Saturday, February 26, 2011

Infect is dumb

Playing SOM/MBS sealed (3 packs of each).

Turn 2 Mortarpod
Turn 3 Panic Spellbomb
Turn 4 Sacrifice the germ to kill his Blackcleave Goblin. Cast Carrion Call on his end step
Turn 5 Drop Phyrexian Hydra. He concedes.

Thursday, February 24, 2011

Magic and Complexity Creep

I had a great time playing casual multiplayer at the Pirate Ship last night with Tim and CBG. I thought I had brought EDH decks with, but had not, so my only "casual" deck was one of my first netdecked lists, from way back in the 20th century. I used Randy Buehler's CounterPhoenix list from 1998 with a few tweaks. I tried to stay as true to the spirit of the deck as possible, and kept most of my card choices pre Masques block (except for the manabase- no one should have to play with Caldera Lake ever again). I also had the Naoki Nakada Caw Go list as well, not for casual but because I have been meaning to try it in Standard. I played that deck for the last game, just for the hell of it. What surprised me was how much more complex control decks are today than they were a decade ago. Frankly the same may be said for aggro decks too, I'm not sure. But the CounterPhoenix build was a deck that, as a control deck of it's day was at the peak of subtlety and while it was no ProsBloom in terms of complexity, like most control decks it wasn't easy to play well. Today it is fairly straightforward. Even with Intuitions, there are only a few targets you really want, and obviously once you have all 4 Shard Phoenixes recurring there is not much else to the deck other than sitting up on Forbid/Capsize mana. Now compare to Caw Go. It is a control deck, and as Conley Woods pointed out in a recent article, control decks are designed to eventually streamline the number of choices that need to be made as the game goes longer. But look at what happens with today's control decks in the long game. Which of Jace's abilities is best to use here? What about Venser's? And Elspeth's? Do I search for SoFaF or SoBaM with Stoneforge? Do I want to get back my Tech Edge with my Sun Titan? How about the Plains I discarded at the end of turn 2 when I searched up 3 Squadron Hawks? What about the Journey to Nowhere? Or the dead Squadron Hawk to get a shuffle for my library prior to using Jace's Brainstorm? Maybe it's no surprise, but Magic in general, and control in particular has become crazy complicated, even in the late game, when in 1998 you'd just be swinging with 4 Shard Phoenixes and ditching lands to buyback your Forbids.

Tuesday, February 22, 2011

Casual Monoblack Metalcraft

Uh, so when I was drafting yesterday I saw this and I was all like, what? But that... Ohhh. So obviously we start with

4 Phylactery Lich

Then we want some good cheap artifacts like

4 Darksteel Axe

and

4 Memnite

and

4 Contagion Clasp

Hmm... let's come back for more artifacts later. I know we'll want some, but let's wait a second to find out. Because I think we want...

4 Black Knight

How about some removal?

4 Grasp of Darkness
2 Carnifex Demon

So we still need some more artifacts. What's the curve like?

0-4
1-4
2-12
3-4
6-2

26 total cards. Right now, we are looking at 22-24 total land so we could probably add 10-12 cards. Let's see what's exciting at 3 for artifacts.

Mimic Vat
Strata Scythe
Whispersilk Cloak

How about 4?

Lux Cannon and Molten-tail Masticore both seem sexy. And expensive...I guess Chrome Steed could get there.

So, 2 Mimic Vat, 2 Strata Scythe, 2 Whispersilk Cloak, 4 Chrome Steed. Needs two more. How about 2 Bleak coven Vampires?

So this would be the list...

Wait! Better idea. 4 Sphere of the Suns instead of 2 Strata Scythe

4 Memnite
4 Darksteel Axe
4 Sphere of the Suns
4 Contagion Clasp
4 Black Knight
4 Grasp of Darkness
4 Phylactery Lich
2 Mimic Vat
4 Chrome Steed
2 Bleak Coven Vampires
2 Carnifex Demon

22 Swamp

How about that?

I might have drafted M11 3 times last night

Ok, unfortunately, I didn't download my drafts but I went 1-2 with GB (good deck, shitty draws), 2-1 with UR (losing to UB in the finals), 1-2 with UB (good deck, unfortunate mana screw in match 3 game 3). I should have the complete walkthroughs each of the next 3 days so you all can tell me precisely where I went wrong. Won't that be fun? Also, I am going to post a couple base Green infect lists for the wee one to play at Besieged Game Day next week. W00t.

Friday, February 18, 2011

Playable list

Alright everybody, thanks for the help so far. Here's the list I have

3 Hero of Bladehold
4 Accorder Paladin
4 Memnite
4 Ornithopter
4 Signal Pest
4 Glint Hawk
3 Mirran Crusader
4 Squadron Hawk
3 Kor Skyfisher
4 Quest for the Holy Relic
1 Sword of Feast and Famine
2 Argentum Armor
1 Sword of Body and Mind

4 Contested War Zone
16 Plains

Some questions: Is 20 lands playing it too light? Should I be up around 21-22? Please don't mention again how awesome Stoneforge Mystics are. I know. They are also at least $15 per, which I am not going to spend for a semi-casual event like Mirrodin Besieged Game Day. Take it as a given that I know I should be playing those. I am shipping a foil Colossus and Titan to pay for this deck, but that still wouldn't cover Mystics. I've been through my collection and I think my needs are...

2 Accorder Paladin
2 Memnite
1 Ornithopter
1 Signal Pest
1 Mirran Crusader
4 Squadron Hawk
3 Kor Skyfisher (No, I didn't play during Zendikar/M11)
4 Quest for the Holy Relic
3 Contested War Zone

Somebody offered to loan me a War Zone in the last pack but I don't know who that was.

Thursday, February 17, 2011

Needs more Quest

So TooSarcastic suggested more Quest for the Holy Relic. This is what I came up with.

3 Hero of Bladehold
4 Accorder Paladin
4 Memnite
4 Wall of Omens
4 Kor Skyfisher
4 Glint Hawk
4 Puncturing Light
4 Arrest
1 Sword of Feast and Famine
1 Strider Harness
1 Argentum Armor
3 Quest for the Holy Relic
19 Plains
4 Terramorphic Expanse

Thoughts?

Wednesday, February 16, 2011

Maybe this?

Okay, here's what super speedy deckbuilding ideas are like in my world.

3 Hero of Bladehold
4 Accorder Paladin
4 Memnite
4 Wall of Omens
4 Kor Skyfisher
1 Sword of Feast and Famine
4 Puncturing Light
4 Arrest
1 Strider Harness
3 Day of Judgment
1 Sylvok Lifestaff
4 Master's Call

19 Plains
4 Terramorphic Expanse

Mirrodin Besieged Game Day

I can't believe I am saying this, but I want to build a constructed deck. More specifically, I want to build two of them. I want to have decks for me and Eve for Mirrodin Besieged Game Day. I need something simple for Eve, probably all-in infect or something aggro (Boros?). Myself, I'd like to build a Mirran white deck that includes my 3 Hero of Bladehold. You all are my friends, Romans and countrymen and I need help. I am terrible at building Constructed decks (admittedly, I'm not very good at building Limited Decks either, but ignore that for the moment).


What Does an "Affiliated Deck" Mean?

All non-Planeswalker cards in Scars of Mirrodin are watermarked with either a Mirran or Phyrexian symbol to represent the card’s affiliation. You can build your Game Day deck to be affiliated with one of the two sides; this makes you eligible to win the Mirrodin Besieged preview cards. (Having an affiliated deck is not required for Game Day; you can play any Standard-legal deck you choose.)

An affiliated deck must have at least ten watermarked cards from its affiliated faction in its main deck, and no watermarked cards from the opposing faction in its main deck or sideboard. The deck must still be Standard-legal.


So we've already got the 3 Hero of Bladehold. What else? Awesome equipment? Cheap artifacts and Glint Hawks and Idols? A different color for some control? I don't want to spend a ton of money on this but I could drop a little. Lemme know if you have any ideas. I'll post something you can tear apart a little later. Also, I don't know Zendikar, Eldrazi or M11 block cards really at all. So help me there. Here's a link to Mirran-aligned cards. Go!

Saturday, January 29, 2011

A tough build

Well, I attended the Mirrodin Besieged midnight Prerelease last night but it didn't go as smoothly as Scars. I opened a Sword of Feast and Famine and a True Conviction but a couple bombs wasn't enough to get me over the hump. The deck had a decent amount of usable metalcraft dudes, a lot of conditional removal and not quite enough good artifacts to make metalcraft run. I chose Mirran so only the White and Red was usable (though the Green was marginally playable). Here's the pool, shorn of it's useless colors

WhiteRedArtifacts
Abuna Acolyte
2 X Ardent Recruit
Auriok Sunchaser
2 X Divine Offering
Ghalma's Warden
Glimmerpoint Stag
2 X Leonin Relic-Warder
Loxodon Partisan
Master's Call
Revoke Existence
Seize the Initiative
Sunspear Shikari
True Conviction
2 X Blisterstick Shaman
Burn the Impure
Concussive Bolt
2 X Crush
Galvanoth
2 X Gnathosaur
Goblin Wardriver
Koth's Courier
Kuldotha Rebirth
Rally the Forces
Turn to Slag


Argentum Armor
Bladed Sentinel
2 X Copper Myr
Echo Circlet
Grafted Exoskeleton
Leaden Myr
Nihil Spellbomb
Shriekhorn
Soliton
Spin Engine
Strider Harness
Sylvok Lifestaff
Vector Asp
Vulshok Replica
Auriok Replica
Copper Carapace
Darksteel Plate
Golem's Heart
2 X Gust-Skimmer
Myr Reservoir
Razorfield Rhino
2 X Silverskin Armor
Sphere of the Suns
Snapsail Glider
Sword of Feast and Famine
Throne of Geth
Viridian Claw



I wanted to run metalcraft but the pool is long on playable equipment and short on good dudes to carry it. Here's what I came up with, with less than a minute to spare...

