Quintuple black is a lot to ask for in a black red deck. It should be only a mistake that a noob should make, but alas I too have fallen victim to the delusion that I should play all of my bomb rares that are in any of the colors that I am playing.
Kind of a different intro than I usually do, but I am having a really hard time keeping my thoughts straight. Anyways, this past Tuesday we started over with a fresh sealed deck of Shadowmoor, and I am happy with what I am seeing. Amongst the Painter's Servant, Ghastlord of Fugue, foil Knollspine Dragon, & Dusk Urchins; I have the makings of a pretty solid red-black deck. Add a heaping helping of aggressive dudes, a splash of reasonably costed removal, and season to taste. If only it was that easy.
Well enough of my incoherent thoughts and on to the deck list.
Ashenmoor Cohort
Dusk Urchins
Sickle Ripper
Bloodmark Mentor
Boggart Arsonists
Knollspine Dragon (foil)
Rustrazor Butcher
Ghastlord of Fugue
Gravelgill Axeshark
Ashenmoor Gourger
Kulrath Knight
Murderous Redcap
Sootstoke Kindler
Painter's Servant
Scrapbasket
Tatterkite
Corrupt
Gloomlance
Burn Trail
Ember Gale
Puncture Bolt
Torper Dust
Blight Sickle
(10) Swamp
(7) Mountain
Well as you can see, I've managed to get a deck that wants to (an can reliably) get in there with a guy with both wither and first strike. Unfortunately, you need to actually draw the guys and not all of your removal and all of your lands (with the exception of my games against the Captain, I got mana flooded and failed to draw guys I could play with the mana I had. I managed to get to 11 mana against AJ and not be able to play the Knollspine Dragon in my hand because I only had one mountain in play). Well them's the breaks.
Looking forward to next week, here's what I opened.
Traitor'r Roar
Curse of Chains
Somnomancer
Rattleblaze Scarecrow
Devoted Druid
Smolder Initiate
Gloomwidow's Feast
Sinking Feeling
Goldenglow Moth
Smash to Smithereens
Tattermunge Maniac
*Incremental Blight
Dawnglow Infusion
*Ashenmoor Liege
*Burn Trail (foil)
I've marked with an * the three cards I'll try to include in next weeks deck. Well, until next time, may the mana gods not hate you.
Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Showing posts with label league. Show all posts
Showing posts with label league. Show all posts
Thursday, June 5, 2008
Thursday, May 22, 2008
Shadowmoor Sealed, Week 3
I can’t wait for May to be over. May has been nothing but bad week followed by worse week. So this past weekend I head back up to the Twin Cities Friday night for my brother’s graduation from law school (by the way Hamline has a really beautiful campus) only to have to drive back Saturday night so I can be back at work on Sunday. I finally thought that we had gotten over the hump, but we always manage to find a way to shoot ourselves in the foot.
To further complicate things, I am train my counterpart from Irwindale (near LA, CA) on the BrewAS tool that I use. It has moderately increased the amount of time I am spending at work this week, but at least the scenery is nice.
Unfortunately I wasn’t able to make it to the store on Tuesday, but did make it down to TS place Tuesday night for a cook out and a few games of EDH (I didn’t get done at work until after 6 pm). One conclusion I can draw in two player is that the person on the draw wins ~80% of the time (that extra card is a huge advantage).
I do intend to try to make it down to the store next Tuesday, but with the way things have been going, I won’t hold my breath. Well until next time, may the mana gods not hate you.
To further complicate things, I am train my counterpart from Irwindale (near LA, CA) on the BrewAS tool that I use. It has moderately increased the amount of time I am spending at work this week, but at least the scenery is nice.
Unfortunately I wasn’t able to make it to the store on Tuesday, but did make it down to TS place Tuesday night for a cook out and a few games of EDH (I didn’t get done at work until after 6 pm). One conclusion I can draw in two player is that the person on the draw wins ~80% of the time (that extra card is a huge advantage).
I do intend to try to make it down to the store next Tuesday, but with the way things have been going, I won’t hold my breath. Well until next time, may the mana gods not hate you.
Labels:
casual magic,
league,
OFM,
Old Fart,
sealed deck,
Shadowmoor
Thursday, May 15, 2008
Shadowmoor Sealed, Week 2
Red-Green Beats, literally. Those four words best describe or Shadowmoor league right now. I am not sure if it is just because of the ridiculous cards many of us have opened in those colors or if they are really that good, but here we are.
I myself am glad to have access to both the Black-Red hybrid and White-Green hybrid cards in my Red-Green deck. I am also very pleased to have access to both the best and second best two ability combinations in my colors. What are the best and second best two ability combinations? (Thank you voices in my head) Well I’m glad you asked. After some discussion with the Captain, we agreed upon the best two ability combinations both being in Red-Green.
The best is Wither and First Strike. Sending in your wither/first strike guys makes for some very touch blocking decisions for your opponent. As Scoop-Phase can attest to from the prerelease, first striking wither guys will win the ground stall. I know that I am very fortunate to have multiple Bloodmark Mentors to go with my multiple Boggart Ram-Gangs.
The second best (a very close second) is Double Strike & Trample. At current there is only one card in the set that enables it (Runes of the Deus) and that is why it isn’t the best. However, it is still amazing to crack back with a huge beastie that has both double strike and trample.
As my previous words alluded to, I found much success with my red-green beats deck, but also found many challenges in the two mirror matches.
For next week, here is the pack I opened:
Cinderhaze Wretch
Silkbind Faerie
Wanderwine Rootcutters
Scar
Boggart Arsonists
Presence of the Gond
Goldenglow Moth
Zealous Guardian
Loch Korrigan
Embergale
Niveous Wisps
Seedcradle Witch
Sapseep Forest
Fossil Find
Demigod of Revenge
Until next time, may the mana gods not hate you.
I myself am glad to have access to both the Black-Red hybrid and White-Green hybrid cards in my Red-Green deck. I am also very pleased to have access to both the best and second best two ability combinations in my colors. What are the best and second best two ability combinations? (Thank you voices in my head) Well I’m glad you asked. After some discussion with the Captain, we agreed upon the best two ability combinations both being in Red-Green.
The best is Wither and First Strike. Sending in your wither/first strike guys makes for some very touch blocking decisions for your opponent. As Scoop-Phase can attest to from the prerelease, first striking wither guys will win the ground stall. I know that I am very fortunate to have multiple Bloodmark Mentors to go with my multiple Boggart Ram-Gangs.
The second best (a very close second) is Double Strike & Trample. At current there is only one card in the set that enables it (Runes of the Deus) and that is why it isn’t the best. However, it is still amazing to crack back with a huge beastie that has both double strike and trample.
As my previous words alluded to, I found much success with my red-green beats deck, but also found many challenges in the two mirror matches.
For next week, here is the pack I opened:
Cinderhaze Wretch
Silkbind Faerie
Wanderwine Rootcutters
Scar
Boggart Arsonists
Presence of the Gond
Goldenglow Moth
Zealous Guardian
Loch Korrigan
Embergale
Niveous Wisps
Seedcradle Witch
Sapseep Forest
Fossil Find
Demigod of Revenge
Until next time, may the mana gods not hate you.
