Thursday, July 24, 2008

They keep coming back.

Well after a little less than a week, the 12 man cube is alive and doing okay. I hesitate to say well, as it has become quite apparent that we have successfully nerfed green-white aggro, but have made black-x reanimator too powerful. After a short conversation with TS this morning, we agree that something needs to be done. While we do agree on what needs to happen, as usual, we disagree on how to get their. Before I get into where we differ in opinion, let me first go over what we agree on.

First, a five man draft should never be able to support two high powered reanimator decks. Second, there are too many redundant reanimation engine parts. Third, there are several very powerful pieces to the reanimation engines. And finally, there isn't much in the way of grave yard hate.

I do agree with Tabasco that we need to include more graveyard hate, but I think it should solely come at the expense of reanimation pieces. TS wants to reduce the number or redundant pieces (spells that function almost identically to other spells already in the cube). We disagree on the power level of cards to come out. I think that one or more of the high powered cards needs to exit stage right, while TS thinks that all of the high powered pieces can stay, but the redundancy needs to be thinned out. Discuss further in the comments.

Until next time, may the mana gods not hate you.

5 comments:

Tabasco said...

I agree with TS on this one, we want to keep the power level high, but we want to reduce the likelihood that one player can get several reanimation effects

aggressive G/W is still there, people are just trying new things because now there are things besides Aggro available. I think after a while it will balance out with mid-range, control, and aggro all existing in the same draft.

Andrew Salzwedel said...

I think some form of G/W/x is there, the right deck just hasn't been drafted/built. I say X now because the mana/fixing is there to splash some really good stuff(repulse your newly animated target...gg). The power level went up and so should your aggressive strategies. If you are getting beat by a few re-animator enchantments and/or one large creature...well...the answers are there (and hitting the graveyard isn't a must). Those are my two cents...

The Captain said...

I agree with both of these posts, as well as tabasco's last post on the previous blog entry. A cube is supposed to be powerful, and I dislike things being excluded based on power level unless they are too powerful even without specific cards to interact with(lotus and recall.)

coyoeuglly said...

Another possible way to fix it would be to cut some of the weaker cards in the cube for more powerful options. I know there are cubes out there that play Lotus and Recall. So the context of "to powerful" is kind of fickle based on the weakest cards in the cube.

The Captain said...

"too powerful" may be a nebulous term, but in this case it is used to mean too powerful in relation to where we want our drafting experience to be. I don't think that the people we are drafting for are looking for the vintage of cubes. This is more the extended/legacy of cubes...which i think everyone feels more or less content with.