CreaturesSpells and Land
Abuna Acolyte
2 X Blisterstick Shaman
Galvanoth
Glimmerpoint Stag
Goblin Wardriver
Leonin Relic-Warder
Loxodon Partisan
Razorfield Rhino
Sunspear Shikari
Vulshok Replica
Burn the Impure
Concussive Bolt
2 X Divine Offering
Master's Call
Revoke Existence
Sword of Feast and Famine
Sylvok Lifestaff
True Conviction
Turn to Slag
Viridian Claw
9 Plains
9 Mountain


How would you build this pool?

Thursday, January 27, 2011

Sailing the seas of pirates

Alright, alright, alright everbody!

The pirate draft league has fired a couple more times and updated standings are below...

NameRecordPoints/Event
Jacob B.
Tim N.
Jonathan B.
Greg O.
Thomas C.
Brendan H.
Alexis R.
Matt R.
Bobby H.
Rob B.
Caleb R.
Ash O.
10-2
10-5
12-5
10-9
4-4
5-5
3-5
6-16
2-4
2-4
1-5
1-6
7.47
6.09
5.95
4.80
4.67
4.50
4.00
3.11
3.00
3.00
2.22
1.81


Ok! I am the only pirate with double digit losses! I could hit that after two more drafts! And you guys wonder why I think I suck.

Future drafts...Team Rochester! Ravnica Rotisserie! (I might retire the format after this) Besieged/Scars/Scars! Super cheap Shadowmoor/Shadowmoor/Eventide! (I am thinking $6).

Fun statistics.

Pirate Drafts: 8
Venues: 2
Formats: 3
Total Players: 25
Players with a winning record: 11
Players with a tied record: 2
Number of times Civic Wayfinder has killed someone: 1
Drafts I have 0-X'ed: 3

Wednesday, January 19, 2011

First Pauper Cube Draft

So I had the opportunity to attend a pauper draft hosted by Peter B. on Tuesday (1/18), and I drafted a very good aggro control U/B list. The list for reference:

Creatures
Looter Il-kor
Errant Ephemeron
Riftwing Cloudskate
Pestermite
Mneumonic Wall
Sea Gate Oracle
Mulldrifter
Boneshredder
Nekrataal
Hypnotic Specter
Marsh Flitter
Moroii

Spells
Exclude
Control Magic
Mind Control
Demonic Tutor
Necromancy
Dance of the Dead
Oubliette (Journey to Nowhere for 1BB)
Snuff Out
Terror
Soul Manipulation
Agony Warp

Mana
Mistvein Borderpost
Arcane Sanctum
Faerie Conclave
Wasteland
Evolving Wilds
6 Island
6 Swamp

Relevant sideboard:
Force of Will
Mindstab
Hymn to Tourach
Psychatog
Capsize
Infest

This deck combined the best of the things Blue and black do (Counter, kill, bounce, steal, and fly). I decided to play my reanimater spells over the Mindstab and Hymn because of the flexability of them (any graveyard), the fact that I had removal to kill and return their guy, and because 7 of my 12 guys have good etb abilities. There was a point when I could have cast Mulldrifter, but instead evoked it then played Dance of the Dead on it to draw 4 cards.


The draft was a bit awkward since we only had 5 players so we did a round robin.

Mital A. He was playing G/R/w/b? Mostly Red and green but a few white cards, and idk what the swamp was for (Mortify maybe)? I won handily in 2 games since I had flyers and card advantage and his beaters could not overcome my counters control magic and removal).

Peter with R/B/G. Much like my deck he had many aggressively-costed creatures with good etb effects (Shriekmaw, Fire Imp, FtK) as well as AEther Vial and Sensei's Top he won it in 3 after Blightning' me twice (regrowth) and then K. Torching me out, and again with the torch in game 3.

Jon B. had a W/U/r controllish deck that played some permission, big flyers and solid walls I got him in a close Game 3

Freiwald with R/W. He built a very aggressive deck, but saw none of his good burn against me, My counterspells stopped him from establishing a board presence while my flyers got the job done. won in two, but he was already a bit down after a key misplay in game 1 and conceded after missing a color

I took second to Jon due to the Sweep/ Swept/Heads up breakers. Awesome cube, it was nice not to have to worry about certain cards since only commons and uncommons are allowed. Thanks to everyone who showed up, and I would definitely like to do it again!

Wednesday, December 29, 2010

Draftstravaganza!: The Metalcraft Yule Log Edition

I'm planning another Christmas Draftstravaganza this year. CBG is probably not going to make it, which is sad, but I will try to do some documentation myself to post up on this here site. I feel like the formats were somewhat uninspired this year, but I am going to try to spice things up with some smaller prizes that should hopefully make things more interesting. I'll spoil one of the contests to give you an idea of the flavor of what I want to do; I'm going to give a prize immediately after drafting Scars of Mirrodin to the player who drafted the least number of artifacts and Infect cards combined. The idea is that it's sort of a "pre-event" consolation prize, because the field is so dominated by those two strategies, and everyone knows it. But because I will announce the prize prior to drafting, the prize itself may affect the draft. I expect to see more last pick Golden Urns and Vector Asps instead of Assault Strobes and Turn Asides. Also, there are some tier 2 strategies (e.g. Furnace Celebration.dec and G/x "Dinosaurs") that don't buy into Infect or artifact cards, and I'd like to see if people push those archetypes more. Ultimately I'm trying to make things a touch less competitive and more a touch more unique.

Here's the schedule of events, if anyone is interested.

---

Three drafts. One day. DCI tiebreaks, timed rounds.

Prizes! Each draft will have a 1 pack ante in addition to any packs drafted. As long as there are at least 8 people, prize packs will pay down to 3rd. For drafts where packs are opened, Mythics/Rares/foils can be drafted afterward, assuming there is enough time to do so (So, TBD prior to each draft, you'll know before drafting). A draft set will be awarded to the drafter with the best record over all three events! Other prizes may be awarded throughout the day as the TO sees fit!

Food! Free brunch will be provided at about 11 AM! We can then order food and split the cost around 4 or 5 for dinner. Free snacks and beverages will be available throughout!

Formats!

Draft 1: Scars of Mirrodin Draft
Time: A noon HARD START will be enforced for this event. Sorry guys, but with three events we've got to start the day on time or we'll never finish! I suggest coming at 11 AM and eating some FREE BRUNCH! At 12 PM seating will assigned and at 12:05 PM the draft will begin. For realz.
Cost: $12 OR a draft set of Scars and one pack ante.

Draft 2: Chaos! Draft
Time: Roughly 5 PM. We may be willing to hold the draft a little to accommodate drafters coming from work.
Cost: $12 OR 4 tournament legal packs (3 packs for drafting, one pack for ante). Players choosing to pay $ will get three pulls at random from a bag containing packs from Magic's history!

Draft 3: Cube Draft (16 person max)
Time: Roughly 10 PM. The start time on this draft could be significantly earlier if there are fewer than 9 people at the other drafts. I HOPE this will be the latest start time likely for the final draft!
Cost: $3 OR 1 pack ante.

Tuesday, December 14, 2010

Pirate Draft League

Hey all! We've had two new drafts on the pirate ship One Eye so let's go to the updated standings.
NameRecordPoints/Event
Jacob B
Tim N
Jonathan B
Thomas C
Greg O
Brendan H
Alexis R
Matt R
Rob B
Caleb R
Ash O
8-1
9-3
7-4
3-2-1
6-7-2
3-4-2
3-5-1
5-12
2-5
1-5
1-4
7.62
6.75
5.50
5.00
4.34
4.00
4.00
3.22
3.00
2.22
1.57


Some notes: I had made a mistake in the tiebreakers for the December 1st event, so Alexis R and Chris W both lost a point from that event and Greg O gained 2. The latest RGD draft was awesome, though a Madison player came in and pwned (boo! (actually, just kidding, he was a very nice houseguest)). While I am still keeping complete standings, the only draft league standings shown are from players with at least 2 events, to simplify things and try to keep the data a little less outlier prone. Finally, my ship was referred to as the HMS One Eye in the last Pirate post, which is obviously incorrect, as it implies my ship is in the Royal Navy, which it is not. We fly a pirate flag around here, and the sea is our home, you salty dogs, er, cats.

Saturday, November 27, 2010

I 3-0'ed a 4-3-2-2 (and raredrafted a Jace)

This is a story about a man with a dream. This man had never in his life won a 4-3-2-2, despite the constant urgings of his Magic buddies.

"What? 4-3-2-2s are easy."

"You are totally good enough to win a 4-3-2-2."

"Stop whining so much."

Back in the day, I had drafted maybe a dozen times in different formats but the ridiculous problems with MTGO 2.x, the expense and my divorce conspired to keep me away from regular drafting for awhile. I once reached the finals with a UW TPF deck but got rolled. A more typical event was (1) draft something that seems good (2)get killed in 10 minutes. When I started playing paper magic again in the late summer, my magic buddies (y'all) informed me that WoTC had finally implemented Swiss drafts. This caused much excitement as I could finally spend my $17 or so and get the same 3 rounds I get in real life. No longer would mana screw keep me from getting to know my deck a little better.

Anyhow, I've done quite a few Swiss drafts since SOM came out in both the SOM and M11 queues. I'm way better at M11 since it's easier. I don't know if it's more fun but I understand what's important. This morning, I got up early as is my habit, and the M11 queue just wasn't filling. Fine, I would peruse the competitive Pauper decklists as there is a daily event coming up and maybe I could play that. As I was assembling a monoblue list (Islands appeared in 6 of the top 8 from the last PE) I noticed the M11 4-3-2-2 queue was at 6. Maybe I could do that? I joined and the draft fired immediately as somebody else had just hopped in. Here we go.