Labels:
casual magic,
league,
OFM,
Old Fart,
sealed deck,
Shadowmoor
Thursday, May 8, 2008
Shadowmoor Sealed, Week 1
What a difference a week makes. Last week there were very few people (or so I’ve been told) and this week there were at least eight of us by 6 pm. I just guess a new set will do that, but I am also inclined to believe people are sick of Morningtide/Lorwyn sealed.
This week I opened fairly well, a solid Red/Green deck, with the possibility to tap into some White/Green cards if necessary. Without further ado, here is what I played this past Tuesday.
Creatures:
Blistering Dieflyn
Bloodmark Mentor (2)
Boggart Arsonists
Boggart Ram-Gang
Crabapple Cohort
Cultbrand Cinder
Elvish Hexhunter
Juvenile Gloomwidow
Kulrath Knight
Morselhoarder
Mossbridge Troll
Scrapbasket
Sootwalkers (2)
Tatermunge Duo
Spells:
Fists of the Demigod
Jaws of Stone
Puncture Bolt
Scar
Tower Above (2)
Trip Noose
Lands:
Mountain (9)
Forest (7)
Reflecting Pool
A couple of quick comments about some card selections. Blistering Dieflyn is very sub optimal and is the 16th guy in the deck. Also for those who are not aware, Tower Above is amazing!!!
Overall the deck was fairly aggressive and was able to push past the slower more controlling decks as needed. The toughest match up was against Mark’s Red/Green deck as he had way more removal than I could handle (something about getting Puncture Bolted three times in one game). As far are the rest of the games that I saw, I do vaguely remember the Captain getting blown out by Prison Term coming down on his 4/4 indestructible lifeline critter enabling her to swing for just enough, but I’ll let the Captain tell the story of how he got beat down by a girl (no offense to Kerstin as her game play has improved dramatically over the past few months and she has the potential to beat any person at any time).
Here is the pack for next week (I currently can’t find the rest of my pool, but it should turn up):
Safehold Duo
Scuttlemutt
Medicine Runner
Ghastly Discovery
Wildslayer Elves
Woeleecher
Prismwake Merrow
Crimson Wisps
Viridescent Wisps
Cinderbones
Boggart Ram-Gang
Trip Noose
Sapseep Forest
Dusk Urchins
Smash to Smithereens (foil)
Until next time, may the mana gods not hate you.
This week I opened fairly well, a solid Red/Green deck, with the possibility to tap into some White/Green cards if necessary. Without further ado, here is what I played this past Tuesday.
Creatures:
Blistering Dieflyn
Bloodmark Mentor (2)
Boggart Arsonists
Boggart Ram-Gang
Crabapple Cohort
Cultbrand Cinder
Elvish Hexhunter
Juvenile Gloomwidow
Kulrath Knight
Morselhoarder
Mossbridge Troll
Scrapbasket
Sootwalkers (2)
Tatermunge Duo
Spells:
Fists of the Demigod
Jaws of Stone
Puncture Bolt
Scar
Tower Above (2)
Trip Noose
Lands:
Mountain (9)
Forest (7)
Reflecting Pool
A couple of quick comments about some card selections. Blistering Dieflyn is very sub optimal and is the 16th guy in the deck. Also for those who are not aware, Tower Above is amazing!!!
Overall the deck was fairly aggressive and was able to push past the slower more controlling decks as needed. The toughest match up was against Mark’s Red/Green deck as he had way more removal than I could handle (something about getting Puncture Bolted three times in one game). As far are the rest of the games that I saw, I do vaguely remember the Captain getting blown out by Prison Term coming down on his 4/4 indestructible lifeline critter enabling her to swing for just enough, but I’ll let the Captain tell the story of how he got beat down by a girl (no offense to Kerstin as her game play has improved dramatically over the past few months and she has the potential to beat any person at any time).
Here is the pack for next week (I currently can’t find the rest of my pool, but it should turn up):
Safehold Duo
Scuttlemutt
Medicine Runner
Ghastly Discovery
Wildslayer Elves
Woeleecher
Prismwake Merrow
Crimson Wisps
Viridescent Wisps
Cinderbones
Boggart Ram-Gang
Trip Noose
Sapseep Forest
Dusk Urchins
Smash to Smithereens (foil)
Until next time, may the mana gods not hate you.
Labels:
casual magic,
league,
OFM,
Old Fart,
sealed deck,
Shadowmoor
Thursday, May 1, 2008
Last month of Morningtide Sealed, Part 5
Well as can be expected, by the time the fifth week rolled around I wasn’t in the mood to play any more Morningtide limited, with the release of Shadowmoor at the end of the week. I did manage to make it down to Game Universe (GU), but decided a few days before to draft Shadowmoor instead. We; namely myself, CBG, Too Sarcastic (TS) & Scoop Phase (SP); managed to put together a four man over at Genesis (For those of you who aren’t familiar, Genesis is a Greek-style family type restaurant up the street from GU. The food is decent and moderately priced and they are very good about letting us hang out and draft after we are done eating). One other thing of note is how busy they were on a Tuesday at 1800. I understand a dinner rush, but every table in the non-smoking section was full on a Tuesday.
Anyways, TS & headed over and met up with SP and got a table and had no more than given our menus back to the waitress and CBG shows up. I am still impressed with your innate ability to show up at the last minute even though you had the shortest distance to travel, but I digress. So while we are waiting for our food we take care of the draft. For ease we decided to draft as we were seated at the table when we ordered (in the past we have switch the seating order after we order and it is kind of mean to the wait staff) with TS to my immediate left, SP across from me, and CBG to my right.
As far as overall picks I only remember a few key ones. Pack 1 pick 1 was a Burn Trail with my second pick being a Mercy Killing. From pack 2, I first picked a Flame Javelin only to have Puncture Bolt come back on the lap. As far as the rest of the draft, I took as much red/green removal as I saw and all of the green fat I could muster. One other note, the black we opened was terrible which leads to my next point. As could be expected in a four man it is highly likely that the person sitting across from you is in the same colors. Well, we managed one better, with both SP and I in red/green & CGB and TS in blue/white.
I will be the first to admit that my deck wasn’t very good nor was the curve great, but it was good enough to go 3-0. I will also not that I had enough removal and curved out enough times to play my 8 drop in three of the first four games by turn nine. Well without further ado, here is what I played.
Creatures:
Intimidator Initiate
Rustrazor Butcher
Crabapple Cohort (2)
Devoted Druid
Foxfire Oak (2)
Gloomwidow
Juvenile Gloomwidow
Woodfall Primus
Sootwalkers
Mudbrawler Raiders
Scuzzback Marauders
Scuzzback Scrapper
Safehold Elite
Spells:
Burn Trail
Flame Javelin
Power of Fire
Puncture Bolt
Runes of the Deus
Mercy Killing (2)
Blight Sickle
Lands:
Sapseep Forest
Forest (8)
Mountain (8)
Other cards of note from the side board:
Ember Gale
Smash to Smithereens
Gloomwidow’s Feast
As far as the matches, I played SP first and managed to turn 8 and turn 9 Woodfall Primus to hit a key artifact and win soon there after. I also may have managed to put Runes of Deus on Mudbrawler Raiders and swing for 13 on turn five.
