 3 Ascetic (2nd Forest off the top) into turn 3 Phantom Warrior into turn 5 Persuasion on your Rootwater Commando. I never needed the Terror in my hand. Wow! I must be good at draft!

Match 2. Game 1-I get down Ascetic, he gets down Mortivore, Icy and enough removal to keep me to one flier at a time. I concede when it gets silly. I board in Treetop Bracers (I know it's a 2 for 1, but ground stalls were inevitable with us both playing green fat) and Viridian Shaman.

Game 2-He gets stuck with no green for 4 or 5 turns, and when he finally gets it, I have 8 power on the board and the Ascetic chumpies for his Spined Wurm. And he's at, like, 6.

Game 3-Removal for my early beats. Icy. No Viridian Shaman. Yuck.

So I got a couple packs, and can still draft MED-X-X. Hawesome. Also, Icy just dominates. I really wish I was better at opening it. Or drawing my V. Shaman, I guess.

8 comments:

Defender in Exile said...

Here are my picks:

Ascetic
Ballistia Squad
Bottle Gnomes
Tiger
Highway Robber
Recover
Spider
Scathe Zombies
Smash
Rootwater Commando
Grizzly
Crab
Cancel
land
land
Essence Drain
Snap Drake
Highway Robber
Canopy Spider
Si Ratista
Looter
Looming Shade
Viridian Shaman
Unholy Strength
Vault
Land
Land
Land
Land
Land
Hippie
Wayfinder
Terror
Spider
Mass o Ghouls
Fester
Rushwood Dryad
Tiger
Dusk Imp
6x crap

From this I build:

1x Ascetic
1x Bottle Gnomes
1x Ballista squad
2x Highway Robber
1x Festering Goblin
1x Rushwood Dryad
1x Mass of Ghouls
1x Civic Wayfinder
1x Canopy Spider
1x Giant Spider
1x Ravenous Rats
1x Hypnotic Spectre
2x Stalking Tiger
1x Dusk Imp
1x Viridian Shaman
1x Looming Shade

1x Terror
1x Recover
1x Essence Drain
1x Phyrexian Vault
1x Unholy Strength

2 Plains
8 Swamps
7 Forests

This curves and leaves a giant spider and a smash in the board. For the smash, in the Mortivore/Icy match, I board out Balista to make the mana easier. These picks are based on what I saw, who knows what we see in picks 2-4 of pack 2 if we cut black hard in pack 1. Either way, this deck generates card advantage and multiple effects and has strong synergy. Also, I may have picked the vault the first time around instead of waiting for the wheel.

major_luck said...

Event though I think that cloud elemental is a good three drop in blue, you need to take either the assasinate or the essence drain. Either, if not both, the cloud elemental or the spiketail will come back on the lap.

TooSarcastic said...

Pack 38 should be Dusk Imp. Also two Windreaders are always better than one. How much black did you splash? You are good at this. I can't beleive that you really lost that second match because of an Icy. Other things had to be going on. Your cards seem much better than the ones you mentioned of his.

Scoop_Phase said...

In the pack with the assassinate and the drain, which is the better card? I think the assassinate because it kills any tapped creature and only costs three. Is that wrong?

Matt said...

I prefer essence drain over assassinate unless my curve sucks. Getting hit first stinks. But I'd take either. If I wasn't randomly choosing other stuff for no reason.

coyoeuglly said...

ascetic
squad
wurm
tiger
robber
recover

giant spider: The best green common... a gift to get it this late and a sign you should definitely be drafting green.) I would also consider this as a sign to look at blue closely because of the remove soul, which is way better than shade.

zombies... but only because everything else is just as bad.

boomerang: either blue is very deep or no one is drafting it.

commando: if you have to play the berserker you have a lot of problems.

angelic wall: and here is why... grizzly bears is not very good. yes you will almost always play it. but xxx draft is pretty slow. wall should definitely have been taken already. your also going to be heavy g/x at this point. you definitely still have the option of being either black or blue. you are most likely going to be splashing the squad also. your not going to want to play against the wall, most black and blue creatures can't get though it. and none of your green creatures can't yet either.

crab

cancel... agreed blue is more than likely open.

agreed with the blue being open... but i still take essence drain. the only other uncommon that i can think of right now that is better is pyroclasm and cone of flame. drain is better than EVERY common removal spell... yes im looking at you incinerate and terror.

so right now its looking like either green/black splash ballista squad... you really don't want blue to be a splash color OR green/blue splash black for drain/recover... both are still open options are still open.

magpie: flat out better than drake... and like i said above i don't want to splash blue so i might as well take the better card. im also convinced blue will be open for at least 3 if not 4 seats this pack with green comming back next pack... which should give me enough playables in u/g touch black. and the black comming though pack one wasn't anything to really write home about.

dehydration

aven windreader

sift: i hate taking this card early. yes it is amazing.. but blue still has tidings and counsel to fill this slot. while not as good they serve the purpose just fine... and i don't have to take them over quality creatures (esp counsel) early. there is unfortunately nothing else good in this pack.

looter... best common in xxx draft... should never go this late... confirms my guess that blue is wide open from the right. and im stil not upset at all about making the correct pick earlier of magpie over drake.

counsel: yup definitely hating that sift pick

windreader: i agree that there are some nasty artifacts in xxx. but i woulld probably bank on picking up a shaman, creeping mold, or naturalize in pack 3 rather passing a windreader.

hatchling or cloud elemental if its there still

natrulize after i passed the shaman

warrior/hyppie depending on how greedy i feel. probably the warrior though

persuasion durf

terror

giant spider

elves

naturalize and cry

sage owl i guess

stalking tiger: im a little low on ground fat... otherwise i agree with remove soul.

sea monster

the green really dried up with pack 3. i was surprised by that after pack 1.

ascetic
wurm
2x tiger
2x spider
elves

commando
magpie
2x windreader
looter
hatcling/elemental
warrior
sage owl
sea monster

boomerang
sift
dehydration
persuasion

terror
recover
essence drain

and some land obv.

coyoeuglly said...

am i dumb and missed the edit button? i could also make a really strong case for playing twitch over recover due to mana issues. but i didn't bother to figure out the mana.

Matt said...

No, you didn't miss the edit button. Talk to Fugie, he's the one who set t up. At least someone else agrees with me on the G/U/b. The only reason I played Counsel over the Sift is due to curve issues. I default to Sift, unless 4 is likely to be ugly.

The green was a huge surprise to me and I can only assume somebody went green hard after opening something in pack 2, cuz otherwise there's no explanation for it. I certainly wasn't sending it downstream and getting those giant spiders so late would be a clue, one would think.