Event #: 1822121
Time: 11/27/2010 7:01:15 AM
Players:
--> bat_matt
Barbelith
rokumonsen
Jazziefran
nothing_mirage
satsubatu
Nicoskywalker
Liptonik123

------ M11 ------

Pack 1 pick 1:
Unholy Strength, Safe Passage, Palace Guard, Solemn Offering, Forest, Harbor Serpent, Ancient Hellkite, Liliana's Specter, Liliana's Caress, Hunters' Feast, Crystal Ball, Chandra's Outrage, Volcanic Strength, Fireball, Goblin Balloon Brigade

Wow, that Ancient Hellkite was tempting to me but then I remembered my personal rule for M11. Stop passing Fireball. Yes, I know there are picks above it (Titans, Planeswalkers). Ancient Hellkite is not one of them. The color commitment could cause me to abandon it and Fireball is so amazing. Spoiler alert: All 6 wins ended in a lethal Fireball. Admittedly, one of those is because I had never cast Fling before and managed to target my own Mitotic Slime, but still. Yes that really happened.

Pack 1 pick 2:
Holy Strength, Unholy Strength, Safe Passage, Act of Treason, Ornithopter, Plains, Primal Cocoon, Cultivate, Bloodcrazed Goblin, Preordain, Æther Adept, Mitotic Slime, Brindle Boar, Back to Nature

Well, here's where the rubber meets the road. If I take the Æther Adept, I am on the road to my preferred archetype for M11, U/R control. On the other hand, Mitotic Slime is pretty freaking bomby and I have felt green is pretty underdrafted in this format. Nothing else in this pack calls to me. I felt like the Slime was a safer pick at this point.

Pack 1 pick 3:
Unholy Strength, Safe Passage, Sleep, Act of Treason, Island, Voltaic Key, Harbor Serpent, Cultivate, Æther Adept, Leyline of Vitality, Hunters' Feast, Blood Tithe, Goblin Balloon Brigade

Ugh. You probably think I should have jumped ship here and you might be right. A couple of things go into this. (1) Veteran Armorer is often surprisingly relevant. (2) Essence Warden is often surprisingly relevant. You may now commence telling me I should have jumped ship.

Pack 1 pick 4:
Tome Scour, Goblin Piker, Mountain, White Knight, Bloodthrone Vampire, Tireless Missionaries, Plummet, Manic Vandal (FOIL), Mighty Leap, Back to Nature, Naturalize, Flashfreeze

Conditional removal is still removal and this was likely to be relevant if I made it to rounds 2 and 3.

Pack 1 pick 5:
Mountain, Negate, Goldenglow Moth, Nature's Spiral, Spined Wurm, Wall of Vines, Leyline of Anticipation, Armored Cancrix, Manic Vandal, Vulshok Berserker, Kraken's Eye

I am finally seeing cards for the deck I hoped would be there. I took the Wurm because he's bigger. Such an insightful thought process I have.

Pack 1 pick 6:
Giant Growth, Tome Scour, Swamp, Mind Rot, Safe Passage, Arc Runner, Chandra's Spitfire, Maritime Guard, Temple Bell, Naturalize

I have nothing other than the Fireball that makes this card good and almost took the Temple Bell, but belief is a powerful thing and I believed I was going to get a G/R deck despite a lot of info to the contrary at this point. Maybe this should have just been the Giant Growth?

Pack 1 pick 7:
Runeclaw Bear, Prized Unicorn, Palace Guard, Swamp, Preordain, Incite, Elixir of Immortality, Dryad's Favor, Nightwing Shade

Lure would have been reasonably powerful in the deck I was trying to draft, but I keep ending up with too many 4s in this format. The Grizzly Bears was surprisingly relevant.

Pack 1 pick 8:
Island, Duress, Jace's Erasure, Goblin Tunneler, Tireless Missionaries, Phantom Beast, Inspired Charge, Call to Mind

Here's where I really regretted not going U because I will slam dunk Phantom Beast in the second half of a pack. Why was I convinced I was going to get G/R? I don't know.

Pack 1 pick 9:
Unholy Strength, Palace Guard, Forest, Liliana's Caress, Hunters' Feast, Volcanic Strength, Goblin Balloon Brigade

Ugh.

Last Picks:
Ornithopter
Goblin Balloon Brigade
Goblin Piker
Kraken's Eye
Naturalize
Incite


------ M11 ------

Pack 2 pick 1:
Silvercoat Lion, Tome Scour, Holy Strength, Giant Spider, Mountain, Ice Cage, Armored Ascension, Goblin Tunneler, Harbor Serpent, Nether Horror, Primal Cocoon, Destructive Force, Ajani's Pridemate, Sorcerer's Strongbox, Terramorphic Expanse

This is a clear mispick. Should have been Spider. You can't have enough flying hate in this format and the last thing my hopefully topheavy deck wants to do is destroy five lands.

Pack 2 pick 2:
Sign in Blood, Dragonskull Summit, White Knight, Plains, Jace's Erasure, Thunder Strike, Arc Runner, Tireless Missionaries, Roc Egg, Plummet, Sorcerer's Strongbox, Naturalize, Llanowar Elves, Goblin Balloon Brigade

In my defense, it's not like I was passing the goods here.

Pack 2 pick 3:
Infantry Veteran, Fog, Goldenglow Moth, Unsummon, Black Knight, Disentomb, Forest, Cultivate, Pyretic Ritual, Chandra's Outrage, Juggernaut, Volcanic Strength, Call to Mind

I'm really not sure why I passed the Juggernaut here. Removal is good and I was removal light but this seems wrong to me. OTOH, it got to my round 1 opponent. Hmm...

Pack 2 pick 4:
Infantry Veteran, Fog, Silvercoat Lion, Sylvan Ranger, Lava Axe, Disentomb, Lightning Bolt, Demolish, Forest, Liliana's Caress, Crystal Ball, Viscera Seer

Strangely, this Bolt and that Juggernaut would meet one another in round 1.

Pack 2 pick 5:
Giant Growth, Unholy Strength, Ice Cage, Palace Guard, Mountain, Preordain, Hunters' Feast, Chandra's Outrage, Dryad's Favor, Ember Hauler, Goblin Balloon Brigade

Belief is a very powerful thing.

Pack 2 pick 6:
Berserkers of Blood Ridge, Mountain, Siege Mastodon, Demolish, Ajani's Mantra, Merfolk Spy, Garruk's Companion, Quag Sickness, Hornet Sting, Diminish

I was briefly tempted by the Hornet Sting but there's a lot of x/2s in the format. It's terrible right?

Pack 2 pick 7:
Silvercoat Lion, Goblin Piker, Plains, Goldenglow Moth, Disentomb, Act of Treason, Demolish, Wall of Vines, Hornet Sting

Threaten is fine, if unspectacular.

Pack 2 pick 8:
Tome Scour, Mind Rot, Island, Goblin Tunneler, Brindle Boar, Incite, Inspired Charge, Flashfreeze

Oh, Brindle Boar. If only you were pre-rules update.

Pack 2 pick 9:
Silvercoat Lion, Tome Scour, Holy Strength, Mountain, Goblin Tunneler, Harbor Serpent, Nether Horror

And here we are. Hatedrafting 9 picks in.

Last picks
Arc Runner
Pyretic Ritual
Demolish
Dryad's Favor
Merfolk Spy
Plains

------ M11 ------

Pack 3 pick 1:
Prodigal Pyromancer, Diabolic Tutor, Infantry Veteran, Fog, Silvercoat Lion, Sylvan Ranger, Jace Beleren, Lava Axe, Ice Cage, Disentomb, Lightning Bolt, Demolish, Swamp, Combust, Viscera Seer

Obviously this is a rare draft in case of washing out in the first round. Still, what's the pick here? I personally would rather have the Lightning Bolt due to the aforementioned dearth of relevant x/1s. I don't know.

Pack 3 pick 2:
Azure Drake, Mind Rot, Prized Unicorn, Wall of Frost, Swamp, Solemn Offering, Bloodthrone Vampire, Barony Vampire, Bloodcrazed Goblin, Sacred Wolf, Maritime Guard, Cyclops Gladiator, Dryad's Favor, Manic Vandal

It's too late to pick that Azure Drake right?

Pack 3 pick 3:
Gravedigger, Fling, Wild Griffin, Bog Raiders, Negate, Lava Axe, Canyon Minotaur, Mountain, Thunder Strike (FOIL), Fire Servant, Armored Cancrix, Relentless Rats, Assassinate

You know what's really good? 6 damage for one mana.

Pack 3 pick 4:
Azure Drake, Cloud Elemental, Island, Merfolk Sovereign, Voltaic Key, Thunder Strike, Cultivate, Barony Vampire, Liliana's Caress, Inspired Charge, Yavimaya Wurm, Cloud Crusader

It's too late to pick that Azure Drake right?

Pack 3 pick 5:
Diabolic Tutor, Solemn Offering, Swamp, Harbor Serpent, Mass Polymorph, Tireless Missionaries, Blood Tithe, Diminish, Naturalize, Vulshok Berserker, Goblin Balloon Brigade

Hasty!

Pack 3 pick 6:
Bog Raiders, Excommunicate, Nature's Spiral, Berserkers of Blood Ridge, Forest, Merfolk Spy, Garruk's Companion, Demon's Horn, Terramorphic Expanse, Child of Night

I was a little hesitant because of the GG. Terramorphic was tempting but I was pretty sure I was going to play 18 lands at this point so access to both colors wasn't going to be a problem.

Pack 3 pick 7:
Silvercoat Lion, Unholy Strength, Cancel, Awakener Druid, Swamp, Primal Cocoon, Bloodcrazed Goblin, Preordain, Angel's Feather

I've never played with this. Is this good? I feel like it's about the same power level as Phantom Beast.

Pack 3 pick 8:
Cancel, Palace Guard, Sign in Blood, Forest, Hunters' Feast, Maritime Guard, Blood Tithe, Call to Mind

Pack 3 pick 9:
Diabolic Tutor, Fog, Disentomb, Demolish, Swamp, Combust, Viscera Seer

Combust is strong simply because blue and white are strong in the format.