In the second round I played TS who drafted a very controlling blue/white/black deck with lots of bounce and tap effects. I got the first game due to pure agro combined with four removal spells (including the combination of Blight Sickle and Power of Fire too off his weenies). For the second game I brought in Gloomwidow’s Feast taking out Runes of the Deus (it didn’t out right kill anyone and set me up for a two for one). But missed my third and fourth land drops to die to multiple weenies. In the third game he got mana screwed and I had a slow start (didn’t play anything until turn four). I did have enough removal to take care of his first few plays and managed to beat down with random guy (also not that I never say a green source but managed to see six of my eight mountains).
The last round was me versus CBG and it wasn’t very close with him scooping to me when I managed to get better threats to his many land draws.
Well that’s all for this week and I look forward to next week and Morningtide Sealed league.
Anyways, TS & headed over and met up with SP and got a table and had no more than given our menus back to the waitress and CBG shows up. I am still impressed with your innate ability to show up at the last minute even though you had the shortest distance to travel, but I digress. So while we are waiting for our food we take care of the draft. For ease we decided to draft as we were seated at the table when we ordered (in the past we have switch the seating order after we order and it is kind of mean to the wait staff) with TS to my immediate left, SP across from me, and CBG to my right.
As far as overall picks I only remember a few key ones. Pack 1 pick 1 was a Burn Trail with my second pick being a Mercy Killing. From pack 2, I first picked a Flame Javelin only to have Puncture Bolt come back on the lap. As far as the rest of the draft, I took as much red/green removal as I saw and all of the green fat I could muster. One other note, the black we opened was terrible which leads to my next point. As could be expected in a four man it is highly likely that the person sitting across from you is in the same colors. Well, we managed one better, with both SP and I in red/green & CGB and TS in blue/white.
I will be the first to admit that my deck wasn’t very good nor was the curve great, but it was good enough to go 3-0. I will also not that I had enough removal and curved out enough times to play my 8 drop in three of the first four games by turn nine. Well without further ado, here is what I played.
Creatures:
Intimidator Initiate
Rustrazor Butcher
Crabapple Cohort (2)
Devoted Druid
Foxfire Oak (2)
Gloomwidow
Juvenile Gloomwidow
Woodfall Primus
Sootwalkers
Mudbrawler Raiders
Scuzzback Marauders
Scuzzback Scrapper
Safehold Elite
Spells:
Burn Trail
Flame Javelin
Power of Fire
Puncture Bolt
Runes of the Deus
Mercy Killing (2)
Blight Sickle
Lands:
Sapseep Forest
Forest (8)
Mountain (8)
Other cards of note from the side board:
Ember Gale
Smash to Smithereens
Gloomwidow’s Feast
As far as the matches, I played SP first and managed to turn 8 and turn 9 Woodfall Primus to hit a key artifact and win soon there after. I also may have managed to put Runes of Deus on Mudbrawler Raiders and swing for 13 on turn five.
In the second round I played TS who drafted a very controlling blue/white/black deck with lots of bounce and tap effects. I got the first game due to pure agro combined with four removal spells (including the combination of Blight Sickle and Power of Fire too off his weenies). For the second game I brought in Gloomwidow’s Feast taking out Runes of the Deus (it didn’t out right kill anyone and set me up for a two for one). But missed my third and fourth land drops to die to multiple weenies. In the third game he got mana screwed and I had a slow start (didn’t play anything until turn four). I did have enough removal to take care of his first few plays and managed to beat down with random guy (also not that I never say a green source but managed to see six of my eight mountains).
The last round was me versus CBG and it wasn’t very close with him scooping to me when I managed to get better threats to his many land draws.
Well that’s all for this week and I look forward to next week and Morningtide Sealed league.
Labels:
casual magic,
league,
Morningtide,
OFM,
Old Fart,
sealed deck,
shadowmoor draft
Thursday, April 24, 2008
Last month of Morningtide Sealed, Part 4
Despite having gone to the Shadowmoor prerelease last Saturday, I was still looking forward to Tuesday night Old Fart Magic. I think that I may have started to turn the tide in the war against mana screw. I only mulliganed once in 6 games this past week.
As far as my two matches, all but one of the games was really good. My three game set against the Captain was by far one of the better limited matches I’ve played in a while. Winning the clash on Gilt-Leaf Ambush to get rid of his Taurean Mauler and his other guy was key to turning around a game in which I had few outs (Some times you just get lucky).
My second match really came down to Ed (Tesch) not getting Taurean Mauler with his Elvish Harbinger on turn 3 of the first game and instead getting Wren Run Packmaster (he forgot that Elvish Harbinger can make red mana as he had no other red sources in play). He did manage to crush me in the second game (this would be the one that wasn’t even close). The third game was really tight until I got down Wolf-Skull Shaman, Bramblewood Paragon, & Lys Alana Huntmaster (getting free 2/2 wolves every time you kinship an elf and then getting a free 2/2 trampler every time you play an elf spell is ridiculous).
As far as the final week, here is the pack of Lorwyn:
Oblivion Ring
Quill-Slinger Boggart
Bog-Strider Ash
Aethersnipe
Tarfire
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Amoeboid Changeling
Spring Cleaning
Veterans of the Depths
Makeshift Mannequin*
Jagged-Scar Archers*
Fathom Trawl
Island (foil)
Cards of note:
Jagged-Scar Archers warrants serious consideration in my mostly mono green elf deck.
Makeshift Mannequin seems like an interesting combat trick or way to recur Shriekmaw at instant speed.
Moving along to tonight, current plans are to draft Shadowmoor tonight @ CBGs. I am sure that CBG will do the post mortem tomorrow, but I would just like to send out a special thanks to Scoop Phase for hooking me up with two more draft sets of Shadowmoor.
As far as my two matches, all but one of the games was really good. My three game set against the Captain was by far one of the better limited matches I’ve played in a while. Winning the clash on Gilt-Leaf Ambush to get rid of his Taurean Mauler and his other guy was key to turning around a game in which I had few outs (Some times you just get lucky).
My second match really came down to Ed (Tesch) not getting Taurean Mauler with his Elvish Harbinger on turn 3 of the first game and instead getting Wren Run Packmaster (he forgot that Elvish Harbinger can make red mana as he had no other red sources in play). He did manage to crush me in the second game (this would be the one that wasn’t even close). The third game was really tight until I got down Wolf-Skull Shaman, Bramblewood Paragon, & Lys Alana Huntmaster (getting free 2/2 wolves every time you kinship an elf and then getting a free 2/2 trampler every time you play an elf spell is ridiculous).
As far as the final week, here is the pack of Lorwyn:
Oblivion Ring
Quill-Slinger Boggart
Bog-Strider Ash
Aethersnipe
Tarfire
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Amoeboid Changeling
Spring Cleaning
Veterans of the Depths
Makeshift Mannequin*
Jagged-Scar Archers*
Fathom Trawl
Island (foil)
Cards of note:
Jagged-Scar Archers warrants serious consideration in my mostly mono green elf deck.
Makeshift Mannequin seems like an interesting combat trick or way to recur Shriekmaw at instant speed.
Moving along to tonight, current plans are to draft Shadowmoor tonight @ CBGs. I am sure that CBG will do the post mortem tomorrow, but I would just like to send out a special thanks to Scoop Phase for hooking me up with two more draft sets of Shadowmoor.
