The Shadowmoor Release Tourney was this Sunday and it’s safe to say that at this point we all know what the amazing bomb common and uncommon cards are for Shadowmoor Limited. I could list them, but it would be boring. I also don’t care which is better, Kitchen Finks or Aethertow (But just to get the comments rolling, Finks is the correct answer). What I do care about is filling in the15-20 non-obvious cards of a Limited deck. And that requires knowledge of how playable the middle tier cards are. I will list bullet points for a few common and uncommon cards, along with my opinion of their playablility, if I have any. Unfortunately most of these cards will not simply be lumped into “playable” or “unplayable” columns. Our understanding of Shadowmoor tech has advanced beyond that stage already. When are these cards playable, and when would they be better in the sideboard? Comments, good sirs.
Trip Noose
This card seems like a boon in a removal-light environment; after all, it gets in any deck! So what deck really wouldn’t mind paying 2 a turn to neutralize the scariest creature across the table? What about a tempo-based beatdown deck, at the end of a race? Or a control deck, before stabilizing? To be honest I think this card is better than people think.
Repel Intruders/Torrent of Souls/River’s Grasp/Dawnglow Infusion/Firespout
Okay, Firespout is really a no brainer. But Firespout aside… Is there any one you would run with only ONE of the colors, not both? Dawnglow Infusion seems like utter trash (no disrespect, Stream of Life!) in any deck but a G/W one. And Repel Intruders is decidedly suboptimal if only blue or white comes to party. Maybe Torrent of Souls in a B/x deck? What about River’s Grasp in a U/x deck? I would lean toward yes for the former and no for the latter.
Leech Bonder
Was great for my controlling U/B draft deck, but I saw 0 copies of him played on Sunday. Is he just not fast enough? Even in sealed?
Gnarled Effigy
Too slow? Too slow. Sideboard only against control decks? Is there a time to be happy playing this in the main? It is removal, after all.
Merrow Grimeblotter
This card has gotten mixed reviews from every person I’ve asked. After playing two of them in a U/W draft deck, I tend to lean toward thinking they’re not very good. Yes, they will trade with a 4-butt (or a couple 2 power guys, which I hear there are a lot of in this format), but if they do, then they die and do nothing else. The best case scenario for Merrow Grimeblotter’s controller is for it to not be blocked because an opponent either a) has no large guys, in which case, congrats you’re winning anyway, or b) has The Fear and lets you plink away for 2 a turn, totally ruining their combat math on the swingback, in which case, congrats, you’re playing a donkey. But most players will simply double block or trade a bigger guy to force the ability to be used on the attack. And rightly so, since Merrow Grimeblotter’s less useful that way. I don’t like him.
Blowfly Infestation
Seems like one hell of a gamble, even in a deck that is built around it. But, grumble, grumble, it IS removal…
Reknit
Terrible combat trick? Or reasonable combat trick in a weak card pool? Is it ever correct to run it to specifically regenerate non-creature permanents? I hear there are a few enchantments that are worth keeping around…
Hungry Spriggan
Hungry? So hungry! This Sunday I heard probably three players with a losing record remarking on how amazing Hungry Spriggan is. And several players in that made Top 8 (Asshole Jason and Tabasco) told me that it was not at all good. It does, after all die to any removal. But it was great for me! (You have a Godhead of Awe? Heh. I’ll just race you with this common.) Does that make me…? Don’t answer that.
Giantbaiting
Again I have heard differing opinions here. Asshole Jason (who, after thrashing me took a look at my pool) was not a fan (“It’s basically a really crappy removal spell, or at best direct damage, but your opponent chooses which one.”) but I think turning a few 2 power dudes into a few 4 power dudes for the turn is just fine. I would run this in an aggressive R/G or R/B deck. Would I be wrong to do so?
Elsewhere Flask
Man, they like this card on the MTG podcasts of GP Brussels, but what does Rich Hagon know about playing Magics? (Answer: Probably more than I do.) It juices Corrupt and Jaws of Stone! It cantrips! It turns on both sides of Firespout (if you tap carefully)! It slices! Dices! Feeds your dog! Gosh, when DON’T you run this amazing bomb ass artifact that does not in any way affect the board on its own? There’s a reason they call me TooSarcastic, folks.
The Duos
I wanted to end with these because I think they illustrate well how difficult it is to evaluate card power in the abstract. Of course a player can safely run a Safehold Duo in a W/G deck. What about a W/R deck? A G/B deck? How many cards does a player need to activate a duo before it becomes worth adding? Asshole Jason and (I believe) The Captain were advocating that I add 2 Thistledown Duos and a Somnomancer to my W/G sealed deck to speed it up. This would have put the total blue cards to 6 (I was playing 2 Curse of Chains and a Silkbind Faerie already) and my white card total to 13. Asshole Jason (who was really quite nice the whole day- it’s just a nickname) argued that the Duo would often be a 3/3 for 3 mana, and sometimes have flying. But doing the math, I would draw a card to trigger the white half of Thistledown Duo (assuming I drew and played the Duo already) a little less than a third of the time. If I start with Thistledown Duo in hand (obviously the best case scenario) then I will statistically have only one other white card in my opener as well (this is on the play, again, the best case scenario for an aggressive deck). This just does not seem good enough. But after I failed to side them in I lost both the last two rounds*, so maybe I’m mistaken. What do you think?
