So, I take it that the pissing match is over. Fugie wonders why I haven't posted in more then a month (I used to believe that October thru March was my busy period at work with reduced production volumes & greated demands to schedule in annual maintenance work and capital projects, but now it seems that it is always very busy). Being busy is only part of it.
With the very vocal and very public break up of Fugie and coyoeugly earlier this summer and the recent pissing match about racism and "imappropriate" analogies I have no longer been motivated to play MTG much less post about it. As anyone who goes to olde fart night can attest to, I used to be part of the core group that showed up every week reguardless. And now I haven't gone more then three consecutive weeks in a row since April or March (by the way I missed yesterday).
I know better then to promise that I'll post next week, after the new Shards league starts, but you'll all have to wait until then to find out.
Until next time, may the mana gods not throw a temper tantrum in the soup isle
ML
Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Showing posts with label magic blog. Show all posts
Showing posts with label magic blog. Show all posts
Wednesday, October 1, 2008
Thursday, July 24, 2008
They keep coming back.
Well after a little less than a week, the 12 man cube is alive and doing okay. I hesitate to say well, as it has become quite apparent that we have successfully nerfed green-white aggro, but have made black-x reanimator too powerful. After a short conversation with TS this morning, we agree that something needs to be done. While we do agree on what needs to happen, as usual, we disagree on how to get their. Before I get into where we differ in opinion, let me first go over what we agree on.
First, a five man draft should never be able to support two high powered reanimator decks. Second, there are too many redundant reanimation engine parts. Third, there are several very powerful pieces to the reanimation engines. And finally, there isn't much in the way of grave yard hate.
I do agree with Tabasco that we need to include more graveyard hate, but I think it should solely come at the expense of reanimation pieces. TS wants to reduce the number or redundant pieces (spells that function almost identically to other spells already in the cube). We disagree on the power level of cards to come out. I think that one or more of the high powered cards needs to exit stage right, while TS thinks that all of the high powered pieces can stay, but the redundancy needs to be thinned out. Discuss further in the comments.
Until next time, may the mana gods not hate you.
First, a five man draft should never be able to support two high powered reanimator decks. Second, there are too many redundant reanimation engine parts. Third, there are several very powerful pieces to the reanimation engines. And finally, there isn't much in the way of grave yard hate.
I do agree with Tabasco that we need to include more graveyard hate, but I think it should solely come at the expense of reanimation pieces. TS wants to reduce the number or redundant pieces (spells that function almost identically to other spells already in the cube). We disagree on the power level of cards to come out. I think that one or more of the high powered cards needs to exit stage right, while TS thinks that all of the high powered pieces can stay, but the redundancy needs to be thinned out. Discuss further in the comments.
Until next time, may the mana gods not hate you.
Labels:
casual limited,
casual magic,
Cube draft,
Cube v3.0,
draft,
Draftstravaganza,
magic blog
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