Showing posts with label CBG builds aggro decks. Show all posts
Showing posts with label CBG builds aggro decks. Show all posts

Friday, February 1, 2008

R/g/b Goblins in Vintage

I have no idea what I am doing playing Vintage. Just thought I'd put that out there. Here's the list I came up with.

4 Goblin Lackey
4 Mogg Fanatic
3 Tin Street Hooligan
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader
2 Stingscourger
2 Earwig Squad
4 Aether Vial
4 Thorn of Amethyst

3 Mountain
3 Taiga
3 Wooded Foothills
3 Bloodstained Mire
1 Wasteland
1 Strip Mine
1 Badlands
1 Lotus Petal
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mana Crypt
1 Swamp

Sideboard

2 Earwig Squad
4 Pyrostatic Pillar
3 Ancient Grudge
2 Darkblast
4 Goblin King

A couple points before you all tear me apart. (1) This isn't tested. (2) Yes, I completely gave up on the Ichorid matchup. I don't think 3 Crypts is gonna make the difference. (3) Comments suggesting the G should be dropped will be deleted and ignored and expunged from consciousness. The "I won a Lotus" Captain is right. Tin Street is the nuts.

I am down to only 1 Wasteland, 1 Strip Mine. I think they stay because they are still randomly good.

Goblin King is for aggro matchups. I can still combo Workshop Aggro out if I can swing unmolested. He also makes R/g Beatz burn worse.

No Banneret. What do you wanna cut? You still have a ton of ways to T2 a Warchief. And multiple Warchief effects aren't that great, I don't think. Though I do get a little emotionally erect thinking about Matron for R.

Darkblast is for Confidant and Welder and to make it so I can occasionally attack into things. Combat tricks in Vintage! FTW!

Okay, tear me apart. I'll be testing this tonight, but if you have suggestions (possibly for how to stick Banneret in there) I'll test those too and report back. I am planning on going again on the 17th. Because I like torturing myself.

Friday, October 12, 2007

W00t, casual deck!

Okay, I have been kicking around UW Fish in my head for like, um, 12 months (i.e. since TS released) without doing anything about it. Here's a decklist that has gone 4-0 (Yes, I know thats not impressive, but it's better than the 0-4 I got out of Living End) since I built it for like 6 tix 2 hours ago.

4 Flying Men
2 Loxodon Warhammer
3 Remand
4 Suntail Hawk
4 Unstable Mutation
4 Azorius First-Wing
4 Drifter il-Dal
4 Jotun Grunt
4 Looter il-Kor
3 Mana Tithe
4 Think Twice

7 Plains
10 Island
3 Azorius Chancery

The Grunts and Warhammers are the most expensive things in here. I think its good to be reminded how fucking insanely good the bouncelands are. Yes, even in constructed (at least where people aren't playing boomerang). Looter feeds Grunt quite nicely. Just saying. I think there might be cause to put Unsummon in here to forge a path. I actually have yet to cast a Think Twice, though I did discard one to a Looter once.

Game 1-Opponent concedes on turn 5 to a board consisting of Flying Men, Suntail Hawk, Jotun Grunt * 2(only one of whom could be fed) and Drifter il-Dal.

Game 2-CounterBurn slows me down a couple turns and opponent concedes on turn 8 at 1 life.

Game 3-Opponent concedes after manascrew.

Game 4-Opponent concedes on turn 5 with lethal on the stack. Double Unstable Mutation draw.

What does it lose post rotation? Remand and Azorius First-Wing. There are lots of replacements for the First-Wing (Serra Avenger comes to mind). I don't know if it's possible to replace Remand though. Sheesh.