Showing posts with label Friday Night Magic. Show all posts
Showing posts with label Friday Night Magic. Show all posts

Monday, February 11, 2008

TooSarcastic: In the Beginning...

I was going to post a Cube Draft list update (it’s been a while) but Fugie and CBG have inspired me with their halcyon tales of yore. So at the risk of this being one “How It All Began” story too many, I will present the brief version of my growth as a Magic player.



Phase I: Juggs FTW.



In junior high, Jamie was the cool kid. He had three older brothers. One was in the army, one was a lawyer, and one was a stoner who played D&D and sold beer to high school girls in exchange for- well you know why he did it. Guess which brother Jamie idolized? Pretty soon we were all playing D&D and Sega Genesis at Jaime’s house. One day Jamie came back from the Twin Cities* with a Magic: the Gathering Revised starter deck. He taught us all to play by shuffling the deck, cutting it in half, and dueling each half against the other (usually with a bunch of other guys just rapt, quietly watching the two players). I remember the rule of thumb being whoever got the Juggernaut won. It was the best card in the starter deck (and still ain’t bad after all these years). The other rule was that Jaime always got to play. They were his cards. About four of us would take turns playing against Jaime. Exciting stuff. Oh, and we also thought that damage stayed on creatures over turns (or was “permanently subtracted from toughness” as Jamie would sagely put it). Thus the Ironwood Treefolk were a lot better than they eventually end up being. I was the nerd who actually got bored and read the rulebook while Jaime played some other scrub. So I was the one who had to inform him that damage wore off at the end of turns. Jaime did not take this well. It was around this time that my best friend Engler and I decided that when our moms** took us shopping in the Twin Cities we were going buy us some Magic cards of our own. I'm not really quite sure what happened to Jamie, but I hear these days that he's living in Jamaica, participating in some sort of non-traditional lifestyle. That’s the small town gossip anyway.
* It’s rural Minnesota. The closest thing resembling a city was an hour south.
** I know, I know. It's hilarious now. But think back to that time. How else would a fourteen year-old get seventy miles away from his house? "Mooom! I need a ride!"

Phase II: Beating the Metagame


I don’t know when it was that I bought my first packs, or what they were. I bought a lot of Ice Age. I bought a lot of Alliances. I bought tons of Chronicles. Even back then we figured out quickly that Fallen Empires and Homelands were awful, and stayed away. For some reason most of the guys Engler and I played with*** began do other things with their time. So it became a pretty well defined metagame. Let me recreate it for you: I played blue. Engler played red. Got it?
*** This was strictly kitchen table stuff, if we had even known about sanctioned play it would have been an hour away, and us with only our learner’s permits.

I don’t know why, but I loved playing blue. I wasn’t actually good at knowing what threat to counterspell, but in my opinion, saying “no” was just about the best thing a guy could do. I played a bunch of counterspells, a bunch of islands, four quicksand, four Nevinyrral's Disk, and four Mahamoti Djinn as win conditions. Engler better understood the idea of threat density (or something like that) and preferred to be the guy asking the questions instead of holding answers. He played a bunch of weenie guys and burn. Ironclaw Orcs, Mogg Fanatic, Shock, that stuff.

In order to stay competitive I had to dip into white for the Wrath of God effects. I read an article in Scrye once that advised putting in Rainbow Efreets and Avenging Angels to withstand your own Wraths. I could only ever find two Rainbow Efreets, but I had the quad Avenging Angels going strong. (I also put both of those creatures in my current EDH deck for the same reason, plus a little nostalgia).

Once I upped the number of board sweepers Engler decided to ditch the weenies. He grabbed up four of every instant burn spell he could find. Lightning Bolt, Incinerate, Kindle, Fireblast, Lightning Blast, even Searing Touch for goodness sake! And of course Kaervek’s Torch. It was like the proto-Demonfire. Blue decks hated it. He even put in Viashino Sandstalkers, which were like reusable Fireblasts, until I started adding red to my deck.

Out went the white. Now I got serious and copied a U/R deck out of some magazine. In went four Lighting Bolt (Hey, if you can’t beat em’…) and the biggies- four Shard Phoenix.**** In came four Forbid. I would ditch the Phoenixes early to pay the buyback on Forbid then return the Phoenixes during my upkeep after I had enough mana to cast them. Now I have on-board mass removal for those pesky Sandstalkers! Beat that Engler!
****At one point I remember having about eight Nevinyrral's Disks and about seven Shard Phoenixes (both are also in my EDH, btw), but refusing to trade any to Engler. I traded for the entire town’s supply of both cards, just so I wouldn’t have to play against them! Hate draft much?