Labels:
casual magic,
league,
Morningtide,
OFM,
Old Fart,
sealed deck
Thursday, April 17, 2008
Last month of Morningtide Sealed, Part 3.
Well, I’ll briefly recap last Tuesday’s Old Fart. I got there kind of late (after 6) and spent a lot of time shuffling. I was only able to get one match in with Mark. However the lack of quantity was overshadowed by the quality of our three games. At no point were either of us completely out of it. Over all my deck did what it was supposed to do.
As far as next week, here is the pack that I opened (notables marked with an *):
Sunflare shaman
*Moonglove Changeling
Fertilid
Burrenton Bombardier
Disperse
Brighthearth Banneret
Ink Dissolver
Frogtosser Banneret
Mothdust Changeling
Blightsoil Druid
Forfend
Waterspout Weavers
*Bramblewood Paragon
Boldwyr Intimidator
Gilt-Leaf Archdruid
Hopefully next week I’ll be able to get down there a little earlier and get in more than one match.
As far as next week, here is the pack that I opened (notables marked with an *):
Sunflare shaman
*Moonglove Changeling
Fertilid
Burrenton Bombardier
Disperse
Brighthearth Banneret
Ink Dissolver
Frogtosser Banneret
Mothdust Changeling
Blightsoil Druid
Forfend
Waterspout Weavers
*Bramblewood Paragon
Boldwyr Intimidator
Gilt-Leaf Archdruid
Hopefully next week I’ll be able to get down there a little earlier and get in more than one match.
Labels:
casual magic,
league,
Morningtide,
OFM,
Old Fart,
sealed deck
Thursday, April 10, 2008
Last month of Morningtide Sealed, part 2.
As I expected last week, Diviner’s Wand made the deck, and was amazing, when I saw it. However, I think that I’ve unintentionally angered the mana gods, as I had two of three games against the Captain in which I did not see more than one black source, if any at all. Overall it was a decent week. I ended up cutting Black Poplar Shaman, Scarred Vinebreeder, & Crib Swap in favor of Bosk Banneret, Winnower Patrol, & Diviner’s Wand. I also replaced the lone plains with a forest and in hind sight should replace Shimmering Grotto with a swam ( I am no longer running three colors so the Shimmering Grotto is not nearly as necessary).
Here is the Lorwyn Pack for next week:
Hamletback Goliath
Shriekmaw*
Vivid Marsh
Kithkin Mourncaller
Flamekin Brawler
Spiderwig Boggart
Spellstutter Sprite
Lairwatch Giant
Giant’s Ire
Leaf Gilder*
Pestermite
Necksnap (#2)
Inner-Flame Acolyte
Runed Stalactite
Lys Alana Huntmaster*
I’ve marked the cards worth considering with an *.
Until next time, may the mana gods not hate you.
Here is the Lorwyn Pack for next week:
Hamletback Goliath
Shriekmaw*
Vivid Marsh
Kithkin Mourncaller
Flamekin Brawler
Spiderwig Boggart
Spellstutter Sprite
Lairwatch Giant
Giant’s Ire
Leaf Gilder*
Pestermite
Necksnap (#2)
Inner-Flame Acolyte
Runed Stalactite
Lys Alana Huntmaster*
I’ve marked the cards worth considering with an *.
Until next time, may the mana gods not hate you.
Labels:
casual magic,
league,
Morningtide,
OFM,
Old Fart,
sealed deck
Wednesday, April 2, 2008
Last month of Morningtide Sealed, part 1.
Well, we’re off to a good start for our last month of Morningtide sealed. We had a pretty good turn out on Tuesday (9 people => Me, Sco0p_Phase, The Captain, Jake, Ed, Mark, Bill, Kirsten, & Cameron). The mood was definitely good and I think I can conclude good times were had by all (6-0 in games, 3-0 in matches). For the third time in recent memory I open good black-green elves/treefolks. I think I can summarize why my deck wins as follows:
1. Epic Proportions on random guy can just win games (four times on Tuesday).
2. Removal is good.
3. Death touch is amazing.
4. Kinship is broken when Gilt-Leaf Seer is out.
Enough about why my deck wins games and on to the deck list. Here is what I played:
Black Poplar Shaman (less than optimal)
Elvish Eulogist
Gilt-Leaf Seer
Kithkin Daggerdare
Leaf-Crowned Elder (potentially game breaking)
Lys Alana Bowmaster
Moonglove Changeling
Moonglove Winnower
Nath’s Elite
Scarred Vinebreeder (sub-optimal)
Warren Pilferers
Weed-Pruner Poplar
Winnower Patrol
Wolf-Skull Shaman (amazing!!)
Woodland Changeling
Wren’s Run Vanquisher
Crib Swap
Epic Proportions (see above)
Gilt-Leaf Ambush
Hunting Triad (almost always Reinforced)
Pack’s Disdain
Violet Pall
Weed Strangle
Springleaf Drum
Shimmering Grotto
Plains (1)
Swamp (6)
Forest (8)
As far as the rest of the pool, other than Mulldrifter & Fodder Launch, there isn’t much else I am saddened to not be playing. Well, you can just judge for yourself.
White
Changeling Hero
Goldmeadow Dodger
Kithkin Ballonist
Neck Snap
Surge of Thoughtweft
Burrenton Shield-Bearers
Changeling Sentinel
Coordinated Barrage
Daily Regimen
Kithkin Zephyrnaut
Order of the Golden Cricket
Stonybrook Schoolmaster
Swell of Courage
Blue
Amoeboid Changeling
Etheral Whiskergill
Faerie Trickery
Mulldrifter
Protective Bubble
Scattering Stroke
Sentinels of Glen Elendra
Shapesharer
Wings of Velis Vel
Latchkey Faerie
Merrow Witsniper (2)
Negate
Slithermuse
Stream of Unconsciousness
Black
Boggart Harbinger
Exiled Boggart
Fodder Launch
Lys Alana Scarblade
Morsel Theft
Stinkdrinker Bandit
Red
Axegrinder Giant
Boggart Shenanigans
Caterwauling Boggart
Ingot Chewer
Inner-Flame Acolyte
Mudbutton Torchrunner
Smokebraider
Soulbright Flamekin
Thundercloud Shaman
Hostile Realm
Shard Volley
Stingmoggie
Sunflare Shaman
Green
Springcleaning
Artifact
Twinning Glass
Thornbite Staff
After looking over the rest of the pool, I am just now realizing that I am playing all but one of the green cards in the pool. What is even more amazing is that Springcleaning is a valid sideboard option against many white decks.
Looking at next weeks pack, Morningtide, I am pleased to see even more good green picks. I’ve place an * next to the cards to consider for inclusion for next week. As always feel free to post your ideas as far as what I should include. Here is the pack for reference:
*Winnower Patrol
Seething Pathblazer
Final-Sting Faerie
Latchkey Faerie
Lunk Errant
*Earthbrawn
Negate
*Bosk Banneret
Prickly Boggart
Stingmoggie
Festercreep
*Diviner’s Wand (2nd best equipment in the set)
Pyroclast Consul
Heritage Druid
Titan’s Revenge
1. Epic Proportions on random guy can just win games (four times on Tuesday).
2. Removal is good.
3. Death touch is amazing.
4. Kinship is broken when Gilt-Leaf Seer is out.
Enough about why my deck wins games and on to the deck list. Here is what I played:
Black Poplar Shaman (less than optimal)
Elvish Eulogist
Gilt-Leaf Seer
Kithkin Daggerdare
Leaf-Crowned Elder (potentially game breaking)
Lys Alana Bowmaster
Moonglove Changeling
Moonglove Winnower
Nath’s Elite
Scarred Vinebreeder (sub-optimal)
Warren Pilferers
Weed-Pruner Poplar
Winnower Patrol
Wolf-Skull Shaman (amazing!!)