T
*The final round against Captain Essex was particularly awful since after a quick game where he was manascrewed we had a marathon second game that saw both of us with surreal life totals (Me, 50. Essex, 90 something). I scooped after it was clear he actually could kill me (either with damage or decking) with the 15 minutes left in the round. In a hurried game 3 where Essex was ahead on the board he cast Last Breath on one of my creatures. I moved it to the removed from game zone… where a creature that he had Last Breathed in game 2 was still sitting. Essex told me to shuffle it in my library, but I called a judge, by which I mean THE judge, e.g. The Fugitive Wizard. Fugie gave a game loss to the player who presented as illegal deck (that would be me, for having only 39 cards), and it turned into a match loss, which put Essex into top 8. I seemed less concerned than everyone else (Essex was not happy to make top 8 this way, and I think he would have taken the last game by his own effort), but I was tired (and hung over) and was not too disappointed in having to go home just then. Fugie obviously made the correct call, and the only reason I called a judge in the first place was because I didn’t feel like forcing Fugie to DQ me by trying to cover it up, if things ended up badly. Just to muddy the ethical waters I bit, I will note that Essex was playing on Fugie’s dime, and any prizes that Essex won he agreed to give to Fugie. Just out of curiosity, if there were other judges available, would you have let another official handle the ruling, Fugie? Or should it not matter? At any rate, my only regret about the whole day is that I worked very hard to play tight Magic for four or so rounds and then had my effort wasted by my own thoughtless errors. I obviously don’t play in large tourneys often, because I don’t deal well with the fatigue when I am forced to play more than four rounds. I considered writing the whole post as a tournament report, but I realized that people are far less interested in the tragic tale of a player who can’t break .500 at a release event than in finding out things that might actually be of use to them.
Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Showing posts with label shadowmoor cards. Show all posts
Showing posts with label shadowmoor cards. Show all posts
Monday, May 5, 2008
Thursday, April 17, 2008
New Big Set!!
If you can't tell by the title that I am excited, then you don't have a pulse. While I am a casual player at heart, I enjoy going to a prerelease more than anything, with Big Sets taking top billing. I am not a morning person, but will gladly get up before the sun so that I can be in one of the first pods in some far off location (this time Chicago's west side). I am not quite sure which I enjoy more, sealed Big Set Prerelease or draft Big Set Prerelease.
While I do intend to agree with Coyote that Wizards is being obvious with some of the new game mechanics, I won't let that curb my enthusiasm (and for the record that show is absolutely awful and unfunny). I will gladly sit down with my bag of hundreds of counters and shuffle up with everyone else.
As far as going to Madison versus Chicago debate, to me it is a choice between: Quality Judging (Madison) & less competitive play (Chicago) (When I say less competitive play I mean fewer players who take this too seriously, after all it is a prerelase not a PTQ, i.e. fewer jerks). To me personally, I am on the fence and could go either way. However for others it is a mater of Geography. Our play group is scattered around the metro area and for some Chicago is closer and others Madison is closer. What really complicates this is that Madison's location is constant and Chicago's location moves around.
I won't really get in to the specifics of the cards, as I haven't been really paying too much attention to the previewed cards specifically. I tend to take the view that the individual cards aren't as import to know, as having an understanding of the mechanics and potential synergies, when going into a prerelease. Call it flawed if you must but that is my opinion.
Well, to those of you going to the prerelease, safe travels, may you get passed good cards (if you do deck swaps, if not may you open well), but most importantly have fun.
While I do intend to agree with Coyote that Wizards is being obvious with some of the new game mechanics, I won't let that curb my enthusiasm (and for the record that show is absolutely awful and unfunny). I will gladly sit down with my bag of hundreds of counters and shuffle up with everyone else.
As far as going to Madison versus Chicago debate, to me it is a choice between: Quality Judging (Madison) & less competitive play (Chicago) (When I say less competitive play I mean fewer players who take this too seriously, after all it is a prerelase not a PTQ, i.e. fewer jerks). To me personally, I am on the fence and could go either way. However for others it is a mater of Geography. Our play group is scattered around the metro area and for some Chicago is closer and others Madison is closer. What really complicates this is that Madison's location is constant and Chicago's location moves around.
I won't really get in to the specifics of the cards, as I haven't been really paying too much attention to the previewed cards specifically. I tend to take the view that the individual cards aren't as import to know, as having an understanding of the mechanics and potential synergies, when going into a prerelease. Call it flawed if you must but that is my opinion.
Well, to those of you going to the prerelease, safe travels, may you get passed good cards (if you do deck swaps, if not may you open well), but most importantly have fun.
Wednesday, April 2, 2008
Early Shadowmoor Thoughts.
I am pretty sure it is safe to say that I am the most competitive player that posts here. At least tournament wise. Some of you evil vile casual players are very competitive... you are just so evil you won't admit it.
But back to my point. Is it just me or are the cards that have been spoiled so far redick powerful?
Wilt-Leaf Liedge: Early Contender for best 4 drop ever?
Grim Poppet: Pretty sure he is better than Trisk in T1.
Order of the Whiteclay: There has to be a way to abuse that ability.
Demigod of Revenge: FU Blue.
Godhead of Awe: That is one very powerful ability.
Persist seems like an incredibly powerful ability.
Also for your unofficial spoiling pleasure: link
I have this weird suspicion that this will be TFW favorite card: link
Also on a side note. I love the art in this set. Most of it seems like it is going to be insane in foil.
But back to my point. Is it just me or are the cards that have been spoiled so far redick powerful?
Wilt-Leaf Liedge: Early Contender for best 4 drop ever?
Grim Poppet: Pretty sure he is better than Trisk in T1.
Order of the Whiteclay: There has to be a way to abuse that ability.
Demigod of Revenge: FU Blue.
Godhead of Awe: That is one very powerful ability.
Persist seems like an incredibly powerful ability.
Also for your unofficial spoiling pleasure: link
I have this weird suspicion that this will be TFW favorite card: link
Also on a side note. I love the art in this set. Most of it seems like it is going to be insane in foil.
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