But Engler, he was a wily one. One day we bust out the decks to play, and he drops an artifact turn one. I thought it was a Sol Ring until I looked more closely. “Cursed Scroll?” I said, squinting. “That doesn’t seem very good.” After Engler had dumped his hand five turns later, it started to seem a little better.
Him: “I’ll activate the Scroll, naming mountain.”
Me: “Again? Ugh, shock on a stick… I need a way to counterspell something on turn one.”

After losing many a game to Engler’s Cursed Scrolls,***** I remembered a really expensive counterspell from back in the day. The next time Engler played turn one Cursed Scroll I was ready.
Engler: “Scroll, go.”
Me: “Hold on there, partner. I have a response to your Scroll. I will play…Force of Will!”
And so the metagame went. My senior year in High School Urza’s Block was going full bore, wrecking the game with crazy combos. I started to lose interest for other reasons, mostly because of house music and going to 18+ clubs and girls.
*****I recently picked up a minty Cursed Scroll trading at the Morngingtide Prerelease. It is going in the Cube, in honor of Engler.


Phase III: Mr. Flametongue's Wild Ride


In college I think I played once. I brought my U/R counter/phoenix deck to multiplayer game in the campus library. It was a game night put on by the local science fiction club. The only thing I remember is a young woman two, maybe three times my weight telling me “Flametongue Kavu your Ophidian, go.” “Uh, what’s a Kavu?” I asked, puzzled. She licked her lips and eyed me from across the table, unable to stop giggling. “Mmmm. He’ll know all about Kavu soon enough, won’t he? Yes he will…yes he will, Mr. Flametongue.”

Yeah.

I’ll be honest, that was a little bit- much. DJing and drinking seemed like a more enjoyable way of spending my collegiate leisure time.

Phase IV: When I Met You


So I left Magic alone until graduation, when I moved all the way to Milwaukee for grad school and was rooming with Engler. Many a gin-soaked game of Magic was played in our North Side apartment. After he left to go to seminary, I was really jonesing to play, but I didn’t know where. By now Kamigawa block had started and I found a store (named Games Universe) that advertised Friday Night Magic tournaments. I decided to make the leap to sanctioned play. I had drafted once or twice prior and was excited by the idea of not having to shell out for a competitive standard deck, so I began with draft. Man was I terrible.

Started talking to Major_Luck because he had on a battered Minnesota Twins hat and I was pretty sure he didn’t live in his mom’s basement. Turns out we lived about four blocks away from one another. We pretty much carpooled to every event after that.

Scoop_phase was there too. We froggered to the McDonald’s across the street from the game store between rounds. I asked him if he was always a geeky gamer. “Hell no,” Scoops replied. “I was a pretty good athlete in high school. I used to play football all the time. Back then my wife thought she was marrying a jock!”

First time I met Fugie we were playing a match and I tried to cast Cranial Extraction in game two. I think the target was some enchantment like In the Web of War or something that had wrecked me game one. Fugie, being a judge, allowed me to describe the card I was choosing, since I couldn’t remember the exact name. Of course I was one off on the mana cost and so I wasted the Cranial, despite both Fugie and myself knowing exactly which card I meant. I should have known that a judge’s mantra would be “Follow the letter of the law, if not the spirit.” I bet after several years The Fugitive Wizard could probably still tell you what that enchantment was, long after I have forgotten, cause he’s good like that.

I met coyoeuglly trying to scrounge up an afterdraft. I had packs, but we had to drive to the residence of another acquaintance, let’s call him Rhyno, looking for basic lands. We busted in on Rhyno getting high in the basement. Awkward.

I met Captain Bondage Goth carpooling to a prerelease, which is a boring story. With a screen name like his I should have made something up about a gay BDSM chat room. Sorry CBG. They can’t all be thrillers.

Since I’m dishing out, I might as well be willing to take it. Feel free to embarrass me with any recollections of meeting me, if you have any.
T

Monday, September 17, 2007

SNM > FNM

Being the captain of bondage gothiness means SNM is way more popular than FNM in my house. I was able to carve out time for a Standard tourney on Saturday and brought monogreen midrange and greater goyf. The Goyf was the list that went 7-0 at nats. There it was piloted by the owner of the store I used to play at in Tucson, Dusty Ochoa. Here it was piloted by me. I loaned monogreen midrange out to a deckless dude and sat down for my first round.