Pack 3 pick 10:
Swamp, Bloodthrone Vampire, Bloodcrazed Goblin, Maritime Guard, Dryad's Favor, Manic Vandal

I had passed the Juggernaut earlier

Pack 3 pick 11:
Fling, Bog Raiders, Mountain, Thunder Strike (FOIL), Armored Cancrix

See here I think I am being rewarded for believing earlier.

Pack 3 pick 12:
Voltaic Key, Cultivate, Liliana's Caress, Inspired Charge

I'm sorry. Is Kodama's Reach not good anymore? I suppose if there's only one other green drafter at the table and he took the pack one Cultivate, then that explains this. Still, I can't believe it's here.

Last Picks:
Goblin Balloon Brigade
Demon's Horn
Swamp

Here's my build:
DeckSideboard
1 Fire Servant
1 Cyclops Gladiator
1 Mitotic Slime
1 Leyline of Vitality
1 Vulshok Berserker
1 Brindle Boar
1 Awakener Druid
1 Fling
1 Chandra's Spitfire
1 Garruk's Companion
1 Runeclaw Bear
1 Fireball
1 Plummet
1 Chandra's Outrage
1 Lightning Bolt
1 Act of Treason
1 Spined Wurm
1 Berserkers of Blood Ridge
1 Ember Hauler
1 Llanowar Elves
1 Cultivate
1 Yavimaya Wurm
9 Mountain
9 Forest
2 Goblin Balloon Brigade
1 Demon's Horn
1 Dryad's Favor
1 Goblin Piker
1 Arc Runner
1 Naturalize
1 Pyretic Ritual
1 Kraken's Eye
1 Swamp
1 Incite
1 Harbor Serpent
1 Combust
1 Merfolk Spy
1 Goblin Tunneler
1 Call to Mind
1 Manic Vandal
1 Destructive Force
1 Demolish
1 Volcanic Strength
1 Plains
1 Ornithopter
1 Jace Beleren


Interesting Game
I mull to 6 and my opponent drops a turn 2 Stormfront Pegasus and hits me with it. I chose not to Bolt it because I had a Spined Wurm in hand who can end things quickly. He hits 3 colors on turn 3 and plays an Augury Owl turn 4. I respond with Runeclaw Bear (ugh). I am glad I let the Stormfront hit me because it means I have the Lightning Bolt in hand for the Juggernaut on turn 5. I then drop Fire Servant and life totals are 18-12 in his favor. He alpha strikes, I choose not to block since he's representing a pump spell and Giant Growth would kill my Fire Servant and only take me to 5. Unfortunately, it's Inspired Charge and I am at 2 instead. I attack with the Fire Servant and ship the turn. He attacks with his 2 fliers and I Chandra's Outrage the Pegasus, taking him to 10 and I fall to 1. He drops Whispersilk Cloak and a dude, but it's irrelevant because I have a lethal Fireball (x=5). Fire Servant is good. For your reference, I played my first spell (a vanilla 2/2) on turn 4 and killed him on turn 7.

Match one had the aforementioned game against UGW tempo. 2-1
Match two was against UB with multiple Æther Adept and a Conundrum Sphinx. I won a close game 1 on the back of a lethal Fireball. I lost game 2 when he Man'o'wared my 4/5 forest and I drew 5 lands to start the game. I won Game 3 on the back of 4 large threats in a row and a lethal Fireball.
Match three was a horrendous beatdown against BW Vampires/Fliers. This was the game where I misplayed the Fling but it didn't matter because I had lethal Fireball. Game 2, he kept a 2 Plains hand and never saw a swamp. I put him out of his misery with a lethal Fireball.

I sold the Jace for 7, putting me up 9 tix on the morning. Plus I got a post out of it! Sweet.

Sunday, November 21, 2010

Scars of Mirrodin Sealed Lesson

GP Nashville is still going strong on day two, but the sealed decks have done their work. The coverage team took a look at the undefeated Sealed decks for Day 1, plus a few 9-1 decks that the coverage team liked. Of the 7 decks shown, what percentage do you think played Mountains? 100%. How about the percentage that played Islands. Big old goose egg. Limited deck lists are notoriously tricky to learn from since, compared to Constructed, players have less control over their final card pool. However, as a blunt instrument I think we use this data as evidence for some conclusions that you may have already guessed: Red is the strongest color in Scars Limited and Blue is the weakest. Oh, yeah. And if you want to go undefeated in a 10 round sealed event, you might want to open a pool with some strong red.
T

Tuesday, November 16, 2010

M11 draft

God I love core sets. What a wonderful match for my skill set. They are the one format I can consistently expect to go 2-1 and sometimes 3-0 vs hoping to go 2-1 and never going 3-0 (Hi Scars!). They obviously attract a less experienced crowd but I think I am also a little better at identifying the things that are important in core sets. Things like, "play blue" and "don't pass Fireball". Here we go.


Event #: 1770830
Time: 11/13/2010 6:17:23 PM
Players:
william291077
Poker Player
--> bat_matt
bfreeman10033
bcampbell
JonLi
mario91234
Xzista2025

------ M11 ------

Pack 1 pick 1:
Diabolic Tutor, Azure Drake, Unholy Strength, Cancel, Dragonskull Summit, Swamp, Primal Cocoon, Barony Vampire, Maritime Guard, Blood Tithe, Roc Egg, Sorcerer's Strongbox, Inspired Charge, Yavimaya Wurm, Squadron Hawk

So here's my first problem with this set. I remember reading that they had pushed vampires a little bit but I can't remember if (1) they were successful and vampires were actually good and (2)which vampires I should take and which ones were bad. I took the Azure Drake because it's awesome and I wheeled the Barony vampire so obviously that pick was right.

Pack 1 pick 2:
Mountain, Runeclaw Bear, Black Knight, Bloodthrone Vampire, Harbor Serpent, Mana Leak, Earth Servant, Primal Cocoon, Bloodcrazed Goblin, Time Reversal, Autumn's Veil, Diminish, Vulshok Berserker, Terramorphic Expanse

Obviously this gets sided out vs aggro but I don't get to play with Wheel of Fortune very often.

Pack 1 pick 3:
Ice Cage, Act of Treason, Mountain, Jace's Erasure, Goblin Tunneler, Bloodthrone Vampire, Nether Horror, Cultivate, Water Servant, Tireless Missionaries, Plummet, Reassembling Skeleton, Pyroclasm

I'd really kind of like that Water Servant but the Fireball rule also applies to mass removal.

Pack 1 pick 4:
Palace Guard, Glacial Fortress, Mountain, Armored Ascension, Spined Wurm, Preordain, Incite, Inspired Charge, Dryad's Favor, Shiv's Embrace, Goblin Balloon Brigade, Flashfreeze

I was so far from a monowhite deck at this point that i was glad to let it go (and I saw it on the other side of the table and just fireballed the pants wearer round 2). Embrace won me both games round 3.

Pack 1 pick 5:
Unholy Strength, Lightning Bolt, Forest, Ornithopter, Mass Polymorph, Nether Horror, Primal Cocoon, Brindle Boar, Call to Mind, Mighty Leap, Naturalize (FOIL)

There were seriously 4 better cards in this pack? You people realize they were afraid to print this card for a decade, right?

Pack 1 pick 6:
Diabolic Tutor, Unsummon, Island, Wall of Vines, Ajani's Mantra, Rotting Legion, Stabbing Pain, Pyretic Ritual, Augury Owl, War Priest of Thune

Look at this pack. Now look at me. Look at this pack, now back to me. Yep, still a sixth pick Unsummon. I suppose I could have taken the Island.

Pack 1 pick 7:
Safe Passage, Swamp, White Knight, Siege Mastodon, Combust, Greater Basilisk, Leyline of Punishment, Volcanic Strength, Llanowar Elves

Ok, what's going on? Had somebody taken a Fireball over the Bolt? I started to lose faith here for a minute.

Pack 1 pick 8:
Celestial Purge, Duress, Jace's Erasure, Arc Runner, Tireless Missionaries, Manic Vandal, Demon's Horn, Goblin Balloon Brigade

Is Icy in this set? Because if so, that's why I took this. If not...uh...

Pack 1 pick 9:
Diabolic Tutor, Swamp, Primal Cocoon, Barony Vampire, Blood Tithe, Sorcerer's Strongbox, Inspired Charge

no comment

Pack 1 pick 10:
Runeclaw Bear, Earth Servant, Primal Cocoon, Bloodcrazed Goblin, Autumn's Veil,Terramorphic Expanse.

This is when I started to feel okay about the draft again. 10th pick colorless mana fixing. Things that got taken over this Expanse include Black Knight, Bloodthrone Vampire, Harbor Serpent, Mana Leak, Diminish and Vulshok Berserker. Wait, that's only 6. Oh, right. Mountain. No, nobody got disconnected this draft. Maybe he really had to pee.

Last picks:
Plummet
Goblin Balloon Brigade
Ornithopter
Pyretic Ritual
Volcanic Strength

------ M11 ------

Pack 2 pick 1:
Gravedigger, Wild Griffin, Plains, Bog Raiders, Negate, Corrupt, Excommunicate, Fiery Hellhound, Merfolk Spy, Destructive Force, Garruk's Packleader, Yavimaya Wurm, Relentless Rats, Assassinate, Terramorphic Expanse

I desperately wanted to draft the Destructive Force because it's essentially Jokulhaups and you know how I love Jokulhaups. Still. The Corrupt calls out to me but I'm skeptical of B/R and that's what I'd have to do to support it. I take the splashable Assasinate.

Pack 2 pick 2:
Giant Growth, Foresee, Canyon Minotaur, Ice Cage, Doom Blade, Island, Siege Mastodon, Spined Wurm, Greater Basilisk, Liliana's Caress, Crystal Ball, Chandra's Outrage, Nightwing Shade, Fireball

For all of you who are still drafting M11 online. Stop passing Fireball. Just...stop.

