9:42 bat_matt joined the game.
9:42 bat_matt: hello
9:42 bat_matt chooses to play first.
9:42 bat_matt keeps this hand.
9:42 JHodges7 keeps this hand.
9:42 bat_matt skips their draw step.
9:42 bat_matt plays Plains.
9:42 bat_matt plays Suntail Hawk.
9:42 Turn 1: JHodges7.
9:42 JHodges7 plays Forest.
9:42 Turn 2: bat_matt.
9:42 bat_matt plays Island.
9:42 bat_matt plays Unstable Mutation: targeting Suntail Hawk.
9:42 Turn 2: JHodges7.
9:42 JHodges7 plays Island.
9:42 JHodges7 plays Seal of Primordium.
9:42 Turn 3: bat_matt.
9:42 bat_matt plays triggered ability from Unstable Mutation.
9:42 JHodges7 plays activated ability from Seal of Primordium: targeting Unstable Mutation.
9:42 bat_matt plays Flying Men.
9:42 bat_matt plays Azorius Chancery.
9:42 bat_matt plays triggered ability from Azorius Chancery.
9:42 Island is returned to bat_matt's hand from play.
9:42 Turn 3: JHodges7.
9:42 JHodges7 plays Forest.
9:42 JHodges7 plays Coiling Oracle.
9:42 JHodges7 plays triggered ability from Coiling Oracle.
9:42 JHodges7 reveals Gaea's Anthem.
9:42 Turn 4: bat_matt.
9:42 bat_matt plays Island.
9:42 Turn 4: JHodges7.
9:42 JHodges7 plays Forest.
9:42 JHodges7 plays Gaea's Anthem.
9:42 Turn 5: bat_matt.
9:42 Turn 5: JHodges7.
9:42 JHodges7 plays Simic Growth Chamber.
9:42 JHodges7 plays triggered ability from Simic Growth Chamber.
9:42 Forest is returned to JHodges7's hand from play.
9:42 Turn 6: bat_matt.
9:42 bat_matt plays Jötun Grunt.
9:42 JHodges7 plays Remove Soul targeting Jötun Grunt.
9:42 bat_matt plays Remand targeting Jötun Grunt.
9:42 JHodges7's Remove Soul is countered because of no legal targets.
9:42 Turn 6: JHodges7.
9:42 JHodges7 plays Forest.
9:42 JHodges7 plays Gauntlet of Power.
9:42 JHodges7 chooses green for Gauntlet of Power.
9:42 Turn 7: bat_matt.
9:42 bat_matt plays Island.
9:42 bat_matt plays Jötun Grunt.
9:42 bat_matt plays Azorius First-Wing.
9:42 Turn 7: JHodges7.
9:42 JHodges7 plays Gauntlet of Power.
9:42 JHodges7 chooses green for Gauntlet of Power.
9:42 JHodges7 plays Nacatl War-Pride.
9:42 Jötun Grunt blocks Coiling Oracle.
9:42 bat_matt plays Unsummon targeting Jötun Grunt.
9:42 Jötun Grunt is returned to bat_matt's hand from play.
9:42 Turn 8: bat_matt.
9:42 bat_matt plays Jötun Grunt.
9:42 Turn 8: JHodges7.
9:42 JHodges7: Good Game
9:42 JHodges7 plays Overrun.
9:42 bat_matt plays Unsummon targeting Nacatl War-Pride.
9:42 Nacatl War-Pride is returned to JHodges7's hand from play.
9:42 JHodges7 plays Nacatl War-Pride.
9:42 bat_matt plays Remand targeting Nacatl War-Pride.
9:42 JHodges7 has conceded from the game.
That, ladies and gents, is why you don't say gg when your island playing opponent has 4 cards in hand.
Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Showing posts with label UW Fish. Show all posts
Showing posts with label UW Fish. Show all posts
Monday, October 15, 2007
Friday, October 12, 2007
W00t, casual deck!
Okay, I have been kicking around UW Fish in my head for like, um, 12 months (i.e. since TS released) without doing anything about it. Here's a decklist that has gone 4-0 (Yes, I know thats not impressive, but it's better than the 0-4 I got out of Living End) since I built it for like 6 tix 2 hours ago.
4 Flying Men
2 Loxodon Warhammer
3 Remand
4 Suntail Hawk
4 Unstable Mutation
4 Azorius First-Wing
4 Drifter il-Dal
4 Jotun Grunt
4 Looter il-Kor
3 Mana Tithe
4 Think Twice
7 Plains
10 Island
3 Azorius Chancery
The Grunts and Warhammers are the most expensive things in here. I think its good to be reminded how fucking insanely good the bouncelands are. Yes, even in constructed (at least where people aren't playing boomerang). Looter feeds Grunt quite nicely. Just saying. I think there might be cause to put Unsummon in here to forge a path. I actually have yet to cast a Think Twice, though I did discard one to a Looter once.
Game 1-Opponent concedes on turn 5 to a board consisting of Flying Men, Suntail Hawk, Jotun Grunt * 2(only one of whom could be fed) and Drifter il-Dal.
Game 2-CounterBurn slows me down a couple turns and opponent concedes on turn 8 at 1 life.
Game 3-Opponent concedes after manascrew.
Game 4-Opponent concedes on turn 5 with lethal on the stack. Double Unstable Mutation draw.
What does it lose post rotation? Remand and Azorius First-Wing. There are lots of replacements for the First-Wing (Serra Avenger comes to mind). I don't know if it's possible to replace Remand though. Sheesh.
4 Flying Men
2 Loxodon Warhammer
3 Remand
4 Suntail Hawk
4 Unstable Mutation
4 Azorius First-Wing
4 Drifter il-Dal
4 Jotun Grunt
4 Looter il-Kor
3 Mana Tithe
4 Think Twice
7 Plains
10 Island
3 Azorius Chancery
The Grunts and Warhammers are the most expensive things in here. I think its good to be reminded how fucking insanely good the bouncelands are. Yes, even in constructed (at least where people aren't playing boomerang). Looter feeds Grunt quite nicely. Just saying. I think there might be cause to put Unsummon in here to forge a path. I actually have yet to cast a Think Twice, though I did discard one to a Looter once.
Game 1-Opponent concedes on turn 5 to a board consisting of Flying Men, Suntail Hawk, Jotun Grunt * 2(only one of whom could be fed) and Drifter il-Dal.
Game 2-CounterBurn slows me down a couple turns and opponent concedes on turn 8 at 1 life.
Game 3-Opponent concedes after manascrew.
Game 4-Opponent concedes on turn 5 with lethal on the stack. Double Unstable Mutation draw.
What does it lose post rotation? Remand and Azorius First-Wing. There are lots of replacements for the First-Wing (Serra Avenger comes to mind). I don't know if it's possible to replace Remand though. Sheesh.
Labels:
casual magic,
CBG builds aggro decks,
constructed,
states?,
UW Fish
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