Round 1
Bye

Wasn't that awesome? Greater Goyf has the pairings mojo to kick me straight into the second round with three points. I sat and watched my MGM decklist get owned my Project X. It turns out that picking a deck at random doesn't work very well, especially when the person playing has little idea of the decks strategy. No disrespect to the dude who ran my deck, but he made some pretty significant play mistakes, which made this already difficult matchup absolutely unwinnable. Exhibit A. Board is 2 forests, bird and elf, Troll Ascetic. Opponent has just played a magus of the disk. Your hand is Heartwood Storyteller, Stampeding Wildebeests, Timbermare, Harmonize. Do you (A) leave regen mana up for Trollie, (B) play Harmonize, digging for the land you are about to need, (C) play Timbermare, essentially playing a four card Lava Axe? If you guessed (C) you may follow along at home and may CBG get paired against you in the 1st round of a ptq. After board, does he set Pithing Needle on Saffi? No he does not. Ouch. 1-0

Round 2
Dan with AngelFire

I think Greater Goyf is ahead against Angelfire but I am not entirely sure. Haven't exactly tested assiduously. In the first game, I get so close, but misplay and sac a Mogg Fanatic to Gargadon instead of itself. Was he on 8 life? Yes, he was. Did I have Char and Incinerate in hand with 5 land on the table? Yes I did. Game two, I never saw any of the Cryoclasms I boarded and lost to the classic turn 3 Lightning Angel. 1-1

Round 3
Greater Goyf with Dark Confidant.

I don't think he was playing Char. I do think that was the difference. I played very tight game one and had a terrible draw game 2. Burned him out from 16 game 3. Would you keep a 3 mountain 2 Char, 2 Incinerate hand? I threw it back and got 2 mountain, 1 Gargs, 1 Char 2 Incinerate. Gargs is the trump in this matchup and so I kept. Gargs stayed suspended, what with me being busy burning my opponent's face off. So I finally have my first sanctioned constructed match win in 3 months. Yay me. 2-1

Round 4
Assault Loam.

Well, recursive threats are bad for me, but a broken draw is good. Game 1, he taps out for something insignificant while on 12, and I have a seal of fire on board and a suspended Garg. EOT sac seal, shock you, sac my board, Gargs wins. Game 2, I almost get there but he gets Assault down and Loam in the graveyard. 6 to the head per turn is bad. Also, was stuck on 2 land for entire game. Game 3. Was stuck on 2 land again and he gets the nuts anti aggro draw. Double Hierarch, double wall of roots. I threw 13 points of burn at his dudes, but was still only able to force through 12 on the ground. With him gaining 8, that was never going to be enough. Again, I never saw my sideboarded Cryoclasms. 2-2

So what did we learn? First round byes suck. There is no room for error. Also, we are rarely going to beat double elephant draws on the part of anybody. It helps to draw your sideboard cards. Learn how to sideboard. I really felt like I was way behind in the sideboarded games.

Monogreen midrange went 1-3. Hmm. I'll have to check in with TJRome and see how it's going online. Hey TJ? Comment. Did you remember to go down to 2 harmonize yet?

Sunday, September 9, 2007

Stories from FNM

I didn't have my own transportation to FNM this week but Super Beer Geek picked me up off the side of the road in exchange for my allowing him to play my build of MGA (Version 2.0! Now, with Troll Ascetic!). This is a decision I would quickly come to regret.

I got to roll with my terrible (0-3 last time) version of UW control. Round 1 I get paired against a Martyr of Sands deck playing Porphyry Nodes and Mobilization (Worst. Sacred Mesa. Ever.) along with green for Treetop Village (won't you take me to? Monkeytown!) and Glare(!?). Game 1 I manage to Condemn two Monkeytowns, counter a mobilization and kill Martyr boy from 41 life. Turns out Azorius Guildmage can counter your Proclamation of Rebirth forecast and stifle your Martyr activation. Go ahead and put it in the graveyard and show me your hand, though. Game 2 I board out my Wrath of Gods since I have seen precisely zero cards it will do any good against. So of course, I get beaten about the head and neck by multiple Serra Avengers. Game 3 goes to time. Yay! A draw! My first (and still only!) sanctioned match point with this shitty, shitty deck.

