Tuesday, July 8, 2008

Expanding the Cube: Project 3.0

Here is our Current Cube...or at least close, I removed the following:


Deleted

Desert Twister (for six mana this effect is not strong enough)
Death Denied (again costs too much)
Pact of Negation (this card is absolute trash unless you are at five mana)
Mogg Flunkies (How is this better than Keldon Marauders)
Stinkweed Imp (he really sucks, at least Grave-Troll works towards something, getting bigger.)

With that I give you the current list:

WHITE

Adarkar Valkyrie
Ajani Goldmane
Akroma, Angel of Wrath
Armageddon
Arrest
Austere Command
Aven Mindcensor
Aven Riftwatcher
Blade of the Sixth Pride
Calciderm
Cho-Manno, Revolutionary
Cloudchaser Kestrel
Condemn
Crovax, Ascendant Hero
Crusade
Descendant of Kiyomaro
Devouring Light
Disenchant
Empyrial Armor
Enduring Renewal
Enlightened Tutor
Eternal Dragon
Faith's Fetters
Genju of the Fields
Ghostly Prison
Glorious Anthem
Goldmeadow Harrier
Griffin Guide
Icatian Javelineers
Jötun Grunt
Kami of Ancient Law
Kataki, War's Wage
Knight of Meadowgrain
Longbow Archer
Mirror Entity
Momentary Blink
Mother of Runes
Oblivion Ring
Order of the White Shield
Pacifism
Paladin en-Vec
Pariah
Radiant's Dragoons
Radiant's Judgment
Reveillark
Reya Dawnbringer
Sacred Mesa
Samurai of the Pale Curtain
Savannah Lions
Soltari Priest
Swords to Plowshares
Temporal Isolation
White Knight
White Shield Crusader
Wing Shards
Wrath of God
Yosei, the Morning Star

BLUE

Aeon Chronicler
Aquamoeba
Arcanis the Omnipotent
Body Double
Boomerang
Braingeyser
Brainstorm
Brine Elemental
Capsize
Compulsive Research
Confiscate
Control Magic
Counterspell
Cryptic Command
Deep Analysis
Desertion
Dissipate
Drift of Phantasms
Evacuation
Force of Will
Force Spike
Frantic Search
Gifts Ungiven
Hydroblast
Impulse
Jace Beleren
Keiga, the Tide Star
Looter il-Kor
Mana Leak
Man-o'-War
Memory Lapse
Merchant Scroll
Merfolk Looter
Mystical Teachings
Mystical Tutor
Ninja of the Deep Hours
Ophidian
Propaganda
Ray of Command
Remand
Repeal
Repulse
Riftwing Cloudskate
Rushing River
Spell Snare
Stroke of Genius
Teferi, Mage of Zhalfir
Thieving Magpie
Tidings
Unstable Mutation
Venser, Shaper Savant
Vesuvan Shapeshifter
Vendillion Clique
Vexing Sphinx
Voidmage Prodigy
Waterfront Bouncer
Willbender

BLACK

Animate Dead
Bad Moon
Black Knight
Bitterblossom
Bone Shredder
Carnophage
Consume Spirit
Contamination
Corpse Dance
Corrupt
Crypt Rats
Damnation
Dark Confidant
Dark Ritual
Darkblast
Dauthi Horror
Dauthi Slayer
Diabolic Edict
Diabolic Servitude
Dread Return
Exhume
Haakon, Stromgald Scourge
Hatred
Hymn to Tourach
Hypnotic Specter
Ink-Eyes, Servant of Oni
Korlash, Heir to Blackblade
Knight of Stromgald
Liliana Vess
Living Death
Nameless Inversion
Nantuko Husk
Necropotence
Nezumi Graverobber
Okiba-Gang Shinobi
Oona's Prowler
Paralyze
Persecute
Pestilence
Phyrexian Arena
Plague Sliver
Priest of Gix
Profane Command
Sarcomancy
Shriekmaw
Skeletal Vampire
Skittering Skirge
Smallpox
Smother
Stromgald Crusader
Sudden Death
Tendrils of Corruption
Terror
Thoughtseize