Woodland Changeling
Wren’s Run Vanquisher
Crib Swap
Epic Proportions (see above)
Gilt-Leaf Ambush
Hunting Triad (almost always Reinforced)
Pack’s Disdain
Violet Pall
Weed Strangle
Springleaf Drum
Shimmering Grotto
Plains (1)
Swamp (6)
Forest (8)
As far as the rest of the pool, other than Mulldrifter & Fodder Launch, there isn’t much else I am saddened to not be playing. Well, you can just judge for yourself.
White
Changeling Hero
Goldmeadow Dodger
Kithkin Ballonist
Neck Snap
Surge of Thoughtweft
Burrenton Shield-Bearers
Changeling Sentinel
Coordinated Barrage
Daily Regimen
Kithkin Zephyrnaut
Order of the Golden Cricket
Stonybrook Schoolmaster
Swell of Courage
Blue
Amoeboid Changeling
Etheral Whiskergill
Faerie Trickery
Mulldrifter
Protective Bubble
Scattering Stroke
Sentinels of Glen Elendra
Shapesharer
Wings of Velis Vel
Latchkey Faerie
Merrow Witsniper (2)
Negate
Slithermuse
Stream of Unconsciousness
Black
Boggart Harbinger
Exiled Boggart
Fodder Launch
Lys Alana Scarblade
Morsel Theft
Stinkdrinker Bandit
Red
Axegrinder Giant
Boggart Shenanigans
Caterwauling Boggart
Ingot Chewer
Inner-Flame Acolyte
Mudbutton Torchrunner
Smokebraider
Soulbright Flamekin
Thundercloud Shaman
Hostile Realm
Shard Volley
Stingmoggie
Sunflare Shaman
Green
Springcleaning
Artifact
Twinning Glass
Thornbite Staff
After looking over the rest of the pool, I am just now realizing that I am playing all but one of the green cards in the pool. What is even more amazing is that Springcleaning is a valid sideboard option against many white decks.
Looking at next weeks pack, Morningtide, I am pleased to see even more good green picks. I’ve place an * next to the cards to consider for inclusion for next week. As always feel free to post your ideas as far as what I should include. Here is the pack for reference:
*Winnower Patrol
Seething Pathblazer
Final-Sting Faerie
Latchkey Faerie
Lunk Errant
*Earthbrawn
Negate
*Bosk Banneret
Prickly Boggart
Stingmoggie
Festercreep
*Diviner’s Wand (2nd best equipment in the set)
Pyroclast Consul
Heritage Druid
Titan’s Revenge
Labels:
casual magic,
league,
Morningtide,
OFM,
Old Fart,
sealed deck
Thursday, February 28, 2008
Old Fart Magic League, Week 4
Wow, what a month it has been. I think I can distill my learnings into three truths.
1. Black/Blue Rogues is quite powerful and can be fairly consistent. This is true even though most limited black/blue rogue decks will not necessarily have bombs that are on theme. The bombs will likely come from other areas (i.e. Dread, Guile, or some other splash color) but will flourish due to the consistency of the rogue theme.
2. Black/Green Warriors is ridiculous (A shout out to Jake for opening like a mad man). After Week one, I was only able to beat black green about one in three games. The number of bombs was just too many for me to deal with.
3. The mana gods may not hate me, but there isn’t a whole lot of love going on either. I ended up playing a seventeen land deck with seven swamps and ten islands. Twice out of ten games, I managed to get all seven swamps before I saw my third island (only once did it keep me from winning the game, but still).
Overall this past month was fun. Next month we plan on doing Morningtide sealed with a little twist.
In week 1 you have two options.
Option #1
1 Tournament Pack of Lorwyn
2 Booster packs of Morningtide
Option #2
3 Booster packs of Lorwyn
2 Booster packs of Morningtide
In week 2, you are free to add a pack of either Lorwyn or Morningtide.
In week 3, you add a pack of the set you didn’t add in week 2
In week 4, same options as week 2.
1. Black/Blue Rogues is quite powerful and can be fairly consistent. This is true even though most limited black/blue rogue decks will not necessarily have bombs that are on theme. The bombs will likely come from other areas (i.e. Dread, Guile, or some other splash color) but will flourish due to the consistency of the rogue theme.
2. Black/Green Warriors is ridiculous (A shout out to Jake for opening like a mad man). After Week one, I was only able to beat black green about one in three games. The number of bombs was just too many for me to deal with.
3. The mana gods may not hate me, but there isn’t a whole lot of love going on either. I ended up playing a seventeen land deck with seven swamps and ten islands. Twice out of ten games, I managed to get all seven swamps before I saw my third island (only once did it keep me from winning the game, but still).
Overall this past month was fun. Next month we plan on doing Morningtide sealed with a little twist.
In week 1 you have two options.
Option #1
1 Tournament Pack of Lorwyn
2 Booster packs of Morningtide
Option #2
3 Booster packs of Lorwyn
2 Booster packs of Morningtide
In week 2, you are free to add a pack of either Lorwyn or Morningtide.
In week 3, you add a pack of the set you didn’t add in week 2
In week 4, same options as week 2.
Thursday, February 21, 2008
Old Fart Magic League, Week 3
Well as so many league sealed pools end up, I have enough cards in the pool to make two almost completely separate decks. I chose to split along the thematic lines I eluded to last week, black-blue rogues & red-green warriors. As I expected black-blue rogues was more consistent and capable of explosive silly starts way more often than the more powerful, less consistent red-green warrior build. I won’t bother to list the list for red-green warriors but will note that even with Garruk and Nath, its lack of removal for creatures with four or more toughness made these two bombs too little too late.
However, I will list my build for blue-black rogues which after losing the first game to Jake, proceeded to win the next seven straight, including 2-0 sweeps of Kiersten, Dale, and Ed. Without further ado:
Black-Blue Rogues:
Boggart Loggers
Deeptread Merrow
Dewdrop Spy
Drowner of Secrets
Fencer Clique
Inkfathom Divers
Latchkey Faerie
Moonglove Changeling (2)
Mulldrifter
Sage of Fables (2)
Stinkdrinker Bandit (2)
Stonybrook Angler
Morsel Theft
Pact’s Disdain
Research the Deep
Thieve’s Fortune
Violet Pall
Weedstrangle
Whirlpool Whelm
Wings of Velis Vel
A couple of quick comments about this build. In eight games I never saw Pact’s Disdain once. Wings of Velis Vel isn’t really that good in this deck, so it would be one of the first things to go, in favor of an addition from the next pack. Overall, this deck did exactly what I expected it to do, generate a lot of card advantage early and swarm with evasion guys and use its pinpoint removal to stall my opponents big guys.