Pack 2 pick 3:
Azure Drake, Sylvan Ranger, Rise from the Grave, Act of Treason, Swamp, Thunder Strike, Inspired Charge, Yavimaya Wurm, Necrotic Plague, Volcanic Strength, Angel's Feather, Relentless Rats, Child of Night

Finally, another blue flier. I was frankly a little worried that U/R wasn't going to come together at this point, as blue hadn't been flowing like I wanted it to, and I wasn't picking up the midrange red dorks that get you to the win cards.

Pack 2 pick 4:
Goblin Chieftain, Swamp, Jace's Erasure, Arc Runner, Tireless Missionaries, Jace's Ingenuity, Blood Tithe, Naturalize, Wurm's Tooth, Llanowar Elves, Goblin Balloon Brigade, Assassinate

Eh, why not? I already had the one Expanse. I guess I could have taken the Arc Runner but that seems terrible.

Pack 2 pick 5:
Tome Scour, Holy Strength, Forest, Mind Rot, Safe Passage,Goblin Tunneler, AEther Adept, Steel Overseer, Brindle Boar, Rotting Legion, Juggernaut

For all of you who are still drafting M11 online. Stop passing Juggernaut. Just...stop.

Pack 2 pick 6:
Canyon Minotaur, Demolish, Forest, Ajani's Mantra, Merfolk Spy, Hornet Sting, Ember Hauler, Angel's Feather, Assassinate, Child of Night

Ok, I should have taken the third Assassinate here, if no other reason than I didn't want anyone else to have it. Still, Canyon Minotaur is fine and...yeah. I should have taken the third Assassinate.

Pack 2 pick 7:
Fog, Elite Vanguard, Bog Raiders, Excommunicate, Plains, Wall of Vines, Earth Servant, Merfolk Spy, Terramorphic Expanse

Ugh, really? I mean, I can't take that Excommunicate but there's going to be a nutty White Skies deck at this table.

Pack 2 pick 8:
Nature's Spiral, Berserkers of Blood Ridge, Duress, Swamp, Greater Basilisk, Incite, Dryad's Favor, Squadron Hawk

There we go. This is perfect for my deck and naturally nobody else wants a 4/4 for 5 with an irrelevant downside.

Pack 2 pick 9:
Plains, Bog Raiders, Fiery Hellhound, Merfolk Spy, Destructive Force, Yavimaya Wurm, Relentless Rats

Maybe I should have taken the Destructive Force here but I only had 6 on color creatures and pack 2 was almost over. Board control only goes so far.

Pack 2 pick 10:
Canyon Minotaur, Island, Siege Mastodon, Greater Basilisk, Liliana's Caress, Chandra's Outrage

So, there's nothing quite like wheeling instant speed removal plus direct damage. That is all.

Last picks
Relentless Rats
Goblin Balloon Brigade
Rotting Legion
Demolish
Plains

------ M11 ------

Pack 3 pick 1:
Pacifism, Wild Griffin, Goblin Piker, Corrupt, Runeclaw Bear, Sign in Blood, Fiery Hellhound, Island, Conundrum Sphinx, Liliana's Specter, Quag Sickness, Diminish, Mighty Leap, Kraken's Eye, Condemn

An amazing White Skies deck.

Pack 3 pick 2:
Giant Growth, Duress, Jace's Erasure, Goblin Tunneler, Forest, Water Servant, Tireless Missionaries, Plummet, Chandra's Outrage, Augury Owl, War Priest of Thune, Squadron Hawk, Mighty Leap, Dragon's Claw

Operation:Focus on Dudes is working so far.

Pack 3 pick 3:
Forest, Awakener Druid, Forest (FOIL), Solemn Offering, Deathmark, Siege Mastodon, Bloodthrone Vampire, Bloodcrazed Goblin, Garruk's Companion, Quag Sickness, Maritime Guard, Dryad's Favor, Diminish

Should have been Maritime Guard.

Pack 3 pick 4:
Tome Scour, Island, Mind Rot, Prized Unicorn, Stormfront Pegasus, Ornithopter, Bloodthrone Vampire, Thunder Strike, Arc Runner, Phantom Beast, Naturalize, Llanowar Elves

I love Phantom Beast. Immune to Threaten!

Pack 3 pick 5:
Goldenglow Moth, Unsummon, Stormfront Pegasus, Disentomb, Forest, Demolish, Barony Vampire, Sacred Wolf, Temple Bell, Manic Vandal, Call to Mind

Plenty of solid targets for this. Not to mention a round 2 opponent who will completely forget I Called to Mind my Fireball and rawdogged a Vengeful Archon late game. Awk.

Pack 3 pick 6:
Tome Scour, Holy Strength, Goblin Piker, Mind Rot, Plains, Goblin Tunneler, Harbor Serpent, Primal Cocoon, Autumn's Veil, Mighty Leap

I'm not going to lie and pretend I was happy to see this, but dudes are dudes at this point.

Pack 3 pick 7:
Silvercoat Lion, Unholy Strength, Goblin Piker, Celestial Purge, Act of Treason, Mountain, Solemn Offering, Hunters' Feast, Goblin Balloon Brigade

Threaten sucks but I need dudes. Your dudes are fine. Also, round 2, my opponent let me steal his Brindle Boar and hit him with it...yep, that's a ten point life swing.

Pack 3 pick 8:
Silvercoat Lion, Mountain, Runeclaw Bear, Act of Treason, Ajani's Pridemate, Cloud Crusader, Vulshok Berserker, Demon's Horn

It would have been the Berserker but I was SO heavy at 4 already. Maybe I should have just hated the Crusader.

Pack 3 pick 9:
Runeclaw Bear, Fiery Hellhound, Island, Liliana's Specter, Diminish, Mighty Leap, Kraken's Eye

I felt like one Hellhound was enough but maybe I should have taken the second one here, since it's at 3.

Last Picks:
Tireless Missionaries
Bloodthrone Vampire
Arc Runner
Sacred Wolf
Primal Cocoon
Hunters' Feast

The list I played

Main DeckSideboard
1 Berserkers of Blood Ridge
2 Terramorphic Expanse
2 Azure Drake
1 Phantom Beast
1 Time Reversal
1 Manic Vandal
1 Conundrum Sphinx
2 Swamp
1 Shiv's Embrace
7 Mountain
7 Island
1 Fireball
1 Juggernaut
1 Harbor Serpent
1 Pyroclasm
1 Water Servant
2 Assassinate
1 Lightning Bolt
1 Chandra's Outrage
1 Canyon Minotaur
1 Act of Treason
1 Unsummon
1 Fiery Hellhound
1 Call to Mind
1 Plummet
1 Arc Runner
1 Ornithopter
2 Goblin Balloon Brigade
1 Sacred Wolf
1 Relentless Rats
1 Volcanic Strength
1 Tireless Missionaries
1 Plains
1 Combust
1 Hunters' Feast
1 Bloodthrone Vampire
1 Goblin Tunneler
1 Barony Vampire
2 Diminish
1 Act of Treason
1 Pyretic Ritual
1 Demolish
1 Primal Cocoon


Lost a tight match 1 where I misplayed a lethal Fireball into a Mana Leak in the R/U mirror match. My Assassinates should have given me the edge, but it was not to be. Won match 2 versus White Skies with Green (hence the Brindle Boar misplay). The only thing I remember about match 3 is playing the Juggernaut turn 4 each game, followed by a Shiv pants, followed by a concession. Stop passing Juggernaut.

Saturday, November 13, 2010

Draftsies!

Event #: 1763664
Time: 11/11/2010 8:38:52 PM
Players:
TheHappyRedDoll
--> bat_matt
FaddyJosh2
agrammalech
Jasfer
Pokiita_sk
j1mgpratt
sharksNurmouth

------ SOM ------

Pack 1 pick 1:
Wing Puncture, Melt Terrain, Halt Order, Blight Mamba, Dross Hopper, Loxodon Wayfarer, Slice in Twain, Plague Stinger, Vulshok Replica, Echo Circlet, Auriok Replica, Stoic Rebuttal, Mountain, Sunblast Angel, Skinrender

Ooh! An interesting choice right away. There are some ok choices in this pack, but it really comes down to Sunblast vs Skinrender. I chose Sunblast due to the higher upside and the fact that I think white is stronger in the format in general than black. Certainly, I wouldn't fault anybody for going the other way and I made this pick with 3 seconds left on the clock.

Pack 1 pick 2:
Memnite (FOIL), Neurok Invisimancer, Darkslick Drake, Kuldotha Rebirth, Vulshok Heartstoker, Contagion Clasp, Infiltration Lens, Blunt the Assault, Carapace Forger, Flight Spellbomb, Disperse, Chrome Steed, Mountain, Fulgent Distraction

I probably should have taken the Chrome Steed here on the "take a good guy over good removal" rule that Jake B taught me. I am super enamored of Contagion Clasp and, in my defense, he won me a game that I never would have taken in a million years with Chrome Steed.

Pack 1 pick 3:
Ghalma's Warden, Culling Dais, Untamed Might, Leaden Myr, Oxidda Daredevil, Moriok Reaver, Ferrovore, Silver Myr, Cystbearer, Bladed Pinions, Darksteel Sentinel, Golden Urn, Plains

U over B on the potential WU fliers plan and the "I passed a ridiculous black card in pack one" plan.

Pack 1 pick 4:
Plated Seastrider, Iron Myr, Barrage Ogre, Ferrovore, Inexorable Tide, Tel-Jilad Fallen, Salvage Scout, Auriok Sunchaser, Tainted Strike, Razorfield Thresher, Trigon of Mending, Plains

This was kind of a sad pack, but I like red, and he helps splash random red removal later in the draft. Was hoping to wheel the Sunchaser. Check pick 12 to see how that worked out.

