Showing posts with label sleeping with the enemy. Show all posts
Showing posts with label sleeping with the enemy. Show all posts

Friday, March 21, 2008

The Unbearable Lightness of Being Captain Bondage Goth

As most of you know, I won a draft last weekend. Just saying.

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The Experiment Kraj EDH has been rebuilt. It is now Momir Vig. There is card drawing, a little bit of tutoring, some toolbox, and more card drawing. I think it is going to be good, as long as everyone doesn't kill me as soon as I flash a Dismiss. When I played against Captain_essex's Erayo deck, he pissed everyone off in very short order. Somehow I am going to have to avoid doing that.

Playing counterspells in EDH is a pretty iffy proposition to be honest with you, but it's pretty much the only answer UG has to Armageddon effects, so I am gonna roll with it.

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Let's talk about the morality of helping out the "enemy". I have discovered that Fugie and I disagree on a lot of things, which is fun, because he's not an asshole. Most people I disagree with are assholes*. He implied earlier this week that the Captain (no relation) and Hot Sauce shouldn't have been giving advice to some random who was about to play Fugie. Cappy said if Fugie couldn't beat a dude with his deck built right, he didn't deserve to win. I think it's a little more complicated than that. Players at sealed tourneys always get advice in between rounds about how they should be sideboarding and how the deck might be misbuilt. I don't think Fugie had a problem with this aspect of it. He seems to be hung up on the idea of our crew being a tight knit little group that supports one another. But I think it's entirely possible that you can support your homies and still give advice.

How did you get better? Did you figure everything out yourself? Card advantage? Who's the beatdown? Lifegain is trash (Except when it's not, thanks Faith's Fetters)? Wait to cast yr instants? Blocking is loose?

The first couple times I played sealed tourneys, I always showed my pool to the guys I played after the match and asked 'em how they would have built it. Seeing how someone else builds is critical to moving forward and getting better. Getting better is how you win. Winning (at least some of the time) is how to have fun. The person who likes getting pounded into the carpet and keeps coming back is a rare bird indeed. I guess what I am saying here is, advice is about community building. Defining anybody as "the enemy" and withholding information from them raises barriers. Magic as a community just doesn't need any more barriers. It is complicated, expensive as hell, unfriendly towards women, not electronic, and addictive. Do we really need clique-ish behavior on top of that?

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Meanwhile, back at the draft...

My favorite game was the last one, when I killed the Captain with a Shard Volley off the top (so lucky) and he looks at his scorepad, looks at me and says, "I didn't think you were going to win that." Neither did I, Cap. Neither did I.

*Yes, this is a comment about myself. My lack of opinion of myself is enormous. Or vacuous. Or something.

Edited for clarity after rereading Fugie's Monday post.