I also seem to be reinforcing the belief that I prefer to play control decks. Whether this true or not, in sealed I build & play the best build and tend to lean towards consistency versus raw power (However, this is still format dependent as some formats are full of bombs in every color combination and others have very few overall) which in Morningtide sealed either becomes a controlling rogue build or an aggressive warrior beat down deck. Feel free to disagree, but that is what I see.
For next week, the last pack:
Changeling Sentinel (#2)
Graceful Reprive
Dewdrop Spy (#2)
Fencer Clique
Floodchaser (#4)
Mind Spring
Stonybrook Banneret
Morsel Theft (#2)
Nightshade Schemers
Squeaking Pie Grubfellows
Mudbutton Clanger
Spitebellows
Ambassador Oak
Luminescent Rain
Reins of the Vinesteed
This brings the final sealed pool to:
White:
Cenn’s Heir
Crib Swap
Harpoon Sniper
Hillcomber Giant
Kinsbaile Balloonist
Kithkin Healer
Shields of Velis Vel
Springjack Knight
Ballyrush Banneret
Burrenton Bombardier
Burrenton Shield-Bearers (2)
Changeling Sentinel (2)
Forfend (2)
Graceful Reprive
Mosquito Guard
Redeem the Lost (foil)
Shinewend
Blue:
Deeptread Merrow
Drowner of Secrets
Ego Erasure
Inkfathom Divers
Mulldrifter
Ringskipper
Stonybrook Angler (foil)
Wings of Velis Vel
Whirlpool Whelm
Dewdrop Spy (2)
Disperse
Fencer Clique (2)
Floodchaser (4)
Latchkey Faerie
Mind Spring
Merrow Witsniper
Nevermaker
Research the Deep
Sage of Fables (2)
Stonybrook Banneret
Stream of Unconsciousness
Thieve’s Fortune
Black:
Boggart Birth Rite
Boggart Loggers
Facevaulter
Final Revels
Nectar Faerie
Thieving Sprite
Weed Strangle
Festercreep
Moonglove Changeling (2)
Morsel Theft (2)
Nightshade Schemers
Pact’s Disdain
Pulling Teeth (2)
Scarblade Elite
Squeaking Pie Grubfellows
Stinkdrinder Bandit (2)
Violet Pall
Red:
Adder-Staff Boggart
Blades of Velis Vel
Boggart Sprite-Chaser
Flamekin Brawler
Goatnapper
Hearthcage Giant
Ingot Chewer
Lash Out
Lowland Oaf
Needle Drop
Kindred Fury
Stingmoggie
Boldwyr Intimidator
Brighthearth Banneret
Lunk Errant (foil)
Mudbutton Clanger
Release the Ants
Rivals’ Duel
Roar of the Crowd
Seething Pathblazer
Sensation Gorger
Shard Volley (2)
Spitebellows
Sunflare Shaman
Taurean Mauler
Green:
Fertile Ground
Garruk Wildspeaker
Heal the Scars
Jagged-Scar Archers
Kithkin Daggerdare
Kithkin Mourncaller
Lignify
Warren-Scourge Elf
Ambassador Oak
Cream of the Crop
Deglamer (2)
Elvish Warrior (2)
Everbark Shaman (2)
Fertilid
Hunting Triad
Luminescent Rain
Orchard Warden
Reins of the Vinesteed
Winnower Patrol
Multi:
Nath of the Gilt-Leaf
Artifact:
Moonglove Extract
Rings of Brightearth
However, I will list my build for blue-black rogues which after losing the first game to Jake, proceeded to win the next seven straight, including 2-0 sweeps of Kiersten, Dale, and Ed. Without further ado:
Black-Blue Rogues:
Boggart Loggers
Deeptread Merrow
Dewdrop Spy
Drowner of Secrets
Fencer Clique
Inkfathom Divers
Latchkey Faerie
Moonglove Changeling (2)
Mulldrifter
Sage of Fables (2)
Stinkdrinker Bandit (2)
Stonybrook Angler
Morsel Theft
Pact’s Disdain
Research the Deep
Thieve’s Fortune
Violet Pall
Weedstrangle
Whirlpool Whelm
Wings of Velis Vel
A couple of quick comments about this build. In eight games I never saw Pact’s Disdain once. Wings of Velis Vel isn’t really that good in this deck, so it would be one of the first things to go, in favor of an addition from the next pack. Overall, this deck did exactly what I expected it to do, generate a lot of card advantage early and swarm with evasion guys and use its pinpoint removal to stall my opponents big guys.
I also seem to be reinforcing the belief that I prefer to play control decks. Whether this true or not, in sealed I build & play the best build and tend to lean towards consistency versus raw power (However, this is still format dependent as some formats are full of bombs in every color combination and others have very few overall) which in Morningtide sealed either becomes a controlling rogue build or an aggressive warrior beat down deck. Feel free to disagree, but that is what I see.
For next week, the last pack:
Changeling Sentinel (#2)
Graceful Reprive
Dewdrop Spy (#2)
Fencer Clique
Floodchaser (#4)
Mind Spring
Stonybrook Banneret
Morsel Theft (#2)
Nightshade Schemers
Squeaking Pie Grubfellows
Mudbutton Clanger
Spitebellows
Ambassador Oak
Luminescent Rain
Reins of the Vinesteed
This brings the final sealed pool to:
White:
Cenn’s Heir
Crib Swap
Harpoon Sniper
Hillcomber Giant
Kinsbaile Balloonist
Kithkin Healer
Shields of Velis Vel
Springjack Knight
Ballyrush Banneret
Burrenton Bombardier
Burrenton Shield-Bearers (2)
Changeling Sentinel (2)
Forfend (2)
Graceful Reprive
Mosquito Guard
Redeem the Lost (foil)
Shinewend
Blue:
Deeptread Merrow
Drowner of Secrets
Ego Erasure
Inkfathom Divers
Mulldrifter
Ringskipper
Stonybrook Angler (foil)
Wings of Velis Vel
Whirlpool Whelm
Dewdrop Spy (2)
Disperse
Fencer Clique (2)
Floodchaser (4)
Latchkey Faerie
Mind Spring
Merrow Witsniper
Nevermaker
Research the Deep
Sage of Fables (2)
Stonybrook Banneret
Stream of Unconsciousness
Thieve’s Fortune
Black:
Boggart Birth Rite
Boggart Loggers
Facevaulter
Final Revels
Nectar Faerie
Thieving Sprite
Weed Strangle
Festercreep
Moonglove Changeling (2)
Morsel Theft (2)
Nightshade Schemers
Pact’s Disdain
Pulling Teeth (2)
Scarblade Elite
Squeaking Pie Grubfellows
Stinkdrinder Bandit (2)
Violet Pall
Red:
Adder-Staff Boggart
Blades of Velis Vel
Boggart Sprite-Chaser
Flamekin Brawler
Goatnapper
Hearthcage Giant
Ingot Chewer
Lash Out
Lowland Oaf
Needle Drop
Kindred Fury
Stingmoggie
Boldwyr Intimidator
Brighthearth Banneret
Lunk Errant (foil)
Mudbutton Clanger
Release the Ants
Rivals’ Duel
Roar of the Crowd
Seething Pathblazer
Sensation Gorger
Shard Volley (2)
Spitebellows
Sunflare Shaman
Taurean Mauler
Green:
Fertile Ground
Garruk Wildspeaker
Heal the Scars
Jagged-Scar Archers
Kithkin Daggerdare
Kithkin Mourncaller
Lignify
Warren-Scourge Elf
Ambassador Oak
Cream of the Crop
Deglamer (2)
Elvish Warrior (2)
Everbark Shaman (2)
Fertilid
Hunting Triad
Luminescent Rain
Orchard Warden
Reins of the Vinesteed
Winnower Patrol
Multi:
Nath of the Gilt-Leaf
Artifact:
Moonglove Extract
Rings of Brightearth
Thursday, February 14, 2008
Old Fart Magic League, Week 2
Week two definitely started out better than week one. I beat up on Jake in game one fairly convincingly and things went down hill from there (I proceeded to drop three of the next four to Jake). After refueling @ Omega*, I proceeded to beat Kiersten and then Ed**. Overall a much more satisfying (winning is usually pretty satisfying).