RED

Akroma, Angel of Fury
Avalanche Riders
Bogardan Hellkite
Boom // Bust
Chandra Nalaar
Countryside Crusher
Demonfire
Earthquake
Empty the Warrens
Fiery Temper
Fireball
Fireblast
Flame Fusillade
Fork
Tauren Mauler
Gathan Raiders
Goblin Bombardment
Goblin Matron
Goblin Patrol
Goblin Recruiter
Gorilla Shaman
Grapeshot
Grinning Ignus
Hearth Kami
Hostility
Incinerate
Jaya Ballard, Task Mage
Jokulhaups
Kamahl, Pit Fighter
Keldon Marauders
Kiki-Jiki, Mirror Breaker
Kird Ape
Lava Hounds
Lightning Bolt
Magus of the Scroll
Mana Flare
Mogg Fanatic
Mogg War Marshal
Orcish Lumberjack
Pyroblast
Pyroclasm
Reckless Wurm
Red Elemental Blast
Seal of Fire
Shard Phoenix
Shock
Siege-Gang Commander
Sudden Shock
Sulfur Elemental
Tarfire
Tin Street Hooligan
Tribal Flames
Wheel of Fortune
Wildfire
Word of Seizing

GREEN

Arrogant Wurm
Basking Rootwalla
Birds of Paradise
Blanchwood Armor
Briarhorn
Caller of the Claw
Carven Caryatid
Channel
Chameleon Colossus
Cream of The Crop
Crop Rotation
Essence Warden
Fertile Ground
Fyndhorn Elves
Gaea’s Anthem
Garruk Wildspeaker
Giant Growth
Golgari Grave-Troll
Harmonize
Harrow
Hurricane
Hystrodon
Indrik Stomphowler
Kodama of the North Tree
Kodama's Reach
Krosan Grip
Life from the Loam
Llanowar Elves
Might of Oaks
Moldervine Cloak
Natural Order
Naturalize
Overrun
Phantom Centaur
Protean Hulk
Quirion Ranger
Rancor
Regrowth
River Boa
Sakura-Tribe Elder
Scryb Ranger
Simian Grunts
Spectral Force
Tarmogoyf
Thelonite Hermit
Timbermare
Troll Ascetic
Uktabi Orangutan
Verdant Force
Vinelasher Kudzu
Wall of Blossoms
Wall of Roots
Werebear
Wild Mongrel
Wing Snare
Wood Elves

MULTICOLORED

Angel of Despair
Armadillo Cloak
Azorius Guildmage
Burning-Tree Shaman
Shadowmage Infiltrator
Electrolyze
Ghost Council of Orzhova
Grave-Shell Scarab
Lightning Angel
Lightning Helix
Loxodon Hierarch
Mortify
Mystic Enforcer
Mystic Snake
Niv-Mizzet, the Firemind
Putrefy
Rakdos Guildmage
Recoil
Savage Twister
Selesnya Guildmage
Stormbind
Void
Watchwolf
Who/What/When/Where/Why

ARTIFACTS

Azorius Signet
Bottle Gnomes
Coalition Relic
Cursed Scroll
Dimir Signet
Fellwar Stone
Gruul Signet
Icy Manipulator
Ivory Tower
Juggernaut
Lotus Bloom
Lotus Petal
Loxodon Warhammer
Memory Jar
Mirari
Mox Diamond
Nevinyrral's Disk
Pithing Needle
Platinum Angel
Rakdos Signet
Razormane Masticore
Scroll Rack
Selesnya Signet
Sensei's Divining Top
Serrated Arrows
Sol Ring
Tormod's Crypt

LANDS

Academy Ruins
Azorius Chancery
Blood Crypt
Boros Garrison
Breeding Pool
Dimir Aqueduct
Godless Shrine
Golgari Rot Farm
Gruul Turf
Hallowed Fountain
Izzet Boilerworks
Mutavault
Orzhov Basilica
Overgrown Tomb
Rakdos Carnarium
Sacred Foundry
Selesnya Sanctuary
Simic Growth Chamber
Steam Vents
Stomping Ground
Temple Garden
Terramorphic Expanse
Tolarian Academy
Volrath's Stronghold
Watery Grave