Round 2, I get matched up against Fugie's far-superior UB control build piloted by the Dirty Dirty Man. I lose game 1 and concede game 2 because honestly, who wants to play this out?

Round 3, Angelfire with Firemanes in addition to Lightning Angels. Lose game 1. Concede because honestly, who wants to play this out? Also managed to piss off a rhinoceros for no fracking reason other than I was in a bad mood. Sorry, Rhinoceros.

Round 4 (hey, I was there and Super Beer Geek was 2-1 so he was gonna play it out, might as well lose a few more ratings points), I get matched against TooSarcastic. He of the 2nd place Angelfire deck 2 weeks ago? That TooSarcastic. Of course, he had picked up a loss and a draw and then gotten paired down against me. Bad beats, man. I managed to steal the second game from him, mostly because Sacred Mesa is...um-maze-ing. Still lost number 3 though.

Remind me to bring Etchings next time. At least I have fun playing that.

Oh and Super Beer Geek? He finished 2nd, losing only to Project X. Why no, we don't have tools to deal with that in monogreen. He kicked me the foil Wing Shards and kept the $21 for himself. He's probably right to do this, since I would have gone 1-3 with my own deck. That's just how I roll.

Also, can I take a moment to just bitch about the store for a second? Where are the freaking donkeys? I have yet to play against a rogue deck with mine, despite never picking up a single win. German Nationals-winning Angelfire in the 4th round? Sheesh. Where are the small children playing precons? Where are the people shoving Rhox into their Verdant Force decks? Why am I wasting my life playing Constructed? The world may never know.

Monday, September 3, 2007

CBG is Gothy and Dark

All this talk about mono black aggro gets me excited. I built MBA on MODO a couple months ago when the excitement of hitting with Liege of the Pit got a little too much to handle. There are enough hasty and evasion creatures in black now to just go very nicely with Bad Moon. Here's my list

22 Swamp

4 Plagued Rusalka
3 Festering Goblin
2 Withered Wretch
2 Mirri the Cursed
4 Deepcavern Imp
4 Dauthi Slayer
4 Gathan Raiders
4 Liege of the Pit
4 Nether Traitor
4 Bad Moon
3 Bottled Cloister

Pretty different, eh? No removal beyond Festering Goblin(!)/Plagued Rusalka(!!) and no Bob. Off color morphs.

This pretty much owns in the casual room, to the point where I stopped playing it there. You can only play so many 5 turn games, you know. Occasionally you get a nothing draw, but a Bad Moon sticking around for 2 turns is pretty much game. Actually, that speaks to the big issue with this deck. Hitting with 2/2s sucks pretty hard compared to hitting with 3/3s. I have no idea how this compares to TS's list because I haven't played his. Liege is occasionally a liability, but you'd be surprised just how effective 7/7 (or 8/8, or 9/9) evasive tramplers are. Turn 4 flips are just a bonus. Even Spectral Force doesn't like to see that. Don't pull the Bottled Cloisters out. They are so good. Even if they have artifact removal, you will rarely lose more than a card. Just make sure to flip Gathan Raiders on your own turn.

It's a little heavy at the three slot. Might go -1 Liege +1 Wretch (especially given how good wretch is against Tarmogoyf). Just a different idea, sparked by my opening of a foil Liege (just like the deck sparked by my opening of a foil Auratouched Mage and the other deck sparked by my opening of a foil Phyrexian Etchings (sounds like a Shivan Hellkite deck is in the offing (or a Pithing Needle deck (Cloud Key=free Pithing Needle(!))))). Have fun and don't think yoo hard.