I almost forgot, here is the pack that I added for week 2:
White
Burrenton Shield-Bearers (#2)
Redeem the Lost (foil)
Shinewend
Blue
Dewdrop Spy
Merrow Witsniper
Sage of Fables (#2)
Black
Pulling Teeth
Red
Boldwyr Intimidator
Rivals’ Duel
Shard Volley
Seething Pathblazer
Roar of the Crowd
Green
Cream of the Crop***
Everbark Shaman
Elvish Warrior
In the end I went with a build very similar to what Tobasco posted in the comments to last weeks post, with a few notable exceptions.
Out
Stream of Unconsciousness
Thieving Sprite
Winnower Patrol (only two elves/warriors)
In
Research the Deep (I really like this whole cycle)
Sage of Fables (two is better than one)
Dewdrop Spy (faerie rogue in the main color)
Played List
Fertile Ground
Thieves’s Fortune
Research the Deep
Moonglove Extract
Wings of Velis Vel
Whirlpool Whelm
Pact’s Disdain
Weedstrangle
Violet Pall
Garruk Wildspeaker
Deeptread Merrow
Dewdrop Spy
Stonybrook Angler (foil)
Moonglove Changeling
Drowner of Secrets
Sage of Fables (2)
Latchkey Faerie
Stinkdrinker Bandit
Fencer Clique
Inkfathom Divers
Mulldrifter
Nath of the Gilt-Leaf
3 Forest
8 island
6 swamp
In the end the deck performed pretty well. There is a reasonable amount of removal, decent card draw, and a few bombs. However, it has a hard time dealing w/ multiple fatties & is lacking for playable guys with three butts or bigger.
Here is the pack that I’m adding for next week:
White
Burrenton Bombardier
Mosquito Guard
Blue
Disperse
Floodchaser (#3)
Black
Moonglove Changeling (#2)
Morsel Theft
Stinkdrinker Bandit (#2)
Pulling Teeth (#2)
Red
Brighthearth Banneret
Release the Ants
Sensation Gorger
Sunflare Shaman
Green
Everbark Shaman
Fertilid
Hunting Triad
For those of you who like lists, here is the complete pool with the two packs added. Quick note on a couple of trends, the red is getting better and the rogue sub theme is improving as well.
White:
Cenn’s Heir
Crib Swap
Harpoon Sniper
Hillcomber Giant
Kinsbaile Balloonist
Kithkin Healer
Shields of Velis Vel
Springjack Knight
Ballyrush Banneret
Burrenton Bombardier
Burrenton Shield-Bearers (2)
Changeling Sentinel
Forfend (2)
Mosquito Guard
Redeem the Lost (foil)
Shinewend
Blue:
Deeptread Merrow
Drowner of Secrets
Ego Erasure
Inkfathom Divers
Mulldrifter
Ringskipper
Stonybrook Angler (foil)
Wings of Velis Vel
Whirlpool Whelm
Dewdrop Spy
Disperse
Fencer Clique
Floodchaser (3)
Latchkey Faerie
Merrow Witsniper
Nevermaker
Research the Deep
Sage of Fables (2)
Stream of Unconsciousness
Thieve’s Fortune
Black:
Boggart Birth Rite
Boggart Loggers
Facevaulter
Final Revels
Nectar Faerie
Thieving Sprite
Weed Strangle
Festercreep
Moonglove Changeling (2)
Morsel Theft
Pact’s Disdain
Pulling Teeth (2)
Scarblade Elite
Stinkdrinder Bandit (2)
Violet Pall
Red:
Adder-Staff Boggart
Blades of Velis Vel
Boggart Sprite-Chaser
Flamekin Brawler
Goatnapper
Hearthcage Giant
Ingot Chewer
Lash Out
Lowland Oaf
Needle Drop
Kindred Fury
Stingmoggie
Boldwyr Intimidator
Brighthearth Banneret
Lunk Errant (foil)
Release the Ants
Rivals’ Duel
Roar of the Crowd
Seething Pathblazer
Sensation Gorger
Shard Volley (2)
Sunflare Shaman
Taurean Mauler
Green:
Fertile Ground
Garruk Wildspeaker
Heal the Scars
Jagged-Scar Archers
Kithkin Daggerdare
Kithkin Mourncaller
Lignify
Warren-Scourge Elf
Cream of the Crop
Deglamer (2)
Elvish Warrior (2)
Everbark Shaman (2)
Fertilid
Hunting Triad
Orchard Warden
Winnower Patrol
Multi:
Nath of the Gilt-Leaf
Artifact:
Moonglove Extract
Rings of Brightearth
* Froggering in the light snow was just not wise.
** I did manage to pull off Garruk overrunning for 30 trample damage for the win.
*** This is the fourth one that I’ve opened since the Pre-release.
I almost forgot, here is the pack that I added for week 2:
White
Burrenton Shield-Bearers (#2)
Redeem the Lost (foil)
Shinewend
Blue
Dewdrop Spy
Merrow Witsniper
Sage of Fables (#2)
Black
Pulling Teeth
Red
Boldwyr Intimidator
Rivals’ Duel
Shard Volley
Seething Pathblazer
Roar of the Crowd
Green
Cream of the Crop***
Everbark Shaman
Elvish Warrior
In the end I went with a build very similar to what Tobasco posted in the comments to last weeks post, with a few notable exceptions.
Out
Stream of Unconsciousness
Thieving Sprite
Winnower Patrol (only two elves/warriors)
In
Research the Deep (I really like this whole cycle)
Sage of Fables (two is better than one)
Dewdrop Spy (faerie rogue in the main color)
Played List
Fertile Ground
Thieves’s Fortune
Research the Deep
Moonglove Extract
Wings of Velis Vel
Whirlpool Whelm
Pact’s Disdain
Weedstrangle
Violet Pall
Garruk Wildspeaker
Deeptread Merrow
Dewdrop Spy
Stonybrook Angler (foil)
Moonglove Changeling
Drowner of Secrets
Sage of Fables (2)
Latchkey Faerie
Stinkdrinker Bandit
Fencer Clique
Inkfathom Divers
Mulldrifter
Nath of the Gilt-Leaf
3 Forest
8 island
6 swamp
In the end the deck performed pretty well. There is a reasonable amount of removal, decent card draw, and a few bombs. However, it has a hard time dealing w/ multiple fatties & is lacking for playable guys with three butts or bigger.