Pack 1 pick 5:
Copper Myr, Oxidda Daredevil, Blistergrub, Infiltration Lens, Salvage Scout, Withstand Death, Moriok Replica, Screeching Silcaw, Golden Urn, Mountain, Scrapdiver Serpent

I took the dude, as he says "draw two cards" and I still had no idea what color I was in. Could be Infiltration Lens I suppose.

Pack 1 pick 6:
Halt Order, Kuldotha Rebirth, Copperhorn Scout, Furnace Celebration, Dissipation Field, Vedalken Certarch, Bleak Coven Vampires, Disperse, Swamp, Fulgent Distraction

Ok, I admit I am overly enamored of Furnace Celebration (probably because I undervalued it when the set came out. Still, what would you rather take in there?). <---Obnoxious punctuation alert!!!

Pack 1 pick 7:
Neurok Invisimancer, Tel-Jilad Defiance, Alpha Tyrranax, Psychic Miasma, Flesh Allergy, Razorverge Thicket, Razorfield Thresher, Scoria Elemental, Mountain

Yeesh. Invisimancer maybe? I don't know. I had the Celebration, and removal is nice. This didn't end up getting played but I can't say it was necessarily the wrong pick.

Pack 1 pick 8:
Melt Terrain, Vault Skyward, Golem Foundry, Blunt the Assault, Loxodon Wayfarer, Flameborn Hellion, Molten Psyche, Plains

Hellion will occasionally get played, depending on the deck. I probably should have taken the Wayfarer to sideboard vs Infect.

Pack 1 pick 9:
Wing Puncture, Melt Terrain, Dross Hopper, Loxodon Wayfarer, Plague Stinger, Echo Circlet, Mountain

Because then I would have taken another Wayfarer. As it was I was still trying to live the Celebration dream. Also, yes, that is a Plague Stinger. Ugh.

Pack 1 pick 10:
Kuldotha Rebirth, Blunt the Assault, Flight Spellbomb, Disperse, Mountain, Fulgent Distraction

Wayyy too enamored of Furnace Celebration. Also, Flight Spellbomb is amazing, which I found out later in the draft.

Pack 1 pick 11:
Culling Dais, Oxidda Daredevil, Ferrovore, Golden Urn, Plains

Maybe I should write a song about Furnace Celebration. Actually, I shouldn't hate. Ferrovore definitely won me my awesomest game since I restarted MTGO

Last Picks
Tainted Strike (Yeah Sunchaser wasn't going to happen)
Golden Urn
Fulgent Distraction
Mountain

------ SOM ------

Pack 2 pick 1:
Sky-Eel School, Melt Terrain, Blight Mamba, Blade-Tribe Berserkers, Necrogen Censer, Bloodshot Trainee, Copperhorn Scout, Blackcleave Goblin, Golem Foundry, Silver Myr, Loxodon Wayfarer, Trinket Mage, Ezuri's Brigade, Liquimetal Coating, Swamp

This is the type of pick where you tell your friends about it later and they say "that's fine." So much 3rd-8th pick quality in here. The Brigade is a house, if only you are green, which I'm not. Not even remotely.

Pack 2 pick 2:
Glimmerpoint Stag, Glint Hawk Idol, Blight Mamba, Lumengrid Drake, Vulshok Heartstoker, Corpse Cur, Trigon of Thought, Glint Hawk, Arrest, Sylvok Replica, Painful Quandary, Chrome Steed, Forest, Fume Spitter

I could actually hear Jake B shedding a tear as I once again took quality removal over a Chrome Steed. And a Glimmerpoint, Glint Hawk and Glint Hawk Idol. I'm not going to defend this pick, but given how the draft was going, it's not necessarily wrong.

Pack 2 pick 3:
Neurok Invisimancer, Lumengrid Drake, Ichorclaw Myr, Razor Hippogriff, Corpse Cur, Corrupted Harvester, Tel-Jilad Fallen, Plague Stinger, Bleak Coven Vampires, Sunspear Shikari, Molder Beast, Saberclaw Golem, Forest

I feel a little bad for whomever is to my right, because they were obviously cutting white in the first pack and the only reason I am hosing it now is due to Sunblast. See the post about Signaling.

Pack 2 pick 4:
Sky-Eel School, Painsmith, Moriok Reaver, Riddlesmith, Blistergrub, Glint Hawk, Tainted Strike, Heavy Arbalest, Saberclaw Golem, Golden Urn, Mountain, Fume Spitter

No white for you. Evil laugh.

Pack 2 pick 5:
Blade-Tribe Berserkers, Necrogen Censer, Copperhorn Scout, Dross Hopper, Goblin Gaveleer, Golem's Heart, Auriok Replica, Exsanguinate, Saberclaw Golem (FOIL), Forest, Fulgent Distraction

This doesn't feel wrong to me, but I like Lava Axe....

Pack 2 pick 6:
Assault Strobe, Blackcleave Goblin, Alpha Tyrranax, Infiltration Lens, Snapsail Glider, Moriok Replica, Flight Spellbomb, Soul Parry, Swamp, Scrapdiver Serpent

If you told me Infiltration Lens should have been the pick here, I wouldn't argue with you. I'd still pick the Snapsail, but I wouldn't argue.

Pack 2 pick 7:
Glint Hawk Idol, Gold Myr, Cystbearer, Carapace Forger, Flameborn Hellion, Bleak Coven Vampires, Copperline Gorge, Island, Ogre Geargrabber

Plan "get a ton of playable white in pack 2" is in effect.

Pack 2 pick 8:
Wing Puncture, Steady Progress, Loxodon Wayfarer, Flesh Allergy, Sunspear Shikari, Echo Circlet, Heavy Arbalest, Swamp

I was still feeling a little removal light. I could see the Shikari if I had picked up one or both of those Infiltration Lenses.

Pack 2 pick 9:
Melt Terrain, Necrogen Censer, Copperhorn Scout, Blackcleave Goblin, Golem Foundry, Loxodon Wayfarer, Swamp

Given how sucky my first pick was, I am happy to wheel the very playable with Glint Hawk Censer here.

Pack 2 pick 10:
Glimmerpoint Stag, Glint Hawk Idol, Blight Mamba, Vulshok Heartstoker, Painful Quandary, Forest

Ohhhkay then.

Last picks
Tel-Jilad Fallen
Tainted Strike
Goblin Gaveleer (actually going to play this for some reason)
Assault Strobe
Island

------ SOM ------

Pack 3 pick 1:
Neurok Invisimancer, Shatter, Untamed Might, Embersmith, Carrion Call, Alpha Tyrranax, Trigon of Corruption, Psychic Miasma, Bladed Pinions, Sylvok Lifestaff, Putrefax, Screeching Silcaw, Razorfield Thresher, Scoria Elemental, Island

Somebody's going to have to hate that Putrefax, but it's not going to be me.

Pack 3 pick 2:
Ezuri's Archers, Melt Terrain, Lumengrid Drake, Embersmith, Dross Hopper, Ferrovore, Steady Progress, Silver Myr, Trigon of Rage, Necrogen Scudder, Cystbearer, Darksteel Juggernaut, Nihil Spellbomb, Plains

Okay, so that was a foil missing from this pack right? Sheesh. This is the pick in the draft that took me the longest. I desperately wanted to take a second Embersmith, the Juggernaut is a house, especially in my deck so far and the Trigon is awesome and I can add counters. I landed on the Trigon, but I'd love to hear arguments about what else to take. I'm not sure there's a wrong pick here.

Pack 3 pick 3:
Turn Aside, Corpse Cur, Tangle Angler, Salvage Scout, Arc Trail, Whitesun's Passage, Vedalken Certarch, Auriok Edgewright, Neurok Replica, Accorder's Shield, Molder Beast, Scoria Elemental, Plains

I only saw Arc Trail once, but I am pretty sure he won me an unwinnable game, getting 2-for-1 on a Myrsmith and Palladium Myr with my opponent on two lands.

Pack 3 pick 4:
Leaden Myr, Kuldotha Rebirth, Copperhorn Scout, Dross Hopper, Riddlesmith, Glimmerpost, Heavy Arbalest, Nihil Spellbomb, Saberclaw Golem, Mountain, Fume Spitter, Fulgent Distraction

Not sure what I was thinking here other than "weak pack" and "offcolor Myr are good".

Pack 3 pick 5:
Contagious Nim, Ichor Rats, Steady Progress, Abuna Acolyte, Goblin Gaveleer, Alpha Tyrranax, Loxodon Wayfarer, Loxodon Wayfarer (FOIL), Carapace Forger, Glimmerpost, Island

Here's to uninteresting picks.

Pack 3 pick 6:
Copper Myr, Untamed Might, Seize the Initiative, Turn Aside, Vulshok Heartstoker, Wall of Tanglecord, Psychic Miasma, Bladed Pinions, Golem Artisan, Forest

I so wish there was a way to do a windmill slam online.

Pack 3 pick 7:
Seize the Initiative, Turn Aside, Tel-Jilad Fallen, Vulshok Replica, Withstand Death, Grafted Exoskeleton, Tainted Strike, Saberclaw Golem, Mountain

I like Vulshok Replica a lot, but I think this is clearly the pick here, right?

Pack 3 pick 8:
Assault Strobe, Blackcleave Goblin, Ferrovore, Vigil for the Lost, Echo Circlet, Flight Spellbomb, Soul Parry, Island

In my last draft walkthrough, someone mentioned how awesome Flight Spellbomb was so I picked it here over a second Ferrovore. It is awesome. I have been undervaluing these, though pick 8 seems about right for it. I just wasn't picking them at all.

Pack 3 pick 9:
Neurok Invisimancer, Untamed Might, Carrion Call, Alpha Tyrranax, Psychic Miasma, Razorfield Thresher, Island

I do love hating the infect deck, not that it would help me in round 1.

Last Picks
Nihil Spellbomb
Scoria Elemental
Fulgent Distraction
Goblin Gaveleer
Psychic Miasma
Mountain

Round 1 was a quick death, round 2 was awesome sauce and round 3 was a win as well, but the story will have to wait. How'd I do?

