Tuesday, January 15, 2008

Elder Dragon Highlander (Hideaway Drinking Game Variant)

What's better than Elder Dragon Highlander? Besides sex, smartypants. That's right! Drinking!

This probably works best for multiplayer FFA games. Duels probably won't meet the triggers enough. The game works just like normal, except there are 5 triggered abilities in the rules.

(1) Whenever a source deals 7 or more damage to a player, the controller of the source may pay 3. If that person does, the damaged player takes a drink.

(2) Whenever 3 or more creatures attack a single player, the attacking player may pay 3. If that person does, the defending player takes a drink.

(3) As long as a player controls 10 or more power of creatures, that player may pay 4. If that person does, target player takes a drink.

(4) Whenever a player is hellbent, any opponent may pay 3. If the cost is paid, the hellbent player takes a drink. Play this ability only once per turn.

(5) Whenever an active player has less than 40 cards in their library, any opponent may pay 3. If the cost is paid, the active player takes a drink. Play this ability only once per turn.

I hosed the green one a little since it is so easy to activate, can target any player and can be activated multiple times per turn. What do you all think? Awesome?

3 comments:

Defender in Exile said...

6) At the beginning of a phase, if that player has no permanents in play, they drink (they need it).

7)If a player is dealt 21 damage from his own general, they chug a fresh drink.

Matt said...

Cytoplast Manipulator, ftw!

Tabasco said...

Roflcoptor

I love 6 and 7