Sunday, September 2, 2007

Mono Black Aggro Reprise

The black aggro deck (see the list below) did reasonably well, snagging second in a field of about 16 players. Since I won my draft pod on Friday this brings the weekend winnings total to $30 in store credit, or two drafts and a standard tournament (I picked up a underground river for getting second in the 8-man afterdraft yesterday, but had to settle for third place and razormane masticore during Friday's afterdraft). Enough bragging, how did the deck play? Things went reasonably according to plan, winning the first two rounds against homebrews. There was a game in the second round where my opponent had an active Loxodon war hammer equipped on his hypnotic specter that really tested how many resources I could afford to give away (being forced to sac permanents to my phyrexian totem while getting cards stripped from hand) to continue to deal damage to my opponent. I think I was swinging with a bad moon in play, so I was (barely) able to take him down. These are the sorts of situations a deck like this excels at- swinging ftw at three life with three lands, an active totem and Bob Maher left on board. Not for the faint of heart! Round three I play the self-styled Asshole Jason, who is using my own angelfire deck that I borrowed him. This seemed like a good match up for me, since I had tested it solo many times while I was still trying to figure out whether my aggro black deck was worth building. Bad Moon is the key card in the match up for me, and my totems are much worse because of lightning helix. The Stromgald Crusaders turned out to be quite good since half of angelfire's creature base and all of it's targeted removal is white. Game one Jason wraths then busts, then booms his land and mine (using a signet). Oh yeah his land happens to be flagstones of trokair. But I draw two more swamps (all this deck needs) and Jason draws more and more signets. My nether traitor does seven points of damage to him and I get him. Between games my opponent asks if I want to draw, but after considering how this would make the last round (we would both need to win to get first and second) I elect to play it out. Game two is all Asshole Jason, probably because of two big play mistakes by me. The first was overextending into his turn three wrath of god, making it a three for one, not a two for one. Turn four I lay my last two creatures in hand, creatures I hope will go the distance- two stromgald crusaders. He untaps, plays a Court Hussar, one of the few non-white dudes in his deck. Stupid pro-white weenies. My turn I give my guys flying and beat for four, really wishing I could draw a bad moon. Here comes the second mistake. Jason finally gets his second red source, and plays molten disaster, un-kickered, for one. I pick up my dudes and bin them. Instead and giving them flying until end of turn in response to the Disaster. That was game. Game three all came down to Korlash. I have a 6/6 korlash in play with regen mana up. About the only thing Jason can do is wrath (or bust, which is the same thing with korlash) at this point. Then he plays Faith's Fetters on the guy. Forgot about that out. A huge Aeon Chronicler finishes the match quickly. Rough beats, getting taken out by your own deck. Luckily Teenage Tony is ousted from his undefeated roost, so Asshole Jason is the sole undefeated going into round four. Luckily for my breaks, he wins. So do I, over a mono-black discard deck piloted by a small child, so I lucksack into second. After the tourney I play a high schooler by the name of Paprocki for the hell of it. He is sporting a mono red aggro deck with Big Gargs, Mogg Fanatics and War Marshals, Keldon Marauders, and lots of burn. I got owned. It was awful. I think I took a game, but it was sheer luck. I don't know if mono red aggro is better overall than mono black, but the Red Deck certainly wins the match up heads up. Black's weenies just aren't as fast, and you have no answer to Gargadon. After boarding you can slow them down with damnation, but that only gives the Red Deck a way to take off time counters from gargadon. And once the big guy hits, you're sure to be under 9 life and very vulnerable. I guess maybe Terror should be in the board over Death Mark. I think angelfire is the better deck over black aggro if your meta has a lot of red.

Saturday, September 1, 2007

Suicide Black in Standard

Too Sarcastic here:
I'm running a Nationals winning (*COUGH* umm, South African Nationals) aggro black deck this FNM. It has been inconsistent in testing, but that's probably because I don't what I'm doing with it yet. The following is the build "as is" from savannas of Africa. I think I will be adding the 4th Dauthi Slayer and relegating one of the Phyrexian Totems to the board. They're too much of a liability against anything other than (non-red) control decks. I only have 2 Damnation for the board, and no Pithing Needles, so I will probably run 3 Extirpate, 2 Damnation, as many Stupors as I can find, the singleton Totem, 4 Deathmark (what up, Tarmogoyf?) and maybe some other creature removal like one or two Tendrils of Corruption. We'll see how she does.

23 Swamp

4 Stromgald Crusader
4 Dark Confidant
3 Dauthi Slayer
4 Korlash, Heir to Blackblade
4 Nether Traitor
4 Plagued Rusalka

4 Bad Moon
2 Consume Spirit
4 Phyrexian Totem
4 Sudden Death

Sideboard
4 Deathmark
2 Extirpate
3 Damnation
2 Pithing Needle
4 Stupor

T

Friday, August 24, 2007

Why is Armageddon so good?