Edited to add:

Here's what I played

1 Grafted Exoskeleton
1 Liquimetal Coating
1 Necrogen Censer
1 Trigon of Rage
1 Flight Spellbomb
1 Glint Hawk Idol
1 Glimmerpoint Stag
1 Snapsail Glider
1 Golem Artisan
1 Sunblast Angel
1 Leaden Myr
1 Silver Myr
1 Embersmith
1 Furnace Celebration
1 Glint Hawk
1 Goblin Gaveleer
1 Abuna Acolyte
1 Arrest
1 Iron Myr
1 Blade-Tribe Berserkers
1 Contagion Clasp
1 Arc Trail
1 Razor Hippogriff
1 Ferrovore
7 Mountain
8 Plains
1 Heavy Arbalest

Sideboard
2 Fulgent Distraction
1 Kuldotha Rebirth
1 Moriok Replica
1 Nihil Spellbomb
1 Goblin Gaveleer
1 Mountain
1 Mountain
1 Island
1 Scoria Elemental
1 Golden Urn
1 Psychic Miasma
1 Carrion Call
1 Flesh Allergy
1 Flameborn Hellion
1 Tel-Jilad Fallen
1 Assault Strobe
1 Dross Hopper
2 Tainted Strike

I will happily admit the Furnace Celebration is wrong, right as soon as you tell me what in that train wreck of a sideboard you play over it.

Thursday, November 11, 2010

New Cube adds and cuts (through Scars of Mirrodin)

I was procrastinating on this, sorry. It turned out to be less work than I expected. A full list will be up sometime, maybe this weekend. Lots of sacred cows were slaughtered this time around, and only a few fistfights occurred. Thanks especially to Russ for stepping up and loaning dual lands to the Cube again, as well as de-proxying Mana Drain, among other cards. I personally think some of these adds are stinkers, but this is a democracy and I voted, so I get to complain, right? The new Scars Replicas in particular seem not good enough, but eh. We killed a full cycle of multicolor lands, plus the signets, in addition decreasing multicolor by 20 cards, including all the 3 color cards. I'll be interested to see if we actually hosed multicolor, finally. We moved artifacts with colored activations to that color, hence Memnarch being "In" in Blue and "Out" in artifacts. The only downside to adding so many mono-colored cards is we couldn't cut as many stinkers from each of the five colors as I wanted to. If we are missing any good mono-colored cards, let us know in the comments. I think midweek next week will be the first time I will have time to host a Cube. In the meantime, I'm looking forward to 2 headed giant Lorwyn/Shadowmoor draft hosted by CBG this weekend. My team will forcing giants... in 2HG draft! Get it? ...Ugh.

IN
U Frost Titan
U Scroll Thief
U Aether Adept
U Jace's Ingenuity
U Preordain
U Conundrum sphinx
U Quicksilver Gargantua
U Memnarch

G Primeval Titan
G Fauna Shaman
G Garruk's Packleader
G Obstinate Baloth
G Cultivate
G Gaea's Revenge
G Genesis Wave
G Mitotic Slime
G Overwhelming Stampede
G Garruk's Companion
G Cudgel Troll
G Sylvok replica
G Ezuri's Brigade
G Bellowing Tanglewurm
G Tower Above
G Sylvan Ranger

Chimeric Mass
Contagion Engine
Moltentail Masticore
Crystal Ball
Brittle Effigy
Wurmcoil Engine
Precursor Golem
Ratchet Bomb
Mimic Vat
Infiltration Lens
Nim Deathmantle
Trusty machete

R Inferno Titan
R Ember Hauler
R Chandra's Outrage
R Reverberate
R Hoarding Dragon
R Chandra's Spitfire
R Arc Slogger
R Kiln Fiend
R Jiwari, the Earth Aflame
R Arc Trail
R Vulshok Replica
R Koth, the Hammer
R Spikeshot Elder
R Magma Phoenix
R Oxidda Scrapmelter
R Wildfire

Mystifying Maze

W War Priest of Thune
W Elspeth Tiriel
W Sunblast Angel
W Glimmerpoint Stag
W True Conviction
W Dawnglare Invoker
W Soltari Champion
W Indomitable Archangel
W Kor Aeronaut
W Knight Exemplar

B Liliana's Specter
B Carnifex Demon
B Grasp of Darkness
B Geth, Lord of the Vault
B Painful Quandry
B Skinrender
B Moriok Replica
B Necrogen Scutter
B Grave Titan

WU Venser, the Sojourner

OUT
Lightkeeper of Emeria
Story Circle
Admonition Angel
Twilight Shepherd
Pristine Angel

Corrupted Zendikon
Corpse Connoisseur
Lord of the undead
undead warchief

Sulfur Elemental
Frenzied Goblin
Tribal Flames
Crusher Zendikon
Sudden Shock
Kamahl Pit Fighter
Reckless Wurm
Heat Shimmer
Dragonmaster Outcast
Goblin Matron
Johkulhaups??

Golgari Grave troll
Caller of the Claw
Vinelasher Kudzu
Iwamori of the Open fist
Scryb ranger
reach of branches
Simian Grunts
Defense of the Heart
Awakening Zone
Berserk
Seal of Primordium

Ophidian
Cache Raiders
Lighthouse Chronologist

All signets
etched oracle
obelisk of alara
memnarch

The Ravnica "Karoo" bouncelands
Urza's Factory

Putrid Leech
Swans of Brynn Argoll
Mistmeadow Witch
Goblin Legionnaire
Burning-Tree Shaman
Shambling Remains
Soul Manipulation
Temporal Spring
Nucklavee
Tidehollow Sculler
Armadillo Cloak
Rafiq of the Many
Bant Charm
Doran, the Siege Tower
Lightning Angel
Woolly Thoctar
Lavalanche
Broodmate Dragon
Rhox War Monk
Nicol Bolas, Planeswalker
Sphinx of the Steel Wind

Wednesday, November 10, 2010

Draft gone wrong, or just bad packs.

So I had an interesting draft last week. It ended in a 1-2 record, like so many of my drafts do, but I felt really lost during the draft. Maybe you all can help. Follow along and let me know how I screwed up please.


Event #: 1742268
Time: 11/5/2010 9:06:56 PM
Players:
kashiosu
Jonb86
--> bat_matt
Dark Circle
sadisteck
Shoo
murajin
alecs0

------ SOM ------

Pack 1 pick 1:
Seize the Initiative, Turn Aside, Abuna Acolyte, Wall of Tanglecord, Whitesun's Passage, Sylvok Lifestaff, Carapace Forger, Vedalken Certarch, Withstand Death, Neurok Replica, Myrsmith, Tumble Magnet, Skithiryx, the Blight Dragon, Liquimetal Coating

Ok, so...first pick easy. Tumble Magnet and Myrsmith are nice but no, I am not passing Skithiryx.

Pack 1 pick 2:
Necropede, Leaden Myr, Barrage Ogre, Tel-Jilad Fallen, Glint Hawk, Auriok Sunchaser, Galvanic Blast, Arrest, Neurok Replica, Rust Tick, Molder Beast, Saberclaw Golem, Swamp, Fume Spitter

Ok, so I am reaching a bit here for a midlevel infect card over Tel-Jilad because I didn't want to commit to GB infect so early. Galvanic Blast is nice and I like playing it but Necropede is solid removal too. Passing an Arrest for the same reason.

Pack 1 pick 3:
Ezuri's Archers, Assault Strobe. Blackcleave Goblin. Abuna Acolyte. Sunspear Shikari. Vulshok Replica, Echo Circlet, Turn to Slag, Flight Spellbomb, Soul Parry, Liquimetal Coating, Saberclaw Golem, Plains

Here again, I am still comfortable on the Black infect plan, splashing either green or red, depending what flows.

Pack 1 pick 4:
Untamed Might, Blade-Tribe Berserkers, Iron Myr, Turn Aside, Wall of Tanglecord, Twisted Image, Darksteel Myr, Vulshok Replica, Heavy Arbalest, Auriok Replica, Golden Urn, Swamp

And here is where we start going off the rails. Untamed Might is obviously a house in the infect deck, but at this point I've only seen the Tel-Jilad and the Blackcleave to make me think it might be open. I really don't want to blow a 4th pick on a common I will likely see three more times in this draft, so I take the Replica. I think you can make a good case that i should have taken the Heavy Arbalest here. It's certainly good in the infect deck and it's colorless removal. Thoughts?

Pack 1 pick 5:
Halt Order, Ghalma's Warden, Vault Skyward, Ferrovore, Bonds of Quicksilver, Soliton, Blunt the Assault, Loxodon Wayfarer, Snapsail Glider, Exsanguinate, Forest

I think this is the pack that convinced me I shouldn't go infect. What a pile. In the format, I take the artifact whenever I can, hence Snapsail.

Pack 1 pick 6:
Vector Asp, Kuldotha Rebirth, Ichorclaw Myr, Vault Skyward, Trinket Mage, Glimmerpost,Turn to Slag, Panic Spellbomb, Soul Parry, Plains

This pretty clearly should have been a Turn to Slag but I was still holding out hope, and Ichorclaw is fine if unspectacular at making combat math bad in a normal deck.

Pack 1 pick 7:
Vector Asp, Ezuri's Archers, Wing Puncture, Assault Strobe, Viridian Revel, Corrupted Harvester, Relic Putrescence, Horizon Spellbomb Island

Colorless fixing over ugliness.

Pack 1 pick 8:
Copper Myr, Blade-Tribe Berserkers, Iron Myr, Twisted Image, Darksteel Myr, Vulshok Replica, Auriok Replica, Swamp

I'm fine with this. Infect is fading as a dream.

Pack 1 pick 9:
Seize the Initiative, Turn Aside, Abuna Acolyte, Whitesun's Passage, Withstand Death, Liquimetal Coating, Plains

Apparently no one likes metalcraft at this table.

