I'm planning another Christmas Draftstravaganza this year. CBG is probably not going to make it, which is sad, but I will try to do some documentation myself to post up on this here site. I feel like the formats were somewhat uninspired this year, but I am going to try to spice things up with some smaller prizes that should hopefully make things more interesting. I'll spoil one of the contests to give you an idea of the flavor of what I want to do; I'm going to give a prize immediately after drafting Scars of Mirrodin to the player who drafted the least number of artifacts and Infect cards combined. The idea is that it's sort of a "pre-event" consolation prize, because the field is so dominated by those two strategies, and everyone knows it. But because I will announce the prize prior to drafting, the prize itself may affect the draft. I expect to see more last pick Golden Urns and Vector Asps instead of Assault Strobes and Turn Asides. Also, there are some tier 2 strategies (e.g. Furnace Celebration.dec and G/x "Dinosaurs") that don't buy into Infect or artifact cards, and I'd like to see if people push those archetypes more. Ultimately I'm trying to make things a touch less competitive and more a touch more unique.
Here's the schedule of events, if anyone is interested.
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Three drafts. One day. DCI tiebreaks, timed rounds.
Prizes! Each draft will have a 1 pack ante in addition to any packs drafted. As long as there are at least 8 people, prize packs will pay down to 3rd. For drafts where packs are opened, Mythics/Rares/foils can be drafted afterward, assuming there is enough time to do so (So, TBD prior to each draft, you'll know before drafting). A draft set will be awarded to the drafter with the best record over all three events! Other prizes may be awarded throughout the day as the TO sees fit!
Food! Free brunch will be provided at about 11 AM! We can then order food and split the cost around 4 or 5 for dinner. Free snacks and beverages will be available throughout!
Formats!
Draft 1: Scars of Mirrodin Draft
Time: A noon HARD START will be enforced for this event. Sorry guys, but with three events we've got to start the day on time or we'll never finish! I suggest coming at 11 AM and eating some FREE BRUNCH! At 12 PM seating will assigned and at 12:05 PM the draft will begin. For realz.
Cost: $12 OR a draft set of Scars and one pack ante.
Draft 2: Chaos! Draft
Time: Roughly 5 PM. We may be willing to hold the draft a little to accommodate drafters coming from work.
Cost: $12 OR 4 tournament legal packs (3 packs for drafting, one pack for ante). Players choosing to pay $ will get three pulls at random from a bag containing packs from Magic's history!
Draft 3: Cube Draft (16 person max)
Time: Roughly 10 PM. The start time on this draft could be significantly earlier if there are fewer than 9 people at the other drafts. I HOPE this will be the latest start time likely for the final draft!
Cost: $3 OR 1 pack ante.
Magic from the MKE, because no matter how many PT winners and Hall of Famers Madison produces, it'll still be a college town out in the prairie.
Showing posts with label drafting til 1 am. Show all posts
Showing posts with label drafting til 1 am. Show all posts
Wednesday, December 29, 2010
Saturday, November 3, 2007
What have we learned?
(1) My blue was a lot better on paper than in real life. In 4 matches, I think I picked up a total of 2 games. I would have sold my soul for a Mulldrifter.
(2) Playing multiple builds doesn't work when there are so many people. We should do an inner-circle testing session just for that. Sorry TS and Major_luck. You guys definitely had the correct mindset. My fault for not planning better.
(3) When you get 8 Magic players together, they will draft. Even if 4 of them are supposed to be practicing for a sealed ptq. Even if it's 10 pm and 4 of them have a vintage tourney with a playset of Bazaars on the line in 12 hours. Even if one of them has a wife who wouldn't mind getting to sleep sometime. They will draft.
(4) The Elemental deck works okay. You really have to be the only one at the table. But it works. It helps to have somebody passing all the good red in favor of Flamekin Bladewhirls. It also helps to get 2 X Mulldrifter, 2 X Aethersnipe, and 2 X Smokebraider. Was the phrase, "It's a 1/1!" heard? Yes, it was. Also heard was, "I'll hardcast Mulldrifter on turn 3" and "I think I just win now. You're on 18? Yeah. Good games."
(5) Mulldrifter has flying. Yes, I know I should have known this. If you ever needed any kind of proof that development is unreasonably fond of blue, think of this. Counsel of the Soratami reads 2U, draw 2 cards. Mulldrifter costs 4U as a hardcast. So apparently, the correct costing of a 2/2 flier is 2 colorless. Or something like that. I realize that isn't quite how the evoke creatures are costed. But holy cow. I would hardcast Mulldrifter for 7. Would that be a lot worse? Yes! But it would still be playable at 7. Sheesh.
Edit to add: I actually checked Gatherer twice while writing point 5 despite the fact that I hardcast the damn thing like 5 times last night. So. Broken.
(2) Playing multiple builds doesn't work when there are so many people. We should do an inner-circle testing session just for that. Sorry TS and Major_luck. You guys definitely had the correct mindset. My fault for not planning better.
(3) When you get 8 Magic players together, they will draft. Even if 4 of them are supposed to be practicing for a sealed ptq. Even if it's 10 pm and 4 of them have a vintage tourney with a playset of Bazaars on the line in 12 hours. Even if one of them has a wife who wouldn't mind getting to sleep sometime. They will draft.
(4) The Elemental deck works okay. You really have to be the only one at the table. But it works. It helps to have somebody passing all the good red in favor of Flamekin Bladewhirls. It also helps to get 2 X Mulldrifter, 2 X Aethersnipe, and 2 X Smokebraider. Was the phrase, "It's a 1/1!" heard? Yes, it was. Also heard was, "I'll hardcast Mulldrifter on turn 3" and "I think I just win now. You're on 18? Yeah. Good games."
(5) Mulldrifter has flying. Yes, I know I should have known this. If you ever needed any kind of proof that development is unreasonably fond of blue, think of this. Counsel of the Soratami reads 2U, draw 2 cards. Mulldrifter costs 4U as a hardcast. So apparently, the correct costing of a 2/2 flier is 2 colorless. Or something like that. I realize that isn't quite how the evoke creatures are costed. But holy cow. I would hardcast Mulldrifter for 7. Would that be a lot worse? Yes! But it would still be playable at 7. Sheesh.
Edit to add: I actually checked Gatherer twice while writing point 5 despite the fact that I hardcast the damn thing like 5 times last night. So. Broken.
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