My name is TooSarcastic and I netdeck. I have a problem, I know. While several other bloggers here were actually working hard to build viable U/W control builds, I decided to attend last week’s FNM with the most recent Angelfire lists and try to pound some n00bs with Angels and Dragons. I did, in fact pound some n00bs, but it was not with the newest technology. Most of the decks that I found eschewed Boom/Bust (with the exception of the 1st place Georgia Regionals decklist) either for the Aethermage’s Touch inclusions or just for more threats like Demonfire. I felt like I, too should cut the Red Armageddons but found myself hesitating and ultimately deciding that I couldn’t do it. I wanted to run them so badly. So I did just that. Here’s the list.

Lands
1 x Adarkar Wastes
2 x Steam Vents
4 x Flagstones of Trokair
1 x Ghost Quarter
1 x Boros Garrison
1 x Shivan Reef
2 x Island
1 x Mountain
2 x Sacred Foundry
1 x Urza's Factory
3 x Plains
2 x Hallowed Fountain
1 x Sunhome, Fortress of the Legion
1 x Izzet Boilerworks

Creatures
1 x Bogardan Hellkite
3 x Aeon Chronicler
4 x Lightning Angel
3 x Court Hussar
1 x Numot, the Devastator

Spells
4 x Boom // Bust
3 x Lightning Helix
4 x Azorius Signet
4 x Wrath of God
3 x Compulsive Research
2 x Izzet Signet
3 x Remand
1 x Molten Disaster!

I feel compelled to write Molten Disaster with an exclamation point, kind of like “Panic! at the Disco.” Not really at all, actually. As I was saying… It turns out that one sided Armageddons are quite good, and having quad flagstones and six signets (plus the bouncelands, which conveniently fill up you hand with land that you can play post-Busting) make the Boomer McBust very much one sided. I played against several Sligh decks at the tourney, and both played the Greater Gargadon. Now I’m not saying you should be Busting while big gargs is suspended, but if he ain’t, there’s nothing wrong with getting rid of permanents before the sacrificing begins. Yes, mono red’s threats cost far less than your answers; but who cares? The aggro matchup is so good for Angelfire that the ability take away what little end game their deck can muster is worth it. You have vigilant fat-bottomed Angels that hold down the fort while attacking in the air. You have Helix for removal and life gain. You have quad Wrath, obv. The ideal time to be busting is one or two turns prior to your humungous Aeon Chronicler strolls onto the board. If; 1) Chronicler is suspended and 2) you have anything close to board parity plus 3) the ability to untap with three more mana than your opponent, then Congratulations! You should be Busting it up. This is not an infrequent situation, in my experience. It should be obvious that the control matchup is far more scared of Bust than aggro. As well they should be. It’s true that a control opponent with signets can sandbag some land to play around the ‘Geddon, but it’s a rare control vs. control matchup where the player who holds land back wins. Essentially Bust must be countered by most control decks. I can imagine a scenario where the U/B player flashes in Teferi in response to Bust, gets Teferi to stick and then flashes out some other creature prior to Bust resolving, but that’s about the only time any control player would willingly part with their lands. God help the control player who can’t counter Bust (or Boom for that matter!) and has a storage land in play brimming with counters. So the Busts are simply four more threats that a control player must deal with. The play is usually to lead with one or more turns casting Bust (hopefully with Remand in hand as well), let them counter the land-D and then next turn flash out Hellkite or play McNumot FTW. Let them counter the ‘Geddons! They have to! Meanwhile you will be continuing to presure them with creature threats and ready with Remand when it matters.
Begin rant #2:
Demonfire is great and all, but I really like Molten Disaster against control. Split Second is good, and you know you’ll have 10-15 mana available by the time you’re ready to end the game. Here’s the “kicker.” Get it? Kicker? I’m hilarious! The Angelfire player doesn’t have to be Hellbent to get the Molten Disaster to stick. This seems better than Demonfire. Angelfire is definitely the beatdown against most other control decks, but this does not mean that it wants to spill out its hand. Molten Disaster protects this resource while shortening the clock for other control decks. Sure, you probably won’t be casting Molten Disaster FTW against a lot of aggro, but it does a great Earthquake impression. Molten Disaster for 2, anyone? Once I own more of these babies, they’re going in the deck. Our time with Angelfire as we know it is limited, because once the signets, duals, and bouncelands rotate, Boom/Bust is much less attractive. But until October, I recommend this deck (Busts and all) heartily. One more thing; it is very forgiving to play. You can repeatedly punt away games and suddenly find yourself swinging for the win anyway. Some of us need this kind of insurance more than others.