I think the following should be in here for starters:

Adds

Badlands
Bayou
Plateau
Savannah
Scrubland
Taiga
Tropical Island
Tundra
Underground Sea
Volcanic Island
5 Enemy Color Signets (Simic, Orzhov, Izzet, Boros, and Golgari)
Gilded Lotus
Cloudthresher (he wasn’t invited, and is kinda pissed about it)
Vindicate
Pernicious Deed
Sword of Light and Shadow
Sword of Fire and Ice
Solemn Simulacrum
Imperious Perfect (he makes tokens and is fine in any green deck not just one infested with elves)
Kinsbaile Cavlier (there are many knights, Shadowmoor is only going to add more)
Kamahl, Fist of Krosa
Jeska, Warrior Adept
Visara the Dreadful
Jareth, Leonine Titan
Maybe some Judgement wishes (you will always have a sideboard)

Shadowmoor cards that merit inclusion:

AEthertow
Armored Ascension
Augury Adept
Bogart Ram-Gang
Consign to Dream
Demigod of Revenge
Devoted Druid
Dusk Urchins
Everlasting Torment
Firespout
Flame Javelin
Grim Poppet
Incrimental Blight
Seedcradle Witch
Inkfathom Witch
Mistmeadow Witch
Tattermunge Witch
Jaws of Stone
Kitchen Finks
Knollspine Invocation
Memory Plunder
Midnight Banshee
Murderous Redcap
Oona, Queen of the Fae
Order of Whiteclay
Oversoul of Dusk
Prismatic Omen
Prison Term
Puppeteer Clique
Reflecting Pool
Silkbind Faerie
Spawnwrithe
Spectral Procession
Swans of Bryn Argoll
Torrent of Souls

My Personal Shadowmoor picks

Twilight Shepard
Deus of Calamity
Wilt-Leaf Cavaliers

Possible Eventide Inclusions. Spoiler can be found here

Archon of Justice
Light from Within
Recumbant Bliss
Inundate
Wakethrasher
Ashling the Extinguisher
Necroskitter
Needle Spector
Raven's Crime
Fiery Bombardment
Flame Jab
Hateflayer
Puncture Blast
Stigma Lasher
Thunderblust
Unwilling Recruit
Bloom Tender
Talara's Batallion
Wicker-Bough Elder
Creakwood Liege
Galefire Liege
Deathbringer Liege (B/W)
Murkfiend Liege (G/U)
Divinity of Pride
Dominus of Fealty
Overbeing of Myth
Nobilis of War
Evershrike
Unmake
Crackleburr
Cankerous Thirst
Gift of the Deity
Fire at Will
Fable of Wolf and Owl
Glen Elendra Archmage
Idle Thoughts
Flickerwisp
Hearthfire Hobgoblin

and Lastly and I know this has been long, some of you may be asleep after reading all of that, but here is the big issue at hand. The addition of 6 power cards. The five Moxen and Time Walk

Yes I know we discussed adding the 3 blue pieces but let me explain. Timetwister is useless, and Ancestral Recall is too good, it reads U: Win the game. Time walk is fair enough I think we can all agree, so thats brings us to the moxen. The cube is riddled with cheap artifact removal. Mox monkey is getting kinda hungry, starving in fact he has nothing to eat. and Tin Street Hooligan wants to be more useful that just a 2/1 for 2. A Mox only adds one mana, Black Lotus is way to powerful as well in fact it is not allowed for the same reason as Ancestral Recall, it just wins the game. Not to mention if someone first picks a mox, they didn't pick a good card, and if the mox isn't in your colors it is only as broken as Sol Ring (it nets you a colorless mana), which everyone is fine having in the cube. I realize that we would have to get some very good proxy versions to include them, but please give it some thought.

Please leave feedback and your thoughts on cube inclusions in comments

Thanks for bearing with me,
Hot Sauce

1 comment:

The Captain said...

A few cube cards that I would like to see cut:
wing snare
mog war marshal
dread returns
stroke of genious

a few older cards that I would like to see added"

triskelion
collective restraint
windborn muse
berserk
masticore

I'll try and brainstorm some more.