Here is the pack that I’m adding for next week:
White
Burrenton Bombardier
Mosquito Guard
Blue
Disperse
Floodchaser (#3)
Black
Moonglove Changeling (#2)
Morsel Theft
Stinkdrinker Bandit (#2)
Pulling Teeth (#2)
Red
Brighthearth Banneret
Release the Ants
Sensation Gorger
Sunflare Shaman
Green
Everbark Shaman
Fertilid
Hunting Triad
For those of you who like lists, here is the complete pool with the two packs added. Quick note on a couple of trends, the red is getting better and the rogue sub theme is improving as well.
White:
Cenn’s Heir
Crib Swap
Harpoon Sniper
Hillcomber Giant
Kinsbaile Balloonist
Kithkin Healer
Shields of Velis Vel
Springjack Knight
Ballyrush Banneret
Burrenton Bombardier
Burrenton Shield-Bearers (2)
Changeling Sentinel
Forfend (2)
Mosquito Guard
Redeem the Lost (foil)
Shinewend
Blue:
Deeptread Merrow
Drowner of Secrets
Ego Erasure
Inkfathom Divers
Mulldrifter
Ringskipper
Stonybrook Angler (foil)
Wings of Velis Vel
Whirlpool Whelm
Dewdrop Spy
Disperse
Fencer Clique
Floodchaser (3)
Latchkey Faerie
Merrow Witsniper
Nevermaker
Research the Deep
Sage of Fables (2)
Stream of Unconsciousness
Thieve’s Fortune
Black:
Boggart Birth Rite
Boggart Loggers
Facevaulter
Final Revels
Nectar Faerie
Thieving Sprite
Weed Strangle
Festercreep
Moonglove Changeling (2)
Morsel Theft
Pact’s Disdain
Pulling Teeth (2)
Scarblade Elite
Stinkdrinder Bandit (2)
Violet Pall
Red:
Adder-Staff Boggart
Blades of Velis Vel
Boggart Sprite-Chaser
Flamekin Brawler
Goatnapper
Hearthcage Giant
Ingot Chewer
Lash Out
Lowland Oaf
Needle Drop
Kindred Fury
Stingmoggie
Boldwyr Intimidator
Brighthearth Banneret
Lunk Errant (foil)
Release the Ants
Rivals’ Duel
Roar of the Crowd
Seething Pathblazer
Sensation Gorger
Shard Volley (2)
Sunflare Shaman
Taurean Mauler
Green:
Fertile Ground
Garruk Wildspeaker
Heal the Scars
Jagged-Scar Archers
Kithkin Daggerdare
Kithkin Mourncaller
Lignify
Warren-Scourge Elf
Cream of the Crop
Deglamer (2)
Elvish Warrior (2)
Everbark Shaman (2)
Fertilid
Hunting Triad
Orchard Warden
Winnower Patrol
Multi:
Nath of the Gilt-Leaf
Artifact:
Moonglove Extract
Rings of Brightearth
* Froggering in the light snow was just not wise.
** I did manage to pull off Garruk overrunning for 30 trample damage for the win.
*** This is the fourth one that I’ve opened since the Pre-release.
Thursday, February 7, 2008
Old Fart Magic Night
Well, I survived the big snow storm and made it all the way down to "the store" (Game Universe in Greenfield, WI) only to lose to a girl. Actually, her deck was quite good and my sealed pool is not. Over the next couple of weeks I'll document my experience at "Old Fart Magic Night."
For those of you who aren't familiar, I'll start from the beginning. It all goes back to Ravnica Block. At the time Fugie was working at "the store" and convinced the general manager (GM) that he could get more people into the store if there was a night set aside for more casual minded players that were reluctant to come in on the weekend due to many issues (schedules, crowds of younglings, & certain "pro tour" players that shall remain nameless). Throw in a 10% discount on product night of event with a 21 minimum age, and Old Fart Magic Night was born.
So for the past couple of years we’ve been playing sealed league every Tuesday night. It is a lot of fun. We don’t take ourselves very seriously and play for the fun of it. I guess it brings me back to a simpler time when I played because it was fun & winning was secondary. We have a pretty good core group of players: myself, Scoop Phase, Ed (not Fugie), Jake (not Captain 50%), & Bill (no known nick names). We also seem to have a few reoccurring characters, that move in & out from month to month (Too Sarcastic before he got hitched, Captain_Bondage_Goth before his wife’s schedule changed, and a few others whose names escape me right now).
So, back to this past Tuesday, I open my tournament pack and am amazed to see Garruk, Rings of Bright Earth, & Nath as my three rares, with Crib Swap & Weedstrangle as playable removal. Unfortunately the only fixing I had was a lone Fertile Ground. However, I did have quite a few playable blue merfolk & faeries in Lorwyn. When I opened the two Morningtide packs for this week, I found some more rogue/wizard type cards. So long story short, I ended up playing blue/black wizard/rogues (mostly merfolk & fairies with a few goblins for flavor).
I proceed to get crushed by Jake & Kirsten and racked up six straight losses before winning my first and only game of the night (Black green treefolk/elves got even better with the warrior enablers from Morningtide). I was planning on posting my deck list and sealed pool, but I am not sure if I left my cards at home or if they are somewhere in my car. Either way I’ll post the lists later this week. Until then may the mana gods hate you less than me.
For those of you who aren't familiar, I'll start from the beginning. It all goes back to Ravnica Block. At the time Fugie was working at "the store" and convinced the general manager (GM) that he could get more people into the store if there was a night set aside for more casual minded players that were reluctant to come in on the weekend due to many issues (schedules, crowds of younglings, & certain "pro tour" players that shall remain nameless). Throw in a 10% discount on product night of event with a 21 minimum age, and Old Fart Magic Night was born.
So for the past couple of years we’ve been playing sealed league every Tuesday night. It is a lot of fun. We don’t take ourselves very seriously and play for the fun of it. I guess it brings me back to a simpler time when I played because it was fun & winning was secondary. We have a pretty good core group of players: myself, Scoop Phase, Ed (not Fugie), Jake (not Captain 50%), & Bill (no known nick names). We also seem to have a few reoccurring characters, that move in & out from month to month (Too Sarcastic before he got hitched, Captain_Bondage_Goth before his wife’s schedule changed, and a few others whose names escape me right now).
So, back to this past Tuesday, I open my tournament pack and am amazed to see Garruk, Rings of Bright Earth, & Nath as my three rares, with Crib Swap & Weedstrangle as playable removal. Unfortunately the only fixing I had was a lone Fertile Ground. However, I did have quite a few playable blue merfolk & faeries in Lorwyn. When I opened the two Morningtide packs for this week, I found some more rogue/wizard type cards. So long story short, I ended up playing blue/black wizard/rogues (mostly merfolk & fairies with a few goblins for flavor).
I proceed to get crushed by Jake & Kirsten and racked up six straight losses before winning my first and only game of the night (Black green treefolk/elves got even better with the warrior enablers from Morningtide). I was planning on posting my deck list and sealed pool, but I am not sure if I left my cards at home or if they are somewhere in my car. Either way I’ll post the lists later this week. Until then may the mana gods hate you less than me.
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