Pack 1 pick 10:
Glint Hawk, Auriok Sunchaser, Neurok Replica, Molder Beast, Saberclaw Golem, Swamp

Last five picks

Liquimetal Coating
Auriok Replica
Vault Skyward
Glimmerpost
Island

------ SOM ------

Pack 2 pick 1:
Vector Asp, Ezuri's Archers, Wing Puncture, Assault Strobe, Lumengrid Drake, Ferrovore, Thrummingbird, Silver Myr, Cystbearer, Precursor Golem, Lifesmith, Relic Putrescence, Horizon Spellbomb, Swamp, Ogre Geargrabber

Ok. If I am committed to the infect plan, I obviously take the Cystbearer, mediocre first pick though he is. I take the Precursor.

Pack 2 pick 2:
Glint Hawk Idol, Perilous Myr, Contagious Nim, Blight Mamba, Blade-Tribe Berserkers, Ichor Rats, Glint Hawk, Galvanic Blast, Flesh Allergy, Bleak Coven Vampires, Heavy Arbalest, Sylvok Replica, Island, Fume Spitter

This is where I started to become convinced my deck sucked. I am pretty sure the Blast is wrong but I really don't know what is right. If I can guarantee I will see a Throne of Geth or Contagion Clasp, I think the Ichor Rats is right. Blight Mamba and Fume Spitter are fine for the infect deck but I don't want to take them second pick. Same with Glint Hawk and its Idol. Help!

Pack 2 pick 3:
Neurok Invisimancer, Barrage Ogre, Vulshok Heartstoker, Infiltration Lens, Salvage Scout, Carapace Forger, Withstand Death, Bellowing Tanglewurm, Screeching Silcaw, Razorfield Thresher, Chrome Steed, Golden Urn, Swamp

I think I thought the infect deck was gone, having forgotten how awesome Bellowing Tanglewurm is in it. Chrome Steed is fine and I am suddenly on the path to monobrown.

Pack 2 pick 4:
Rusted Relic, Wing Puncture, Melt Terrain, Ichorclaw Myr, Tel-Jilad Fallen, Loxodon Wayfarer, Plague Stinger, Sunspear Shikari, Echo Circlet, Stoic Rebuttal, Saberclaw Golem, Island

And monobrown is why I ended up taking the 5/5 over the 3 solid infect cards in this pack. See, this is why I hate Magic. If I had taken that fourth pick Untamed Might in pack one, I'd be solidly infect right now, but because I "wanted to leave my options open" I am stuck thinking I should still be taking the "better card" rather than diving into an archetype that is obviously flowing.

Pack 2 pick 5:
Neurok Invisimancer, Oxidda Daredevil, Turn Aside, Golem Foundry, Thrummingbird, Lifesmith, Bleak Coven Vampires, Moriok Replica, Golden Urn, Swamp, Ogre Geargrabber

Or is it? See now I just don't know what the heck is going on. Maybe it's just an awful pack. I love the replica but yuck.

Pack 2 pick 6:
Glint Hawk Idol, Kuldotha Rebirth, Instill Infection, Furnace Celebration, Blunt the Assault, Flameborn Hellion, Relic Putrescence, Stoic Rebuttal, Forest, Fulgent Distraction

Monobrown it is.

Pack 2 pick 7:
Turn Aside, Tel-Jilad Defiance, Psychic Miasma, Whitesun's Passage, Withstand Death, Moriok Replica, Bellowing Tanglewurm, Scoria Elemental, Mountain

Do I take that wurm and try to run back to the infect deck at this point? I don't know.

Pack 2 pick 8:
Plated Seastrider, Trigon of Corruption, Salvage Scout, Sunspear Shikari, Withstand Death, Razorfield Thresher, Golden Urn, Plains

Colorless (if slow) removal seems fine right now.

Pack 2 pick 9:
Ezuri's Archers, Wing Puncture, Assault Strobe, Ferrovore, Lifesmith, Relic Putrescence, Swamp

So monobrown goes well with this guy I guess.

Pack 2 pick 10:
Contagious Nim, Blade-Tribe Berserkers, Flesh Allergy, Bleak Coven Vampires, Island, Fume Spitter

This was probably wrong. Either Blade-Tribe or Bleak Coven will usually be on, and one Galvanic Arc and a couple of Vulshok Replicas is not enough to pull me out of heavy black for my Skithiryx.

Last 5 picks:
Carapace Forger
Echo Circlet
Oxidda Daredevil
Blunt the Assault
Mountain

------ SOM ------

Pack 3 pick 1:
Glimmerpoint Stag, Kemba's Skyguard, Shape Anew, Kuldotha Rebirth, Carrion Call, Instill Infection, Gold Myr, Bonds of Quicksilver, Blunt the Assault, Clone Shell, Flight Spellbomb, Panic Spellbomb, Disperse, Mountain, Fulgent Distraction

Ok, so I probably should have taken Glimmerpoint as the strongest card in the pack or Carrion Call as the very late better infect card. I don't think Clone Shell is very good, although there are some very strong plays with it.

Pack 3 pick 2:
Glint Hawk Idol, Blight Mamba, Untamed Might, Blade-Tribe Berserkers, Ichor Rats, Seize the Initiative, Glint Hawk, Flesh Allergy, Accorder's Shield, Tainted Strike, Heavy Arbalest, Sylvok Replica, Island, Fume Spitter

Monobrown over infect just seems worse and worse the further I get into this draft. Ugh.

Pack 3 pick 3:
Glimmerpoint Stag, Kemba's Skyguard, Contagious Nim, Ezuri, Renegade Leader, Bloodshot Trainee, Golem's Heart, Soliton, Auriok Sunchaser, Flameborn Hellion, Vedalken Certarch (FOIL), Neurok Replica, Origin Spellbomb, Mountain

Now, I decide to go white? Ugh. In my defense, Contagious Nim is pretty filler-y

Pack 3 pick 4:
Melt Terrain, Halt Order (FOIL), Ichor Rats, Bloodshot Trainee, Vulshok Heartstoker, Steady Progress, Vedalken Certarch, Echo Circlet, Molder Beast, Nihil Spellbomb, Stoic Rebuttal, Island

This is getting a little creepy. I'm starting to have PTSD flashbacks. 4th pick Nihil Spellbomb? The horror.

Pack 3 pick 5:
Plated Seastrider, Neurok Invisimancer, Ghalma's Warden, Moriok Reaver, Alpha Tyrranax, Cystbearer, Sylvok Lifestaff, Origin Spellbomb, Trigon of Mending, Forest, Ogre Geargrabber

No comment.

Pack 3 pick 6:
Blight Mamba, Seize the Initiative, Ichorclaw Myr, Wall of Tanglecord, Throne of Geth, Whitesun's Passage, Withstand Death, Auriok Replica, Clone Shell, Island

No, seriously. No comment.

Pack 3 pick 7:
Ghalma's Warden, Seize the Initiative, Trigon of Infestation, Bonds of Quicksilver, Salvage Scout, Vulshok Replica, Accorder's Shield, Turn to Slag, Plains

Um. Removal is fine. Right? Right?!?

Pack 3 pick 8:
Copper Myr, Neurok Invisimancer, Ferrovore, Vulshok Heartstoker, Silver Myr, Glint Hawk, Semblance Anvil, Swamp

I don't know.

Pack 3 pick 9:
Shape Anew, Kuldotha Rebirth, Bonds of Quicksilver, Blunt the Assault, Disperse, Mountain, Fulgent Distraction

Pack 3 pick 10:
Blight Mamba, Untamed Might, Seize the Initiative, Flesh Allergy, Accorder's Shield, Island

Yes. I get it. I should have gone infect.

Last 5 picks
Auriok Sunchaser
Bloodshot Trainee
Trigon of Mending
Whitesun's Passage
Plains

The one thing I will say in my admittedly pathetic defense is that I never saw the cards that make me excited to play infect. No Tangle Anglers, no Corpse Cur, no Contagion Clasp. But yes, I should have gone infect, even if it would have been infect with little reach. Here's what ended up playing...

1 Trigon of Corruption
5 Swamp
1 Accorder's Shield
1 Wall of Tanglecord
1 Rusted Relic
2 Moriok Replica
2 Vulshok Replica
1 Necropede
2 Glint Hawk Idol
1 Glimmerpoint Stag
1 Horizon Spellbomb
1 Sylvok Lifestaff
1 Snapsail Glider
2 Glint Hawk
1 Blade-Tribe Berserkers
1 Precursor Golem
1 Liquimetal Coating
4 Mountain
1 Skithiryx, the Blight Dragon
8 Plains
1 Chrome Steed
1 Auriok Sunchaser

Sideboard
1 Disperse
1 Vault Skyward
1 Ichorclaw Myr
1 Bloodshot Trainee
1 Glimmerpost
1 Echo Circlet
1 Mountain
1 Oxidda Daredevil
1 Nihil Spellbomb
1 Turn to Slag
1 Island
1 Whitesun's Passage
1 Trigon of Mending
1 Plains
1 Liquimetal Coating
1 Blunt the Assault
1 Ferrovore
1 Galvanic Blast
1 Clone Shell
1 Blackcleave Goblin
1 Auriok Replica
1 Carapace Forger

I never saw the Skithiryx and interestingly, I went 1-2 (3-5) with it, so it's obviously not a horrendous pile. Arc and Turn to Slag came in post board each match because why the fuck were they out in the first place? Other than not playing infect, what did I do wrong?

Monday, November 8, 2010

Signaling in a world of good picks

I think this article by Gavin Verhey really hits the nail on the head when it comes to our modern Magic draft. He basically says that sending signals in packs full of good picks is not nearly as important as picking the best card for your deck. This is something that I've struggled with in the current format and the uncommon print runs have been the source of endless bitching as well. I am going to post a couple of drafts that I captured on MTGO later tonight hopefully and we can talk about where I went wrong (or less likely, where I went right).